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Gather Your Allies (quest): Difference between revisions
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[[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p> | [[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p> | ||
===To recruit [[Dame Aylin]] as an ally:=== | ===To recruit [[Dame Aylin]] as an ally:=== | ||
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and | * In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. | ||
* In Act Three, complete Find the Nightsong with Dame Aylin free. | * In Act Three, complete Find the Nightsong with Dame Aylin free. | ||
</div> | </div> | ||
{{clear}} | {{clear}} | ||
=== Jaheira === | === Jaheira === | ||
<div style="padding 10px;"> | <div style="padding 10px;"> |
Revision as of 01:10, 8 October 2023
![]() | Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
Expand
Recruit allies in the fight against the cult
Expand
Updates for Deceased/Abandoned Characters
Expand
Quest Compete
Walkthrough
Note that objectives for this quest are often mutually exclusive (ie, those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)
Companions
For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
Volo
To recruit Volo as an ally:
- During Act One, complete Rescue Volo to free him from the goblins at the Goblin Camp.
- During Act Three, Volo is encountered again near the Steel Watch Foundry in the Lower City, tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.
Auntie Ethel
To recruit Auntie Ethel as an ally:
- Complete Get Help from Auntie Ethel and following part of the Save Mayrina questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
- If the party killed Ethel, they can still work with her by finding her disguised as Captain Grisly during Save Vanra. If the party kills Lora, then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.
Rolan
To recruit Rolan as an ally:
- In Act One, complete Save the Refugees by siding with the Tieflings.
- In Act Two, don't let Isobel be killed or kidnapped during Resolve the Abduction, then complete Find Rolan in the Shadows by saving Rolan.
- In Act Three, Rolan is found in Sorcerous Sundries. Complete Find the Nightsong by siding with Dame Aylin against Lorroakan to have Rolan take over Ramazith's Tower.
Halsin
To recruit Halsin as an ally:
- In Act One, complete Rescue the Druid Halsin with Halsin alive.
- In Act One, Save the Refugees must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the Shadow-Cursed Lands.
- In Act Two, don't let Isobel be killed or kidnapped during Resolve the Abduction.
- In Act Two, speak with Art Cullagh at Last Light Inn then visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, Wake up Art Cullagh and Lift the Shadow Curse must be completed. Halsin will then join your party as a permanent companion.
Arabella
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Weavewalker:
One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities Freedom of Movement.
One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities Freedom of Movement.
To recruit Arabella as an ally:
- In Act One, complete Save the Refugees by siding with the Tieflings.
- In Act Two, complete Find Arabella's Parents.
- In Act Three, find Arabella in the Lower City Sewers, where she agrees to help the party.
Dammon
To recruit Dammon as an ally:
- In Act One, complete Save the Refugees by siding with the Tieflings.
- In Act One, the Owlbear Cub from the Owlbear Nest must join your camp.
- In Act Two, don't let Isobel be killed or kidnapped during Resolve the Abduction.
Mol
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Fetcher's Favour:
Affected entities can cast Rays of Fire, reduce all
Fire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws.
Affected entities can cast Rays of Fire, reduce all
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To recruit Mol as an ally:
- In Act One, complete Save the Refugees by siding with the Tieflings.
- In Act Three, find Mol in the Guildhall and learn about her contract with Raphael. If her contract is stolen from the House of Hope, she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death can not be mentioned, and a successfull Persuasion Check must be passed.
Yurgir
To recruit Yurgir as an ally:
- In Act Three, complete Deal with the Devil by breaking into the House of Hope. Yurgir's willingness to help the party depends on whether Break Yurgir's Contract was completed by in Act Two by defeating the Dark Justiciar Lyrthindor.
- He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during Kill Raphael's Old Enemy. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.
Mizora
To recruit Mizora as an ally:
- In Act Two, complete The Blade of Frontiers by saving Mizora in the Mind Flayer Colony.
- In Act Three, speak with Mizora at Wyrm's Rock as part of The Grand Duke. She will then appear at your camp during the next long rest, and will remain there for the rest of the game. Speak to her and choose "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight.
Isobel
To recruit Isobel as an ally:
- In Act Two, complete Resolve the Abduction without Isobel's death.
- In Act Two, during Find the Nightsong, Dame Aylin must be spared by Shadowheart. Isobel and Aylin will join your camp after Ketheric Thorm has been defeated.
- In Act Three, complete Find the Nightsong with Dame Aylin free.
Dame Aylin
To recruit Dame Aylin as an ally:
- In Act Two, during Find the Nightsong, Dame Aylin must be spared by Shadowheart. Isobel and Aylin will join your camp after Ketheric Thorm has been defeated.
