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Hellfire Watcher: Difference between revisions

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(Remove redundant category link (added by NavCreatures template).)
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|alt-image = [[File:Steel Watcher Model.png|200px]]
|alt-image = [[File:Steel Watcher Model.png|200px]]
|passive =
|passive =
{{SmIconLink|Generic Tactical Icon.png|Agile Chassis}}</br>
{{PAS|Agile Chassis}}
{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}</br>
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{SmIconLink|PassiveFeature Failsafe Protocol.png|Failsafe Protocol}}</br>
{{PAS|Failsafe Protocol}}
{{SmIconLink|Immutable Form Icon.png|Immutable Form}}</br>
{{PAS|Immutable Form}}
{{SmIconLink|Magic Resistance Icon.png|Magic Resistance}}</br>
{{PAS|Magic Resistance}}
{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}</br>
{{PAS|Opportunity Attack}}
{{SmIconLink|Perfect Sentry Condition Icon.webp|Perfect Sentry}}
{{PAS|Perfect Sentry}}


<!-- Exterior -->
<!-- Exterior -->
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== Attacks and Abilities ==
== Attacks and Abilities ==
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. Hellfire Watchers are immune to becoming:<br>
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies.
{{SmIconLink | Prone Condition Icon.webp | Prone (Condition) | Prone }}<br>
{{SmIconLink | Blinded Condition Icon.webp | Blinded (Condition) | Blind }}<br>
{{SmIconLink | Frightened Condition Icon.webp | Frightened (Condition) | Frightened }}<br>
{{SmIconLink | Charmed Condition Icon.webp | Charmed (Condition) | Charmed }}<br>
{{SmIconLink | Surprised Condition Icon.webp | Surprised (Condition) | Surprised }}<br>
{{SmIconLink | Poisoned Condition Icon.webp | Poisoned (Condition) | Poisoned }}


=== {{IconText | Target MainHandAttack.png | Main Hand Attack }}===
Hellfire Watchers are immune to becoming:<br>
{{cond|Prone }}<br>
{{cond|Blinded }}<br>
{{cond|Frightened }}<br>
{{cond|Charmed }}<br>
{{cond|Surprised }}<br>
{{cond|Poisoned }}
 
{{TooltipBox| {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Main Hand Attack.webp |w=100|
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
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{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}


=== {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} ===
{{TooltipBox| {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Ranged Attack.webp|w=100|
A ranged attack used by a Hellfire Watcher wielding a crossbow.
A ranged attack used by a Hellfire Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
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{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
{{DamageInfo|3d10+6|type=Piercing}}
}}


=== {{IconText | Generic Utility Icon.png | Reposition Malefactor}} ===
{{TooltipBox| {{SAI| Reposition Malefactor}} |image=Reposition Malefactor.webp|w=100|
Pulls the target close to the Hellfire Watcher.  
Pulls the target close to the Hellfire Watcher.  
{{Description | Pull a miscreant towards you for more thorough correction.}}
{{Description | Pull a miscreant towards you for more thorough correction.}}
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{{Range|m=14|ft=45}}<br>
{{Range|m=14|ft=45}}<br>
{{DamageInfo|3d8|type=Bludgeoning}}
{{DamageInfo|3d8|type=Bludgeoning}}
}}


=== {{IconText | GenericIcon DamageType Fire.png | Hellfire Exhaust}} ===
{{TooltipBox| {{SAI| Hellfire Exhaust}} |image=Generic Fire.webp|w=100|
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}}
{{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}}
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{{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|3d8|type=Fire | con = yes }}
{{DamageInfo|3d8|type=Fire | con = yes }}
}}


=== {{IconText | PassiveFeature Failsafe Protocol.png | Self-Detonate}} ===
{{TooltipBox| {{SAI|Self-Detonate}} |image=Generic Explosion.webp|w=100|
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
}}


== See also ==
== See also ==

Revision as of 05:26, 27 October 2023

Hellfire Watcher
Hellfire Watcher.png
Stats
Level 11

STR

18
(+4)

DEX

22
(+6)

CON

18
(+4)

INT

6
(-2)

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Steel Watcher
Creature Type Icon.png  Type Construct
HP Icon.png  HP 206
Creature AC Icon.png  AC 16
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 750kg / 1653lbs
Proficiency Icon.png  Proficiency Bonus +4
Initiative Icon.png  Initiative 6
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningVulnerable to LightningImmune to all PsychicImmune to all Poison
Character information
Location Steel Watch Foundry
Allies Enver Gortash
Experience on kill 510
Model
Steel Watcher Model.png
Citizen missing. Investigating.
Hellfire Watcher

Hellfire Watchers are a type of Steel Watcher found in Steel Watch Foundry in Baldur's Gate. They are similar to Steel Watchers except they have a additional few attacks.

Related Quests

Noteable Loot

Infernal Iron

Attacks and Abilities

Each Hellfire Watcher wields a Watcher Greatsword or a Heavy Crossbow akin to Hellfire Engine Crossbow. The weapon does not drop when the Steel Watcher dies.

Hellfire Watchers are immune to becoming:
Prone Prone
Blinded Blinded
Frightened Frightened
Charmed Charmed
Surprised Surprised
Poisoned Poisoned

Main Hand Attack.webp
Main Hand Attack Main Hand Attack
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked Prone and Maimed.
Description Icon.png
Strike with a colossal blade to knock the target Prone and Maim them.

Action
Attack roll
 Range: 3 m / 10 ft
Prone Prone Duration: 1 turn
Maimed Maimed Duration: 2 turns

D12 Slashing.png 3d12 + 4 (7~40) Damage TypesSlashing
Ranged Attack.webp
Debilitating Shot Debilitating Shot
A ranged attack used by a Hellfire Watcher wielding a crossbow.
Description Icon.png
Fire a hefty ballista bolt that may Pin Down the target.

Action
Attack roll
 Range: 18 m / 60 ft
Pin Down Pin Down Duration: 1 turn

D10 Piercing.png 3d10 + 6 (9~36) Damage TypesPiercing
Reposition Malefactor.webp
Reposition Malefactor Reposition Malefactor
Pulls the target close to the Hellfire Watcher.
Description Icon.png
Pull a miscreant towards you for more thorough correction.

Action
Dexterity saving throw
 Range: 14 m / 45 ft

D8 Bludgeoning.png 3d8 (3~24) Damage TypesBludgeoning
Generic Fire.webp
Hellfire Exhaust Hellfire Exhaust
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are Burning. This attack ignores Resistant to Non-Magical Fireresistance and Immune to all Fireimmunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.
Description Icon.png
Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.

Action
Dexterity saving throw
AoE: 3 m / 10 ft (Radius)

D8 Fire.png 3d8 (3~24) Damage TypesFire (Dexterity save to halve)
D8 Fire.png 3d8 (3~24) Damage TypesFire (conditional)
Generic Explosion.webp
Self-Detonate Self-Detonate
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores Resistant to Non-Magical Fireresistance and Immune to all Fireimmunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.
Description Icon.png
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.

Dexterity saving throw

D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire (Dexterity save to halve)

See also

List of all Steel Watchers