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[[File:Shart_trapped.webp|thumb|Maybe we ''should'' leave her there?]]'''Rescue the Illithid's Captive''' is a [[quest]] in the [[Prologue]] of Baldur's Gate 3. It can be started by approaching [[Shadowheart|Shadowheart's]] Mindflayer pod on the [[Nautiloid]].
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| description = Rescue the Illithid's Captive is a quest in the Prologue of Baldur's Gate 3. It can be initiated by approaching Shadowheart's Mindflayer pod on the Nautiloid.
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[[File:Shart_trapped.webp|thumb|{{noexcerpt|Maybe we ''should'' leave her there?}}]]
 
'''Rescue the Illithid's Captive''' is a [[quest]] in the [[Prologue]] of Baldur's Gate 3. It can be initiated by approaching {{CharLink|Shadowheart|Shadowheart's}} [[Mind Flayer Pod]] on the [[Nautiloid]].


This quest is not available if the player chooses Shadowheart as their [[Origin]].
This quest is not available if the player chooses Shadowheart as their [[Origin]].
__TOC__
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{{SpoilerWarning}}
== Objectives ==
== Objectives ==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending story decisions and outcomes.''
{{Quest objective|Find a way to release the captive.|
{{Quest objective|Find a way to release the captive.|
* We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her.
* We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her.
* ''If the player found an Eldritch Rune:'' We found an Eldritch Rune. It may help us to rescue the captive half-elf.
* ''If the player character found an Eldritch Rune:'' We found an Eldritch Rune. It may help us to rescue the captive half-elf.
}}
}}
{{Quest objective|Talk to the half-elf.|
{{Quest objective|Talk to the half-elf.|
* ''If the player used the Eldritch Rune:'' We opened the pod using an Eldritch Rune, and freed the captive. We should speak to her.
* ''If the player character used the Eldritch Rune:'' We opened the pod using an Eldritch Rune, and freed the captive. We should speak to her.
* ''If the player passed a [[Strength]] check as a [[Barbarian]]:'' We forced the pod open using our brute strength, freeing the captive. We should speak to her.
* ''If the player character passed a [[Strength]] check as a [[Barbarian]]:'' We forced the pod open using our brute strength, freeing the captive. We should speak to her.
}}
}}
{{Quest objective|Quest Completed!|
{{Quest objective|Quest Completed!|
* ''If the player recruits Shadowheart:'' We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us.
* ''If the player character recruits Shadowheart:'' We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us.
* ''If the player does not offer for Shadowheart to join them:'' We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways.
* ''If the player character does not offer for Shadowheart to join them:'' We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways.
* ''If the player does not speak to Shadowheart after freeing her:'' We freed the captive aboard the nautiloid from her pod, but left her behind.
* ''If the player character does not speak to Shadowheart after freeing her:'' We freed the captive aboard the nautiloid from her pod, but left her behind.
* ''If the player does not free Shadowheart:'' We left the captive inside the pod, and escaped the nautiloid without her.
* ''If the player character does not free Shadowheart:'' We left the captive inside the pod, and escaped the nautiloid without her.
}}
}}


== Walkthrough ==
== Walkthrough ==
After the first imp fight on the nautiloid, the player will enter a room containing some unconscious cultists and a large panel. Further back in the room is a mind flayer pod, where Shadowheart is trapped and thudding against the glass.
After the first imp fight on the Nautiloid, the player character will enter a room with two unconscious victims of the Mind Flayers, a [[Sacrificed Cultist (High Elf)|High Elf]] and [[Sacrificed Cultist (Human)|Human]]. Towards the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod.
 
If the player speaks to Shadowheart, she will suggest trying the panel next to the pod to try and open it. Interacting with it will reveal that it has an empty socket.


The required rune is the next room to the east. At the far end of the room is a raised platform with a dead thrall, who can be looted to find an [[Eldritch Rune]]. Returning to the pods panel with this rune, it can be inserted and used to control the pod and free Shadowheart.
If speaking to Shadowheart, she suggests to try opening the pod by using a nearby panel. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the panel. [[Barbarian|Barbarians]] can free her through passing a [[Strength]] Check. Otherwise, interacting with the console will reveal that it has an empty socket.


Alternatively, while playing as a Barbarian, a successful [[Strength]] check will open the pod. Or, while playing as a Warlock, Wizard or Sorcerer, a successful [[Arcana]] check will open the pod.
To open the pod, the party must obtain an {{SmRarityItem|Eldritch Rune}} from a corpse in the far east room at {{coords|62|-355}}. After opening the pod, the party can recruit Shadowheart or ignore her.


After freeing Shadowheart, she can be temporarily recruited while on the nautiloid, or otherwise ignored or parted with.
If the player character fails the {{Ability Check|Wisdom|2}} to open the pod using the Eldritch Rune, it is possible try again with Lae'zel. If both characters fail the Check, Shadowheart remains trapped in the pod but can be found after the Prologue in [[Act 1]].


== Quest rewards ==
== Quest rewards ==
* {{CharLink|Shadowheart}} as a temporary companion while on the nautiloid.
* {{CharLink|Shadowheart}} as a temporary companion while on the Nautiloid.
 


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]

Revision as of 09:34, 22 October 2024

Rescue the Illithid's Captive is a quest in the Prologue of Baldur's Gate 3. It can be initiated by approaching Shadowheart Shadowheart's Mind Flayer Pod on the Nautiloid.

This quest is not available if the player chooses Shadowheart as their Origin.

Objectives

Objectives and journal entries may vary pending story decisions and outcomes.

Find a way to release the captive.
  • We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her.
  • If the player character found an Eldritch Rune: We found an Eldritch Rune. It may help us to rescue the captive half-elf.
Talk to the half-elf.
  • If the player character used the Eldritch Rune: We opened the pod using an Eldritch Rune, and freed the captive. We should speak to her.
  • If the player character passed a Strength check as a Barbarian: We forced the pod open using our brute strength, freeing the captive. We should speak to her.
Quest Completed!
  • If the player character recruits Shadowheart: We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us.
  • If the player character does not offer for Shadowheart to join them: We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways.
  • If the player character does not speak to Shadowheart after freeing her: We freed the captive aboard the nautiloid from her pod, but left her behind.
  • If the player character does not free Shadowheart: We left the captive inside the pod, and escaped the nautiloid without her.

Walkthrough

After the first imp fight on the Nautiloid, the player character will enter a room with two unconscious victims of the Mind Flayers, a High Elf and Human. Towards the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod.

If speaking to Shadowheart, she suggests to try opening the pod by using a nearby panel. Warlocks, Wizards, and Sorcerers can free her by passing an Arcana Check on the panel. Barbarians can free her through passing a Strength Check. Otherwise, interacting with the console will reveal that it has an empty socket.

To open the pod, the party must obtain an Eldritch Rune from a corpse in the far east room at X: 62 Y: -355. After opening the pod, the party can recruit Shadowheart or ignore her.

If the player character fails the DC 2 Wisdom check to open the pod using the Eldritch Rune, it is possible try again with Lae'zel. If both characters fail the Check, Shadowheart remains trapped in the pod but can be found after the Prologue in Act 1.

Quest rewards

  • Shadowheart Shadowheart as a temporary companion while on the Nautiloid.