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| image = Arabella.png
| image = Arabella.png
}}
}}
{{SpoilerWarning}}
{{Infobox creature
{{Infobox character
| name = Arabella
| name = Arabella
| image = Arabella.png
| image = <gallery>
Arabella.png|In-game
Portrait Arabella.png|Portrait
</gallery>
| race = [[Asmodeus tiefling]]
| race = [[Asmodeus tiefling]]
| family = [[Locke]] (father)<br>[[Komira]] (mother)
| family = [[Locke]] (father)<br>[[Komira]] (mother)
| hometown = [[Elturel]] (former)
| hometown = [[Elturel]] (former)
| age = 9 1/2 {{ref|Arabella's Speak with Dead dialogue.}}
| age = 9 1/2 {{ref|Arabella's Speak with Dead dialogue.}}
| voice = Charlotte Sparey
| va = Charlotte Sparey
| level = 1
| level = 1
| modules =
{{Infobox statistics
| child = yes
| child = yes
| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| armour_class = 10
| ac = 10
| hit_points = 5
| hp = 5
| hit_points_tactician = 6
| t hp = 6
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 25
| weight_kg = 25
| weight_lb = 50
| hiddenlevel = 1
| hiddenlevel = 1
| str = 10
| str = 10
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| cha = 10
| cha = 10


| resistant1 = Fire
| resistances = Fire resistance full
| feature1_name = Hellish Resistance
| passives = Darkvision, Hellish Resistance
| feature1_description = Gain Resistance to Fire damage.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
}}
}}
}}
'''Arabella''' is a [[tiefling]] child in ''[[Baldur's Gate 3]]''. She is the daughter of [[Locke]] and [[Komira]], and is being held hostage by [[Kagha]] for attempting to steal the [[Idol of Silvanus]]. She is the objective of the [[Save Arabella]] quest.
'''Arabella''' is a [[tiefling]] child in ''[[Baldur's Gate 3]]''. She is the daughter of {{CharLink|Locke}} and {{CharLink|Komira}}.
{{DiQ|I - I was scared. They said when the rite was over, we'd have to leave.|Arabella| on her attempted theft}}


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Her parents will ask the party to rescue her, at the entrance to the Ritual Room. Arabella can be found inside the Druids' Chambers, being threatened by Kagha and her snake, [[Teela]], while [[Rath]] is trying to dissuade Kagha from hurting her.
Arabella is being held hostage by {{CharLink|Kagha}} for attempting to steal the {{SmRarityItem|Idol of Silvanus}}. She is the objective of the [[Save Arabella]] quest.
Her parents will ask the party to rescue her, at the entrance to the Ritual Room. Arabella can be found inside the Druids' Chambers, being threatened by Kagha and her snake, [[Teela]], while {{CharLink|Rath}} is trying to dissuade Kagha from hurting her.


The party can intervene to [[save Arabella]]. If she is saved, she will return to her parents, who will scold her for her actions. The party will receive [[Komira's Locket]] as a reward, and Arabella will explain that she thought the Druids will try to listen to the Refugees if she stole their idol. She will express disappointment on her failed quest and worry that [[Mol]] might be angry with her.
The party can intervene to [[save Arabella]]. If she is saved, she will return to her parents, who will scold her for her actions. The party will receive {{SmRarityItem|Komira's Locket}} as a reward, and Arabella will explain that she thought the Druids will try to listen to the Refugees if she stole their idol. She will express disappointment on her failed quest and worry that {{CharLink|Mol}} might be angry with her.


If Kagha is not convinced, Arabella will be killed by Teela. She can later be avenged either during the [[Investigate Kagha]] quest or, if her parents and Kagha are still alive, during the Tiefling Party at the player's camp, where Kagha will be poisoned by Komira and Locke.
If Kagha is not convinced, Arabella will be killed by Teela. She can later be avenged either during the [[Investigate Kagha]] quest or, if her parents and Kagha are still alive, during the Tiefling Party at the campsite, where Kagha will be poisoned by Komira and Locke.


=== Act Two ===
=== Act Two ===
Should Arabella survive the events of Act One, she can be found at the entrance to the [[Reithwin Graveyard]] between The [[House of Healing]] and the [[Mason's Guild]] in the [[Shadow-Cursed Lands]], searching for her parents. Should the party agree to search for them this will start the quest [[Find Arabella's Parents]] and the party are able to invite her to [[Camp]].
Should Arabella survive the events of Act One, she can be found at the entrance to the [[Reithwin Graveyard]] between The [[House of Healing]] and the [[Mason's Guild]] in the [[Shadow-Cursed Lands]], searching for her parents. Should the party agree to search for them this will start the quest [[Find Arabella's Parents]] and the party are able to invite her to [[Camp]]. They can also attempt to send her to the Last Light Inn but Arabella will refuse to stay anywhere but the party's camp. If the party refuses, she will run away, and her corpse can be found and spoken to next to an entangled shadow {{Coords|-176|-67}}


Sadly, Arabella's parents did not make it. How Arabella takes the news depends greatly on how the party breaks it to her, and who she has around her to support her. If she was invited to camp, she will seek out Withers after a long rest. If she was sent to the Last Light Inn, she will seek out Alfira.
Sadly, Arabella's parents did not survive and their corpses can be found under the care of {{CharLink|Anna Lidwin|Sister Lidwin}} in the [[House of Healing]].  
 
