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Hellfire Watcher: Difference between revisions
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|alt-image = [[File:Steel Watcher Model.png|200px]] | |alt-image = [[File:Steel Watcher Model.png|200px]] | ||
|passive = | |passive = | ||
{{ | {{PAS|Agile Chassis}} | ||
{{ | {{PAS|Darkvision (Passive Feature)|Darkvision}} | ||
{{ | {{PAS|Failsafe Protocol}} | ||
{{ | {{PAS|Immutable Form}} | ||
{{ | {{PAS|Magic Resistance}} | ||
{{ | {{PAS|Opportunity Attack}} | ||
{{ | {{PAS|Perfect Sentry}} | ||
<!-- Exterior --> | <!-- Exterior --> | ||
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== Attacks and Abilities == | == Attacks and Abilities == | ||
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. | Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. | ||
Hellfire Watchers are immune to becoming:<br> | |||
{{cond|Prone }}<br> | |||
{{cond|Blinded }}<br> | |||
{{cond|Frightened }}<br> | |||
{{cond|Charmed }}<br> | |||
{{cond|Surprised }}<br> | |||
{{cond|Poisoned }} | |||
{{TooltipBox| {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Main Hand Attack.webp |w=100| | |||
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]]. | Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]]. | ||
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}} | {{Description | Strike with a colossal blade to knock the target Prone and Maim them.}} | ||
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{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}} | {{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}} | ||
{{DamageInfo | 3d12+4 | type = Slashing}} | {{DamageInfo | 3d12+4 | type = Slashing}} | ||
}} | |||
{{TooltipBox| {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Ranged Attack.webp|w=100| | |||
A ranged attack used by a Hellfire Watcher wielding a crossbow. | A ranged attack used by a Hellfire Watcher wielding a crossbow. | ||
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}} | {{Description | Fire a hefty ballista bolt that may Pin Down the target.}} | ||
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{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}} | {{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}} | ||
{{DamageInfo|3d10+6|type=Piercing}} | {{DamageInfo|3d10+6|type=Piercing}} | ||
}} | |||
{{TooltipBox| {{SAI| Reposition Malefactor}} |image=Reposition Malefactor.webp|w=100| | |||
Pulls the target close to the Hellfire Watcher. | Pulls the target close to the Hellfire Watcher. | ||
{{Description | Pull a miscreant towards you for more thorough correction.}} | {{Description | Pull a miscreant towards you for more thorough correction.}} | ||
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{{Range|m=14|ft=45}}<br> | {{Range|m=14|ft=45}}<br> | ||
{{DamageInfo|3d8|type=Bludgeoning}} | {{DamageInfo|3d8|type=Bludgeoning}} | ||
}} | |||
{{TooltipBox| {{SAI| Hellfire Exhaust}} |image=Generic Fire.webp|w=100| | |||
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | ||
{{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}} | {{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}} | ||
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{{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }} | {{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }} | ||
{{DamageInfo|3d8|type=Fire | con = yes }} | {{DamageInfo|3d8|type=Fire | con = yes }} | ||
}} | |||
{{TooltipBox| {{SAI|Self-Detonate}} |image=Generic Explosion.webp|w=100| | |||
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | ||
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}} | {{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}} | ||
{{SavingThrow|DEX}}<br> | {{SavingThrow|DEX}}<br> | ||
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }} | {{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }} | ||
}} | |||
== See also == | == See also == |
Revision as of 05:26, 27 October 2023
Hellfire Watcher | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 11 | |||||||
| |||||||
Race | Steel Watcher | ||||||
Type | Construct | ||||||
HP | 206 | ||||||
AC | 16 | ||||||
Size | Large | ||||||
Weight | 750kg / 1653lbs | ||||||
Proficiency Bonus | +4 | ||||||
Initiative | 6 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Steel Watch Foundry | ||||||
Allies | Enver Gortash | ||||||
Experience on kill | 510 | ||||||
Model | |||||||
“ | Citizen missing. Investigating. |
„ |
— Hellfire Watcher |
Hellfire Watchers are a type of Steel Watcher found in Steel Watch Foundry in Baldur's Gate. They are similar to Steel Watchers except they have a additional few attacks.
Related Quests
Noteable Loot
Attacks and Abilities
Each Hellfire Watcher wields a Watcher Greatsword or a Heavy Crossbow akin to Hellfire Engine Crossbow. The weapon does not drop when the Steel Watcher dies.
Hellfire Watchers are immune to becoming: