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{{ up to date | 2023-08-18 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| title = Akabi
| title = Akabi
| description = Akabi is an elemental performer encountered in Chapter Three of Baldur's Gate 3.
| description = Akabi is an elemental performer encountered in Chapter Three of Baldur's Gate 3.
}}
}}
{{Infobox character
{{Infobox creature
| name = Akabi
| name = Akabi
| image = Akabi.png
| image = <gallery>
| race = Elemental [[Djinni]]
Akabi.png|In-game
| titles = Destroyer of Planes
Portrait Akabi.png|Portrait
| hometown = [[Circus of the Last Days]]
</gallery>
| voice = Ben Onwukwe
| race = [[Djinni]]
| title = Destroyer of Planes
| faction = [[Circus of the Last Days]]
| va = Ben Onwukwe
| level = 8
| level = 8
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Elemental
| type = [[Elemental]]
| armour_class = 17
| ac = 17
| hit_points = 183
| e hp = 128
| weight_kg = 100
| hp = 183
| weight_lb = 200
| t hp = 237
| hiddenlevel = 8
| xp = 200
| weight kg = 100
| str = 22
| str = 22
| dex = 13
| dex = 13
Line 29: Line 29:
| cha = 16
| cha = 16


| resistant1 = Fire
| athletics = 6
| immune1 = Thunder
| acrobatics = 1
| immune2 = Lightning
| perception = 2
 
| resistances = Fire resistance full, Thunder immunity, Lightning immunity
| feature1_name = Opportunity Attack
| passives = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
'''Akabi''' is a [[djinni]] encountered in [[Rivington]] during [[Act Three]] of ''[[Baldur's Gate 3]]''. He is a performer at the [[Circus of the Last Days]] in [[Rivington]], located at {{Coords|-68|-75}} where he can be found hosting a Spin the Wheel game.
'''Akabi''' is a [[djinni]] encountered in [[Rivington]] during [[Act Three]] of ''[[Baldur's Gate 3]]''. He is a performer at the [[Circus of the Last Days]] in [[Rivington]], located at {{Coords|-68|-75}} where he can be found hosting a Spin the Wheel game.
{{DiQ|APPROACH, UGLY ONE.|Akabi|, when he first greets the player.}}
== Involvement ==
When approached, Akabi invites the party to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Akabi magically rigs his game, guaranteeing that participants only ever get one of the sixteen largely useless [[Akabi#Consolation prizes|consolation prizes]], unless the party manages to cheat the djinn himself.


When approached, Akabi will invite the player to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Players that participate will only ever get one of the sixteen largely useless [[Akabi#Consolation Prizes|consolation prizes]], however.
=== Winning the jackpot ===
A successful {{Ability Check|Perception|20}} reveals that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.


== Winning the jackpot ==
He denies any accusations, offering the interacting party member to simply spin again instead. If provoked, Akabi shapeshifts the talking party member into a cheese wheel for 20 turns. Akabi refuses to let anyone play who has been transformed by him in this way, but other party members can still participate.
A successful {{Ability Check|Perception|20}} will reveal that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.


He will deny any accusations, offering the player to simply spin again instead. If provoked, Akabi will shapeshift the player into a cheese wheel for 20 turns. Akabi will refuse to let anyone play who has been transformed by him in this way, but other characters can still participate.
To win the jackpot, it is necessary to pickpocket Akabi for his {{SmRarityItem|Djinni Ring}}, without which he cannot rig the game. [[Bard|Bards]] can also distract Akabi ({{Ability Check|Performance|15}}) with either a joke or a well-timed fart and win the jackpot. However, stealing the ring or the [[Bard]] distraction permanently locks the party out of winning future consolation prizes.


Instead, Akabi will need to be pickpocketed for his [[Djinni Ring]], without which he cannot rig the game. Alternatively the ring can also be bought from him. However, both of these options will permanently lock the player out of winning future consolation prizes.
Winning Akabi's "game" earns the [[Inspiration|Inspirational Events]] '''Cheating the Cheater''' ([[Charlatan]] background) and '''A Grand Prize!''' ([[Sage]] background).


