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Rage Queller: Difference between revisions

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(added that its not just karlach that triggers this enemy to spawn, but also any barbarian character.)
(Added portrait)
 
(12 intermediate revisions by 4 users not shown)
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{{CharacterInfo
{{SpoilerWarning|act = 3}}
|title        = Countermeasure: Barbarian
{{Infobox creature
|name         = Rage Queller
| name = Rage Queller
|image       = [[File:Aberration_Rage_Queller.png|350px]]
| image = <gallery>
|STR          = 16
Aberration_Rage_Queller.png|In-game
|DEX          = 14
Portrait Rage Queller.png|Portrait
|CON          = 16
</gallery>
|INT          = 10
| race = Aberration
|WIS          = 22
| title = Countermeasure: Barbarian
|CHA          = 8
| faction = [[Cult of the Absolute]]
|str save    = primary
| level = 12
|dex save    =  
| size = Medium
|con save    = yes
| type = Aberration
|int save    =  
| ac = 18
|wis save    =  
| hp = 149
|cha save    =  
| t hp = 193
|level        = 12
| movement m = 9
|race        = Aberration
| weight kg = 90
|type        = Aberration
| str = 22
|HP          = 149
| dex = 14
|AC          = 18
| con = 20
|speed        = 9m / 30ft
| int = 10
|size        = Medium
| wis = 8
|weight      = 75kg / 150lbs
| cha = 8
|proficiency  =  
| str save prof = yes
|initiative  = +8
| con save prof = yes
|passive      = {{PAS|Brutal Critical}}
| resistances = Fire resistance full
<!--{{PAS|Charm}}-->
| conditions = Fire Shield: Chill
{{PAS|Danger Sense}}
| passives = Brutal Critical, Charm, Danger Sense, Extra Attack, Fast Movement, Feral Instinct, Opportunity Attack, Relentless Rage, Unarmoured Defence (Barbarian)
{{PAS|Extra Attack}}
}}
{{PAS|Fast Movement}}
'''Rage Queller''' is a hostile [[Countermeasure]] Aberration in ''[[Baldur's Gate 3]]'' which may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the party sides with [[the Emperor]]. It will appear if a [[Barbarian]] is present in the party.
{{PAS|Feral Instinct}}
{{PAS|Opportunity Attack}}
{{PAS|Relentless Rage}}
<!--{{PAS|Unarmoured Defence}}-->
|bludgeoning  =
|piercing    =
|slashing    =
|acid        =
|cold        =
|fire        = double
|force        =
|lightning    =
|necrotic    =
|poison      =
|psychic      =
|radiant      =
|thunder      =
|magic        =
|class        = Barbarian
|background  =
|location    =
|faction      =
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-image    = [[File:|150px]]
}}{{UnderConstruction}}
'''{{PAGENAME}}''' is a hostile Aberration character in [[Baldur's Gate 3]] who ''may'' appear in a specific combat encounter during the finale of [[Act Three]].


==Gameplay==
==Combat==
* If [[Karlach]] is in the party or a custom barbarian, this enemy takes part in the "Atop the Netherbrain" combat encounter that occurs during the finale of [[Confront the Elder Brain]]. ''Additional criteria or trigger cases may exist but are not yet listed here.''
===Attacks and Abilities===
* Notable abilities include:
{{Feature box|Main Hand Attack|item=Greataxe +2}}
** This enemy starts the fight with the condition [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] applied.
 
** If attacked, this enemy will sometimes spend its [[Reaction]] to use [[Tadpole Charm]] on the attacking character (as the result of a passive ability this enemy possesses).
{{Feature box|Staggering Smite}}
 
{{Feature box|Calm Emotions}}
 
==Loot==
*{{RarityItem|Greataxe +2}}
*{{RarityItem|Elixir of the Colossus}}
 
[[Category:Countermeasures]]
 
{{Creatures}}

Latest revision as of 16:20, 12 July 2024

Rage Queller is a hostile Countermeasure Aberration in Baldur's Gate 3 which may appear during the final battle Atop the Netherbrain if the party sides with the Emperor. It will appear if a Barbarian is present in the party.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe +2
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Staggering Smite.webp
Staggering Smite Staggering Smite ()
Normal weapon damage +
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic

Possibly Stagger Stagger your target. It can't take reactions and is more likely to miss.

WIS Save
 Range: Normal weapon range
Calm Emotions.webp
Calm Emotions Calm Emotions ()
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)

Loot[edit | edit source]