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Ghast: Difference between revisions
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2d6 (2~12) + Strength modifier
Slashing
Radamanthe (talk | contribs) m (fixed XP gain) |
Radamanthe (talk | contribs) m (s/ghoul/ghast) |
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{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}} | {{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}} | ||
|exp=90}} | |exp=90}}Ghast is an Undead creature in Baldur's Gate 3. It is found near and in the [[Rosymorn Monastery]]. | ||
==Spells and Abilities== | ==Spells and Abilities== | ||
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{{Action|bonus}} | {{Action|bonus}} | ||
* Grants the Ghastly Fume condition to the | * Grants the Ghastly Fume condition to the Ghast. | ||
{{SavingThrow|CON|dc=13}} to prevent {{SmallIcon|Stinking Cloud Icon.png}} [[Nauseous (Condition)]] for 1 turn (can be cleared if targets become [[Wet (Condition)|Wet]]). | {{SavingThrow|CON|dc=13}} to prevent {{SmallIcon|Stinking Cloud Icon.png}} [[Nauseous (Condition)]] for 1 turn (can be cleared if targets become [[Wet (Condition)|Wet]]). |
Revision as of 09:17, 22 September 2023
Ghast | |||||||
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Stats | |||||||
Level 6 | |||||||
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Ghast | ||||||
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Undead | ||||||
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53 | ||||||
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13 | ||||||
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9m / 30ft | ||||||
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Medium | ||||||
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70kg | ||||||
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+3 | ||||||
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+3 | ||||||
Passive features | |||||||
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Resistances | |||||||
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Character information | |||||||
Location | Rosymorn Monastery | ||||||
Allies | Undead | ||||||
Experience on kill | 90 | ||||||
Ghast is an Undead creature in Baldur's Gate 3. It is found near and in the Rosymorn Monastery.
Spells and Abilities
Claws
Lash out with deadly claws and possibly Paralyse the target.
Melee: 1.5 m / 5 ft
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
DC 14 Constitution saving throw to prevent
Paralysed (Condition).
Stench
Emit the stench of tomb mould and abattoirs to Nauseate nearby foes.
- Grants the Ghastly Fume condition to the Ghast.
DC 13 Constitution saving throw to prevent
Nauseous (Condition) for 1 turn (can be cleared if targets become Wet).
Permanent Conditions
- Affected entity and nearby undead have
Advantage against the effect of Turn Undead.