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| description = Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place. | | description = Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place. | ||
| image = | | image = Portrait Hell Sphere.png | ||
}} | }} | ||
{{ | {{Infobox creature | ||
| name = Hell Sphere | |||
|name = Hell Sphere | | image = Portrait Hell Sphere.png | ||
| | | race = [[Elemental]] | ||
| size = Medium | |||
| type = Elemental | |||
| ac = 16 | |||
| e hp = 139 | |||
| hp = 199 | |||
| t hp = 258 | |||
| movement m = 9 | |||
| weight kg = 199 | |||
|race | | level = 12 | ||
| str = 10 | |||
| dex = 10 | |||
| con = 10 | |||
| int = 10 | |||
| wis = 10 | |||
| cha = 10 | |||
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full | |||
| conditions = Hellish Sphere | |||
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'''Hell Spheres''' are a type of Elemental creature in [[Baldur's Gate 3]]. | |||
==Involvement== | |||
Two Hell Spheres are summoned when the party triggers the alarm within the [[House of Hope]]. They will follow the party until they are defeated. | |||
==Combat== | |||
=== Attacks and abilities === | |||
{{Feature box|Ram (Hell Sphere)}} | |||
== | === Tactics === | ||
{{ | * {{DamageType|Force}}, {{DamageType|Thunder}}, and {{DamageType|Cold}} attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to. | ||
* Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the {{Cond|Hellish Sphere}} condition. | |||
* Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}. | |||
* {{SAI|Telekinesis}} is effective. | |||
== | ==Notes== | ||
{{notebegin}} | |||
{{ | * Grants 400 experience when killed. | ||
{{noteend}} | |||
* | |||
}} | |||
[[Category:Elementals]] | [[Category:Elementals]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Latest revision as of 06:25, 9 October 2024
Hell Spheres are a type of Elemental creature in Baldur's Gate 3.
Involvement[edit | edit source]
Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- Force, Thunder, and Cold attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
- Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the condition.
- Hell Sphere is immune to certain conditions and spells including: , , , , , , , .
- is effective.
Notes[edit | edit source]
- Grants 400 experience when killed.