How Arabella takes the news depends on when she is told. If the party finds her parents' corpses before finding Arabella, then there is an option to tell her immediately. If this is done, then Arabella is shocked and upset, and runs off into the shadows. If, instead, Arabella goes to camp and is able to form a bond with {{CharLink|Withers}}, then she takes the news much better. She still becomes distraught and refuses to talk to the party after they break the news, but calms down after a [[Long Rest]] and is able to accept her parents' deaths. With a surge of magic, she gives the party member who is speaking to her the ability to cast {{SAI|Arabella's Shadow Entangle}}. In the end, Withers encourages her to go her own way and follow the Weave, stating that she has her own destiny to follow. Arabella remains in camp until the end of Act Two.


=== Act Three ===
=== Act Three ===
Whether or not Arabella appears in Act 3 depends on whether and when she was told of her parents' deaths. If she storms off after being told to soon (e.g. before being sent to camp to make friends with Withers), then she will not return. Likewise if she is ''never'' told of her parents' deaths she will not return. If, on the other hand, she is told carefully in the presence of supportive friends then although she may seem angry in the moment she will return.
Whether or not Arabella appears in [[Act Three]] depends on whether and when she was told of her parents' deaths. If she storms off after being told too soon (i.e. before being sent to camp to make friends with Withers), then she will not return. Likewise if she is ''never'' told of her parents' deaths then she will not return. If, on the other hand, she is told carefully in the presence of Withers then she will return.


Arabella can be found in act three in the [[Lower City Sewers]], right across from the City Sewers waypoint {{Coords|-133|773}}. When encountered she is surrounded by bodies of thugs, and is staring intently at a stone.
Arabella can be found in Act Three in the [[Lower City Sewers]], right across from the City Sewers waypoint {{Coords|-133|773}}. When encountered she is surrounded by the bodies of four thugs, and is staring intently at a stone.


If the party pass an Arcana check, they can learn that the stone is magical, and has absorbed lifetimes upon lifetimes of stories from the city above. Arabella is absorbing them too. She tells you that Bone man (Her name for Withers) was right, that the Weave will guide her. She hints that the party might see her again.
If the party member who speaks to her passes an Arcana check, they can learn that the stone is magical, and has absorbed lifetimes upon lifetimes of stories from the city above. Arabella is absorbing them too. She tells the party that "Bone Man" (her name for Withers) was right, that the Weave will guide her. She hints that the party might see her again.
 
Arabella can be recruited as part of the {{Quest|Gather Your Allies}} quest (see quest page for more details about recruitment).  She gives the {{SAI|Weavewalker (Condition)|Weavewalker}} condition to members of your party.
 
=== Epilogue ===
During the [[Epilogue]], a {{SmRarityItem|Letter from Arabella (Epilogue)}} can be found in the {{SmRarityItem|Chest of Grateful Words}}.  She informs the player that she "followed the Weave" like Withers told her too, and is now under the tutelage of someone she calls "Beard Man" (implied to be {{CharLink|Elminster}}), who is teaching her how to use the Weave responsibly.


== Speak with Dead ==
== Speak with Dead ==
'''Player:''' Who are you?
{{Dialogue start}}
 
'''Party member:''' Who are you?
* '''Arabella:''' Arabella... I'm nine and a half...
* '''Arabella:''' Arabella... I'm nine and a half...
 
'''Party member:''' Do you have any valuables hidden around here?
'''Player:''' Do you have any valuables hidden around here?
 
* '''Arabella:''' Not me... Mol...
* '''Arabella:''' Not me... Mol...
 
'''Party member:''' And you parents? What should I tell them?
'''Player:''' And you parents? What should I tell them?
 
* '''Narrator:''' *The child is silent. There's no answer to give.*
* '''Narrator:''' *The child is silent. There's no answer to give.*
'''Party member:''' How did you end up in the druid's grove?
* '''Arabella:''' Elturel... everyone was angry... we ran away.
{{Dialogue end}}


'''Player:''' How did you end up in the druid's grove?
== Related literature ==
* {{MdRarityItem|Letter from Arabella}}
* {{MdRarityItem|Letter from Arabella (Epilogue)}}


* '''Arabella:''' Elturel... everyone was angry... we ran away.
==Related Quests==
* {{Quest|Find Arabella's Parents}}
* {{Quest|Gather Your Allies}}
* {{Quest|Save Arabella}}


== Gallery ==
== Gallery ==
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* {{FRWiki|Arabella|long}}
* {{FRWiki|Arabella|long}}


{{NavEmeraldGrove}}
{{Emerald Grove}}
{{NavShadowCursedLands}}
{{Reithwin Town}}
{{NavBaldursGate}}
{{Undercity}}
[[Category: Humanoids]]
[[Category:Tieflings]]
[[Category: Tiefling Refugees]]
[[Category:Humanoids]]
[[Category: Tieflings]]
[[Category:Children]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Reithwin Town]]
[[Category:Characters in the Undercity]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Tiefling Refugees]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]

Revision as of 19:19, 19 September 2024

Arabella is a tiefling child in Baldur's Gate 3. She is the daughter of Locke Locke and Komira Komira.

