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Brithvar: Difference between revisions
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| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| movement m = 8 | | movement m = 8 | ||
| xp = 75 | |||
| weight kg = 50 | | weight kg = 50 | ||
| str = 18 | | str = 18 | ||
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| str save prof = y | | str save prof = y | ||
| con save prof = y | | con save prof = y | ||
| athletics = 4 | |||
| acrobatics = 1 | |||
| perception = 1 | |||
| resistances = Poison resistant full | | resistances = Poison resistant full | ||
| passives = | | passives = Dig Deep @ Deep Delver, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision | ||
}} | }} | ||
'''Brithvar''' is a [[Duergar]] located in [[Grymforge]]. Brithvar is the leader of a group of Duergar mercenaries hired by {{CharLink|Nere|True Soul Nere}} to find and/or excavate [[The Adamantine Forge (Location)|the Adamantine Forge]]. | '''Brithvar''' is a [[Duergar]] located in [[Grymforge]]. Brithvar is the leader of a group of Duergar mercenaries hired by {{CharLink|Nere|True Soul Nere}} to find and / or excavate [[The Adamantine Forge (Location)|the Adamantine Forge]]. | ||
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== Involvement == | == Involvement == | ||
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* {{MdRarityItem|Wooden Shield}} | * {{MdRarityItem|Wooden Shield}} | ||
{{div col end}} | {{div col end}} | ||
== Related Literature == | |||
* {{MdRarityItem|Elder's Journal}} | |||
== Related Quests == | == Related Quests == |
Revision as of 20:26, 22 November 2024
Involvement
Act One
Like many of the Duergar at Grymforge, Brithvar holds no real loyalty towards the Absolute and resents Nere for withholding his money. While initially suspicious of the party, as his ability as a Duergar to detect Illithid presences makes him believe them to be a True Soul, he can be convinced otherwise and talked into leading a mutiny against Nere through advancing the quest Blind the Absolute, causing roughly half the Duergar including his lieutenant Stone Guard Kur to fight against Nere alongside the party once the Drow is freed. Afterwards, he and the surviving Duergar will leave Grymforge after a Long Rest before any Absolute reinforcements can show up. He can be persuaded or intimidated into leaving the gnome slaves behind before he leaves, allowing them to head back to Baldur's Gate.