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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.
| description = Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.
| image = Mimic.webp
| image = Mimic.webp
}}
}}
{{CharacterInfo
{{Infobox creature
|title =
| name = Mimic
|name = Mimic
| image = <gallery>
|image=[[File:Mimic Model.png|350px]]
Mimic Model.png|Model
|STR=17
Portrait Mimic.png|Portrait
|DEX=12
</gallery>
|CON=15
| race = [[Monstrosity]]
|INT=5
| size = Medium
|WIS=13
| type = Monstrosity
|CHA=8
| ac = 12
|level=3
| e hp = 40
|race=Monstrosity
| hp = 58
|type=Monstrosity
| t hp = 75
|HP=58; 75{{Tactician}}
| movement m = 4.5
|AC=12
| weight kg = 50
|speed=4.5m / 15ft
| level = 3
|size=Medium
| str = 17
|weight=50kg / 100lbs
| dex = 12
|proficiency=2
| con = 15
|initiative=+1
| int = 5
|class =  
| wis = 13
|subclass =  
| cha = 8
|background=  
| athletics = 3
|location = [[Grymforge]] [[Moonrise Towers]]
| acrobatics = 1
|family =  
| perception = 1
|allies =  
| resistances = Acid immunity
|enemies =  
| t resistances = Slashing resistance full, Piercing resistance full, Bludgeoning resistance full, Acid immunity
|alt-name =In-game
| passives = Darkvision, Opportunity Attack
|alt-image =[[File:Mimic.webp|350px]]
}}
|bludgeoning=double|slashing=double|piercing=double|acid=Immune
'''Mimics''' are a type of [[Monstrosity]] and [[non-playable race]] in [[Baldur's Gate 3]]. They often resemble ordinary chests and devour unaware prey that attempt to open them.
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
}}'''Mimics''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] creature in [[Baldur's Gate 3]]. They often resemble ordinary chests and devour unaware prey that attempt to open them.


== About Mimics ==
== About ==
Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.
Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.


== Attacks ==
Mimics can be found at the [[Grymforge]] and [[Moonrise Towers]].
 
== Combat ==
=== Attacks and abilities ===


{{Feature box|name=Bite|link=Bite (Mimic)|image name=Bite.webp
{{Feature box|Bite (Mimic)}}
|{{DamageInfo|1d8+3|Piercing|save=Strength|save effect=Disarmed}}
Bite a target and possibly swallow its weapon.
}}


{{Feature box|name=Pseudopod Lash|image name=Thorn Whip.webp
{{Feature box|Pseudopod Lash}}
|{{DamageInfo|2d6+3|type=Acid}}
* Lash out with a tongue-like appendage to reduce the target's [[Armour Class|AC]] by 2 and pull it {{Range|m=6|ft=20}} closer.
}}


== Tactics ==
== Tactics ==
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts.
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts.


The best approach is to get up close to a Mimic before it can use its [[Pseudopod Lash]] attack, which can fling someone to a swift end down a chasm in the case of the Mimics in [[Grymforge]]. It is also wise to keep extra weapons on hand in case a character has theirs eaten from their [[Bite (Mimic)|Bite]] attack or relying on your companions to kill the mimic to retrieve it from its corpse.
The best approach when fighting a Mimic is to make ranged attacks from a distance. Mimics have only half the movement speed of most enemies and most of their attacks are close range. Just be careful that your party is positioned so that their [[Pseudopod Lash]] attack does not pull a party member down a chasm or off a cliff face (which can happen while fighting the Mimics in [[Grymforge]]). It is also wise to keep extra weapons on hand in case a character has theirs eaten by their [[Bite (Mimic)|Bite]] attack.


Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]] they are vulnerable to spells involving such [[Saving Throw|Saving Throws.]]
Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]], Mimics are vulnerable to the many spells involving such [[Saving Throw|Saving Throws]].


They are also immune to being knocked [[Prone (Condition)|Prone]].
== Notes ==
{{notebegin}}
* Mimics cannot climb up something like a ladder.  
{{noteend}}


== Drops ==
== Loot ==
* Gold
* Gold
* Random mix of common weapons, rings and/or gems.
* Random mix of common weapons, rings and/or gems.
* {{RarityItem|Handaxe +1}} (Grymforge Mimic)
* {{MdRarityItem|Handaxe +1}} (Grymforge Mimic)
* {{RarityItem|Wondrous Gloves}} (Grymforge Mimic)
* {{MdRarityItem|Spineshudder Amulet}} (Moonrise Towers Mimic)
* {{RarityItem|Spineshudder Amulet}} (Moonrise Towers Mimic)
* {{MdRarityItem|Wondrous Gloves}} (Grymforge Mimic)


== External Links ==
== Gallery ==
<gallery heights="250px" mode="packed">
Mimic.webp|Appearance in-game.
Mohamed-abdelfatah-mimicfull1.jpg|Model by Mohamed Abdelfatah
</gallery>
 
== External links ==
* {{FRWiki|Mimic|long}}
* {{FRWiki|Mimic|long}}
[[Category: Monstrosities]]
 
{{NavCreatures}}
 
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Monstrosities]]

Latest revision as of 01:54, 11 November 2024

Mimics are a type of Monstrosity and non-playable race in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.

About[edit | edit source]

Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.

Mimics can be found at the Grymforge and Moonrise Towers.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()

Bite a target and possibly swallow its weapon.

 Melee: 1.5 m / 5  ft
Thorn Whip.webp
Pseudopod Lash Pseudopod Lash ()
D6 Acid.png 3d6 + 3 (6~21) Damage TypesAcid

Lash out with a tongue-like appendage to reduce the target's Armour Class Armour Class by 2 and pull it 6 m / 20 ft closer.

 Range: 12 m / 40 ft

Tactics[edit | edit source]

Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a Perception Skill Check at DC 20. If failed, that character will be Surprised as the fight starts.

The best approach when fighting a Mimic is to make ranged attacks from a distance. Mimics have only half the movement speed of most enemies and most of their attacks are close range. Just be careful that your party is positioned so that their Pseudopod Lash attack does not pull a party member down a chasm or off a cliff face (which can happen while fighting the Mimics in Grymforge). It is also wise to keep extra weapons on hand in case a character has theirs eaten by their Bite attack.

Because of their low Intelligence, Wisdom and Charisma, Mimics are vulnerable to the many spells involving such Saving Throws.

Notes[edit | edit source]

  • Mimics cannot climb up something like a ladder.

Loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]