Ad placeholder
Outlander: Difference between revisions
Jump to navigation
Jump to search
Crazed0110 (talk | contribs) m (Clearify awars of "Rock Steady") |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 21: | Line 21: | ||
! colspan="4" |Act 1 | ! colspan="4" |Act 1 | ||
|- | |- | ||
! | ![[Wilderness]] | ||
|20 | |20 | ||
|Sticky Fingers | |Sticky Fingers | ||
|Secure the pouch from the [[Harper Outpost|spider crevice]]. | |Secure the pouch from the [[Harper Outpost|spider crevice]]. | ||
|- | |- | ||
![[Owlbear Nest]] | |||
|25 | |25 | ||
|A Mother's Fury | |A Mother's Fury | ||
Line 37: | Line 38: | ||
|Survive the bandit's rolling boulder trap. | |Survive the bandit's rolling boulder trap. | ||
* The description is misleading; disarming the two tripwire traps awards the inspiration, while getting hit by the boulder and surviving does not. | * The description is misleading; disarming the two tripwire traps awards the inspiration, while getting hit by the boulder and surviving does not. Getting around the traps (by e.g. jumping) awards the inspiration as well. | ||
|- | |- | ||
|30 | |30 | ||
Line 160: | Line 161: | ||
|From Head to Toe | |From Head to Toe | ||
|Explore all sections of the mind flayer colony. | |Explore all sections of the mind flayer colony. | ||
* Awarded upon following Ketheric to the lower level. | |||
|- | |- | ||
! colspan="4" |Act 3 | ! colspan="4" |Act 3 |
Latest revision as of 10:50, 19 November 2024
Outlander is a character background with skills and inspirations themed around exploration and navigating the wilds. Karlach, Halsin, and the hirelings Eldra Luthrinn and Sina'zith have this background.
Background features[edit | edit source]
- Athletics Proficiency: Gain Proficiency with Strength (Athletics) Ability Checks.
- Survival Proficiency: Gain Proficiency with Wisdom (Survival) Ability Checks.
Background goals[edit | edit source]
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.
Location | XP Reward | Name | Description |
---|---|---|---|
Act 1 | |||
Wilderness | 20 | Sticky Fingers | Secure the pouch from the spider crevice. |
Owlbear Nest | 25 | A Mother's Fury | Triumph over the mother Owlbear.
|
The Risen Road | 30 | Rock Steady | Survive the bandit's rolling boulder trap.
|
30 | Cursebreaker | Discover the curse of Yeenoghu and destroy his hyenas.
| |
Sunlit Wetlands | 30 | Eyes Of The Wild | See past the illusion covering the swamp. |
30 | Walking On Air | Successfully use a fairy ring.
| |
Goblin Camp | 25 | Cub Tamer | Successfully tame the owlbear cub. |
Underdark | 30 | A Noble Endeavor | Effectively use a noblestalk mushroom.
|
30 | Abyss Jumper | Enter the Underdark through the bottomless well.
| |
30 | Clever Cuckoo | Steal from the giant bird's nest in the Underdark. | |
30 | Mushroom Enthusiast | Destroy each kind of hazardous Underdark mushroom. | |
30 | Nest Egg | Take an item from the Carrion Crawler nest. | |
Grymforge | 50 | The Floor Is Lava | Defeat the Lava Elemental in the lava lake. |
Act 2 | |||
Shadow-Cursed Lands | 50 | Child's Play | Beat Oliver at hide and seek without alerting the shadow creatures. |
50 | Embracing the Environment | Survive two rounds of the shadow curse. | |
50 | Sleeping in the Dark | Take a full Long Rest in the Shadow-Cursed Lands. | |
60 | Bumps in the Dark | Conquer three combat encounters in the Shadow-Cursed Lands. | |
60 | No Cursed Stone Left Unturned | Explore each key area of the Shadow-Cursed Lands. | |
60 | I Ain't Afraid of No Shadows | Traverse through the Shadow-Cursed Lands to Last Light and Moonrise without using a Moonlantern. | |
Last Light Inn | 60 | Grove Keeper's Keeper | Protect Halsin's portal while he saves the spirit of the land. |
Reithwin Town | 60 | I've Had Worse | Successfully drink and resist the negative effects of the brewer's concoction. |
Moonrise Towers | 50 | Mutual Respect | Meet Steelclaw the tadpole-hunting cat. |
50 | Delving into the Deep | Enter the oubliette... for better or for worse. | |
60 | Never Liked Stairs | Enter a restricted area in Moonrise Towers from the outside. | |
Gauntlet of Shar | 75 | Path Least Followed | Complete the Gauntlet of Shar without going to Last Light or Moonrise. |
75 | Always a Step Ahead of the Darkness | Reach Nightsong without having been affected by the shadow curse.
| |
75 | Tools of the Trade | Obtain the orthon's crossbow. | |
Mind Flayer Colony | 95 | From Head to Toe | Explore all sections of the mind flayer colony.
|
Act 3 | |||
Rivington | 135 | Enlisted Avian | Meet Commander Lightfeather. |
135 | Cat's Got Your Tongue? | Find the missing letters. | |
135 | Gifts of the Wilds | Give raw goods as a donation. | |
135 | Solemn Farewell | Witness the Gur funeral. | |
170 | Primary Needs | Tame the dilophosaurus, making it non-hostile. | |
170 | Macabre Hunt | Find all the pieces of Dribbles' body and return them to Lucretious. | |
Lower City | 170 | Beneath the Gate | Enter the Undercellar. |
170 | For Once, a Warm Meal | Obtain room and board at the Elfsong Tavern. | |
170 | Nature of the Beast | Discover the fate of the Githyanki egg. | |
170 | Urban Jungle | Survive the Bhaalist ambush at the park. | |
170 | Children of an Outlander | Convince Jaheira to let her family stay in the city. | |
220 | Down to the Depths Below | Enter the Iron Throne. | |
220 | Catastrophic Structural Failure | Blow up the Steel Watch Foundry. | |
220 | Horizon Walker | Travel through the House of Hope portal. | |
Lower City Sewers | 220 | The Face of Evil | Reach the Temple of Bhaal. |