Portrait Arabella.png
I - I was scared. They said when the rite was over, we'd have to leave.
Arabella on her attempted theft

Involvement

Act One

Arabella is being held hostage by Kagha Kagha for attempting to steal the Idol of Silvanus. She is the objective of the Save Arabella quest. Her parents will ask the party to rescue her, at the entrance to the Ritual Room. Arabella can be found inside the Druids' Chambers, being threatened by Kagha and her snake, Teela, while Rath Rath is trying to dissuade Kagha from hurting her.

The party can intervene to save Arabella. If she is saved, she will return to her parents, who will scold her for her actions. The party will receive Komira's Locket as a reward, and Arabella will explain that she thought the Druids will try to listen to the Refugees if she stole their idol. She will express disappointment on her failed quest and worry that Mol Mol might be angry with her.

If Kagha is not convinced, Arabella will be killed by Teela. She can later be avenged either during the Investigate Kagha quest or, if her parents and Kagha are still alive, during the Tiefling Party at the campsite, where Kagha will be poisoned by Komira and Locke.

Act Two

Should Arabella survive the events of Act One, she can be found at the entrance to the Reithwin Graveyard between The House of Healing and the Mason's Guild in the Shadow-Cursed Lands, searching for her parents. Should the party agree to search for them this will start the quest Find Arabella's Parents and the party are able to invite her to Camp. They can also attempt to send her to the Last Light Inn but Arabella will refuse to stay anywhere but the party's camp. If the party refuses, she will run away, and her corpse can be found and spoken to next to an entangled shadow X: -176 Y: -67

Sadly, Arabella's parents did not survive and their corpses can be found under the care of Anna Lidwin Sister Lidwin in the House of Healing.

How Arabella takes the news depends on when she is told. If the party finds her parents' corpses before finding Arabella, then there is an option to tell her immediately. If this is done, then Arabella is shocked and upset, and runs off into the shadows. If, instead, Arabella goes to camp and is able to form a bond with Withers Withers, then she takes the news much better. She still becomes distraught and refuses to talk to the party after they break the news, but calms down after a Long Rest and is able to accept her parents' deaths. With a surge of magic, she gives the party member who is speaking to her the ability to cast Arabella's Shadow Entangle Arabella's Shadow Entangle. In the end, Withers encourages her to go her own way and follow the Weave, stating that she has her own destiny to follow. Arabella remains in camp until the end of Act Two.

Act Three

Whether or not Arabella appears in Act Three depends on whether and when she was told of her parents' deaths. If she storms off after being told too soon (i.e. before being sent to camp to make friends with Withers), then she will not return. Likewise if she is never told of her parents' deaths then she will not return. If, on the other hand, she is told carefully in the presence of Withers then she will return.

Arabella can be found in Act Three in the Lower City Sewers, right across from the City Sewers waypoint X: -133 Y: 773. When encountered she is surrounded by the bodies of four thugs, and is staring intently at a stone.

If the party member who speaks to her passes an Arcana check, they can learn that the stone is magical, and has absorbed lifetimes upon lifetimes of stories from the city above. Arabella is absorbing them too. She tells the party that "Bone Man" (her name for Withers) was right, that the Weave will guide her. She hints that the party might see her again.

Arabella can be recruited as part of the Gather Your Allies Gather Your Allies quest (see quest page for more details about recruitment). She gives the File:Weavewalker Condition Icon.webp Weavewalker condition to members of your party.

Epilogue

During the Epilogue, a Letter from Arabella (Epilogue) can be found in the Chest of Grateful Words. She informs the player that she "followed the Weave" like Withers told her too, and is now under the tutelage of someone she calls "Beard Man" (implied to be Elminster Elminster), who is teaching her how to use the Weave responsibly.

Speak with Dead

Party member: Who are you?

  • Arabella: Arabella... I'm nine and a half...

Party member: Do you have any valuables hidden around here?

  • Arabella: Not me... Mol...

Party member: And you parents? What should I tell them?

  • Narrator: *The child is silent. There's no answer to give.*

Party member: How did you end up in the druid's grove?

  • Arabella: Elturel... everyone was angry... we ran away.

Related literature

Related Quests

Gallery

References

External links