[[Bard|Bards]] need not even steal or trade for the ring: with a successful {{Ability Check|Performance|15}}, they can distract Akabi with either a joke or a well-timed fart and win the jackpot. Akabi will accuse the player of cheating anyway.
=== Jackpot "prize" ===
Regardless of how the party member won, Akabi is enraged and accuses them of cheating. He transports the talking party member, alone, to a [[Jungle]] in the distant land of {{FRWiki|Chult}}. This is the only way to reach this area and to obtain the items within, notably the trident {{SmRarityItem|Nyrulna}} and the ring {{SmRarityItem|Band of the Mystic Scoundrel}}. It is recommended to choose a party member for playing with Akabi, who is very capable at heavy combat or stealth, to survive in the jungle.


After, paying 500 gold to play will result in the player winning the jackpot. Akabi will be enraged at the player having cheated, and transport the contestant, alone, far to the [[Jungle]], in the distant land of {{FRWiki|Chult}}. If the player can survive, they'll find the legendary [[Tridents|trident]] [[Nyrulna]] in a locked chest near the portal back to the circus.
Akabi permanently closes down the game, if one character wins the jackpot, all characters are turned to cheese, or if all consolation prizes are claimed by spinning the wheel 16 times.  


There is also a [[Band of the Mystic Scoundrel]] hidden in the cave to the west of the portal, high above behind a large fallen tree.
It is not possible to obtain all of the consolation prizes and the jackpot as he shuts down the game on the 16th spin. He does not award the jackpot on the final spin, if he still has his ring or the bard option is not used.


== Consolation prizes ==
== Consolation prizes ==
There are 16 possible consolation prizes from Akabi. Some have utility, but most are either useless or even harmful.
There are 16 possible consolation prizes from Akabi. Some have utility, but most are either useless or even harmful.
* {{RarityItem|Reverse Rain Cloak}} makes the wearer permanently [[Wet (Condition)|Wet]] while worn. This condition grants immunity to [[Burning (Condition)|Burning]], [[Damage Types|Resistance]] to fire damage, but [[Vulnerable|Vulnerability]] to cold and lightning damage. The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.
* {{MdRarityItem|+1 Breastplate}}, a normal Breastplate. The description text reveals it is simply ''named'' "+1 Breastplate."
** Note: {{RarityItem|Wavemother's Cloak}} is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.
* {{MdRarityItem|Bag of Moulding}} turns all inserted food into moldy and rotten versions.{{ref|These can still be used as camp supplies and can be stacked with each other if the supply value is the same. Drinks are immune to this effect.}}
{{RarityItem|+1 Breastplate}}, a normal [[Breastplate]]. The description text reveals it is simply ''named'' "+1 Breastplate."
* {{MdRarityItem|Boots of Very Fast Blinking}} grants a per turn free casting of {{SAI|Misty Step}}, a very powerful item, except the character will be stripped naked down to their underwear on every usage, the stripped articles of clothing will be left on the spot the user teleported from.{{ref|The inventory, equipped accessories, weapons, and the Boots of Very Fast Blinking themselves are not affected, and will stay with the user.}}
* {{RarityItem|Bag of Moulding}} turns all inserted food into moldy and rotten versions.
* {{MdRarityItem|Comeback Handaxe}}, as of patch 5 it will "come back" to the party member that threw it, but it will also hit that party member.
** These can still be used as camp supplies and can be stacked with each other if the supply value is the same.
* {{MdRarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} will inflict the {{cond|Caustic Brine}} condition on its user, dealing damage.
** Drinks are immune to this effect.
* {{MdRarityItem|Magical Walnut}} contains five {{MdRarityItem|Walnut|walnuts}} for a total of {{Camp Supplies|10}}.
* {{RarityItem|Boots of Very Fast Blinking}} grants a per turn free casting of {{SmIconLink|Misty Step Icon.png|Misty Step|Misty Step}}, a very powerful item, except the character will be stripped naked down to their underwear on every usage, the stripped articles of clothing will be left on the spot the user teleported from.
* {{MdRarityItem|Reverse Rain Cloak}} makes the wearer permanently {{cond|Wet}} while worn. The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.{{ref|{{SmRarityItem|Wavemother's Cloak}} is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.}}
** The inventory, equipped accessories, weapons, and the Boots of Very Fast Blinking themselves are not affected, and will stay with the user.
* {{MdRarityItem|Staff of a Mumbling Wizard}}, when equipped, gives the user a cantrip similar to {{SAI|Fire Bolt}}, except it does not scale with the caster's level and always deals 1d10 damage. It has a 5% chance of instead spawning a {{SAI|Fireball}} centered on the target with every use of the cantrip. Pairs well with the Reverse Rain Cloak.
* {{RarityItem|Comeback Handaxe}}, as of patch 5 it will "come back" to the player that threw it, but it will also hit the player.
* {{MdRarityItem|Unlucky Thief's Gloves}} provides a +2 bonus to [[Sleight of Hand]] checks, and adds a piece of {{MdRarityItem|Charcoal}} to the wearer's inventory for each item they steal.{{ref|While the description of this item intends for the charcoal to be a punishment, the charcoal can be sold for a small profit. There is a chance for a charcoal briquette to be added instead, burning the wearer and possibly forcing pickpocket to end.}}
* {{RarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} will inflict the [[Caustic Brine]] condition on its user, dealing damage.
* {{RarityItem|Staff of a Mumbling Wizard}}, when equipped, gives the user a 100% hit chance {{SmIconLink|Fire Bolt Icon.png|Fire Bolt|Fire Bolt}} cantrip. It has a 5% chance of instead spawning a {{SmIconLink|Fireball Icon.png|Fireball|Fireball}} centered on the target with every use of the cantrip. Pairs well with the [[Reverse Rain Cloak]].
* {{RarityItem|Unlucky Thief's Gloves}} provides a +2 bonus to [[Sleight of Hand]] checks, and adds a piece of [[Charcoal]] to the wearer's inventory for each item they steal.  
** While the description of this item intends for the charcoal to be a punishment, the player can sell them for a small profit.
** There is a chance for a charcoal briquette to be added instead, burning the wearer and possibly forcing pickpocket to end.