- In Act Three, complete Find the Nightsong with Dame Aylin free.
Jaheira
To recruit Jaheira as an ally:
- In Act Three, complete The High Harper with Minsc left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a companion and Jaheira counts herself as a loyal ally to the party.
Valeria
To recruit Valeria as an ally:
- In Act Three complete Solve the Open Hand Temple Murders and Investigate the Murders, and reject the Murder Tribunal during Impress the Murder Tribunal. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued.
Lorroakan
To recruit Lorroakan as an ally:
- In Act Two, Dame Aylin must be spared by Shadowheart during Find the Nightsong.
- In Act Three, complete Find the Nightsong by helping Lorroakan capture Dame Aylin.
Ulder Ravengard
To recruit Ulder Ravengard as an ally:
- In Act Three, find the Duke alive at the end of Rescue the Grand Duke. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the Save the Gondians quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.
Counsellor Florrick
To recruit Counsellor Florrick as an ally:
- In Act One, rescue her from a burning building in the initial stages of Rescue the Grand Duke at Waukeen's Rest.
- In Act Three, free her from Wyrm's Rock Prison to complete Free Counsellor Florrick.
Nine-Fingers Keene
To recruit Nine-Fingers Keene as an ally:
- In Act Three, during Aid the Underduke, the Guild is invaded by the Zhentarim, who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene alive.
Zhentarim
To recruit the Zhentarim as an ally:
- In Act Three, overthrow the Guild during Aid the Underduke.
Wulbren
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Ironhands Grenadiers:
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.
To recruit Wulbren as an ally:
- In Act Two, complete Rescue Wulbren with Wulbren saved.
- In Act Three, complete Deal with the Gnomes and Avenge the Ironhands with the Steel Watch disabled. If Save the Gondians was also completed, Wulbren must be sided with and the Gondians defeated.
Barcus
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Ironhand Grenadiers:
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.
To recruit Barcus as an ally:
- In Act One, complete Rescue the Gnome with Barcus left alive.
- In Act Two, complete Save the Grymforge Gnomes and Rescue Wulbren with Wulbren saved.
- In Act Three, complete Deal with the Gnomes, Avenge the Ironhands, and Save the Gondians with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader.
Ulma
To recruit Ulma as an ally:
- In Act Three, complete Investigate Cazador's Palace by defeating Cazador and stopping the Black Mass ritual stopped. The Gur are grateful and agree to help during the final fight.
Astarion
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Retinue of the Vampire Lord:
Summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf.
Summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf.
To recruit Astarion as an ally:
Kith'rak Voss
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Kirh'raki Inferno:
Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6
Fire dmg.
Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6
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To recruit Kith'rak Voss as an ally:
- In Act Three, complete Help Kith'rak Voss and retrieve the Orphic Hammer from the House of Hope, then choose to free Orpheus during Free Orpheus.
Viconia
To recruit Viconia as an ally:
- In Act Two, Dame Aylin must be spared by Shadowheart during Find the Nightsong. Test this.
- In Act Three, complete Investigate the House of Grief and Surrender Shadowheart to Viconia by betraying Shadowheart and turning her over to Viconia.
Shadowheart
To recruit Shadowheart as an ally:
- In Act Two, don't let Shadowheart spare Dame Aylin during Find the Nightsong.
- In Act Three, complete Investigate the House of Grief by helping Shadowheart overthrow Viconia DeVir to become the leader of the Sharran cloister.
Bhaal
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A Most Bloody Inheritance:
The Dread Lord Bhaal looks favourably on his chosen. You can cast and your Critical Hit Attack Roll requirement is reduced by 2. This effect can stack.
The Dread Lord Bhaal looks favourably on his chosen. You can cast and your Critical Hit Attack Roll requirement is reduced by 2. This effect can stack.
To recruit Bhaal as an ally:
- In Act Three, complete Impress the Murder Tribunal by impressing the Murder Tribunal to become a Bhaalist worshipper.
- Must be a Dark Urge Origin.
Zevlor
To recruit Zevlor as an ally:
- In Act One, complete Save the Refugees by siding with the Tieflings.
- In Act Two, complete Find Zevlor by freeing him from the pod in the Mind Flayer Colony.
- This currently has no journal entry.
Strange Ox
To recruit Strange Ox as an ally:
- Don't attack it during Act One or Two.
- In Act Three, complete Help the Devilish Ox by smuggling the ox into the Lower City.
Results
- After completing Free Orpheus, the final battle begins to Confront the Elder Brain. The player receives the special skill Call Forth Allies which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.
Trivia
- Volo's passive buff, Volo's Guide to Monsters, is also a manual for the Dungeons and Dragons tabletop game.