The other possible prizes are [[miscellaneous]] items with no further function:
The other possible prizes are [[miscellaneous]] items with no further function:


* {{RarityItem|Akabi's Old Lamp}}
* {{MdRarityItem|Akabi's Old Lamp}}
* {{RarityItem|Definitely a Broom of Flying}}
* {{MdRarityItem|Definitely a Broom of Flying}}
* {{RarityItem|Gem of Restitution}}
* {{MdRarityItem|Gem of Restitution}}
* {{RarityItem|Lonely Left Boot of Elvenkind}}
* {{MdRarityItem|Lonely Left Boot of Elvenkind}}
* {{RarityItem|Magical Walnut}}
* {{MdRarityItem|Mirror of Ageing}}
* {{RarityItem|Mirror of Ageing}}
* {{MdRarityItem|Sharess' Caress Voucher}}
* {{RarityItem|Sharess' Caress Voucher}}
* {{MdRarityItem|The Other Hand of Vecna}}
* {{RarityItem|The Other Hand of Vecna}}


== Loot ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Conjure Elemental: Air Elemental}}
{{Feature box|Main Hand Attack|item=Scimitar (Akabi)}}
{{Feature box|Shifting Winds}}
{{Feature box|Sweetplum Gales}}
{{Feature box|Thunderwave}}
 
=== Loot ===
* {{MdRarityItem|Djinni Ring}}
* {{MdRarityItem|Djinni Ring}}
* {{MdRarityItem|alias=Scimitar|Scimitar (Akabi)}} - A visually-different variation on a common scimitar
* Any gold spent on spinning the wheel
== Related literature ==
* {{MdRarityItem|Always Hungry}}
* {{MdRarityItem|Don't Mess With Djinnies}}
* {{MdRarityItem|The Book of Cheesomancy}}


== Notes ==
== Notes and references ==
{{notebegin}}
{{notebegin}}
*Akabi will permanently close down the game if the player attempts to play normally the 17th time. In order to obtain everything, including the jackpot, one must have 8,000 gold in hand, spin the wheel normally 15 times, and on the 16th win the jackpot.
{{reflist}}
*A book within Akabi's tent reveals that he has an interest in "Cheesomancy," the "Wild Art of Cheese Magic." If the player accuses him of cheating but doesn't pickpocket him, he polymorph them into a wheel of cheese for 20 rounds.
*The spent gold can be pickpocketed back, with a {{Ability Check|Sleight of Hand|30}}.
{{noteend}}
{{noteend}}


[[Category: Djinni]]
{{Rivington}}
{{NavRivington}}
[[Category:Djinni]]
[[Category:Elementals]]
[[Category:Characters]]
[[Category:Characters in Rivington]]
[[Category:Characters in Act Three]]
[[Category:Members of the Circus of the Last Days]]

Latest revision as of 00:13, 14 December 2024

Akabi is a djinni encountered in Rivington during Act Three of Baldur's Gate 3. He is a performer at the Circus of the Last Days in Rivington, located at X: -68 Y: -75 where he can be found hosting a Spin the Wheel game.

Portrait Akabi.png
APPROACH, UGLY ONE.
Akabi, when he first greets the player.

Involvement[edit | edit source]

When approached, Akabi invites the party to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Akabi magically rigs his game, guaranteeing that participants only ever get one of the sixteen largely useless consolation prizes, unless the party manages to cheat the djinn himself.

Winning the jackpot[edit | edit source]

A successful DC 20 Perception check reveals that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.

He denies any accusations, offering the interacting party member to simply spin again instead. If provoked, Akabi shapeshifts the talking party member into a cheese wheel for 20 turns. Akabi refuses to let anyone play who has been transformed by him in this way, but other party members can still participate.

To win the jackpot, it is necessary to pickpocket Akabi for his Djinni Ring, without which he cannot rig the game. Bards can also distract Akabi ( DC 15 Performance check) with either a joke or a well-timed fart and win the jackpot. However, stealing the ring or the Bard distraction permanently locks the party out of winning future consolation prizes.

Winning Akabi's "game" earns the Inspirational Events Cheating the Cheater (Charlatan background) and A Grand Prize! (Sage background).

Jackpot "prize"[edit | edit source]

Regardless of how the party member won, Akabi is enraged and accuses them of cheating. He transports the talking party member, alone, to a Jungle in the distant land of Chult. This is the only way to reach this area and to obtain the items within, notably the trident Nyrulna and the ring Band of the Mystic Scoundrel. It is recommended to choose a party member for playing with Akabi, who is very capable at heavy combat or stealth, to survive in the jungle.

Akabi permanently closes down the game, if one character wins the jackpot, all characters are turned to cheese, or if all consolation prizes are claimed by spinning the wheel 16 times.

It is not possible to obtain all of the consolation prizes and the jackpot as he shuts down the game on the 16th spin. He does not award the jackpot on the final spin, if he still has his ring or the bard option is not used.

Consolation prizes[edit | edit source]

There are 16 possible consolation prizes from Akabi. Some have utility, but most are either useless or even harmful.

The other possible prizes are miscellaneous items with no further function:

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Conjure Elemental Air Elemental.webp
Conjure Elemental: Air Elemental Conjure Elemental: Air Elemental ()
The air elemental can use Primordial Gales Primordial Gales, Gushing Air Gushing Air, and can Shock Shock your foes.
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar (Akabi)
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shifting Winds.webp
Shifting Winds Shifting Winds ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Sweetplum Gales.webp
Sweetplum Gales Sweetplum Gales
Coalesce the air in a fragrant but vicious whirlwind that Restrains Restrains those within.
STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Loot[edit | edit source]

  • Djinni Ring
  • Scimitar - A visually-different variation on a common scimitar
  • Any gold spent on spinning the wheel

Related literature[edit | edit source]

Notes and references[edit | edit source]

  1. These can still be used as camp supplies and can be stacked with each other if the supply value is the same. Drinks are immune to this effect.
  2. The inventory, equipped accessories, weapons, and the Boots of Very Fast Blinking themselves are not affected, and will stay with the user.
  3. Wavemother's Cloak is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.
  4. While the description of this item intends for the charcoal to be a punishment, the charcoal can be sold for a small profit. There is a chance for a charcoal briquette to be added instead, burning the wearer and possibly forcing pickpocket to end.