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{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
[[File:Background Urchin Icon.png|frameless|right]]
| description = Urchin is a character background in Baldur's Gate 3. It influences your skill proficiencies and provides opportunities to gain inspiration.
{{quote|"After surviving a poor and bleak childhood, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead."}}
| image = Background Urchin Icon.png
 
}}
== Background Features ==
'''Urchin''' is a character [[Backgrounds|background]] with [[skills]] and [[inspiration]]s themed around street smarts. The hireling [[Maddala Deadeye]] has this background.
{{Quote background|{{PAGENAME}}}}


== Background features ==
* '''Sleight of Hand Proficiency''': Gain [[Proficiency]] with [[Dexterity]] ([[Sleight of Hand]]) ''Ability Checks''.
* '''Sleight of Hand Proficiency''': Gain [[Proficiency]] with [[Dexterity]] ([[Sleight of Hand]]) ''Ability Checks''.
* '''Stealth Proficiency''': Gain [[Proficiency]] with [[Dexterity]] ([[Stealth]]) ''Ability Checks''.
* '''Stealth Proficiency''': Gain [[Proficiency]] with [[Dexterity]] ([[Stealth]]) ''Ability Checks''.


== Background Goals ==
== Background goals ==
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to  
 
{| class="wikitable sortable" style="width: 100%;"
!Location
!XP Reward
!Name
!Description
|-
! colspan="4" |Act 1
|-
![[Wilderness]]
|20
|Hunger Never Fades
|Fill your plate at [[Raphael]]'s [[House of Hope]].
 
*Several possible triggers, see [[Raphael#Notes|here]].
|-
! rowspan="7" |[[Druids Grove]]
|20
|Artful Dodger
|Earn [[Mattis]]' respect by taking his ring.
 
* The description is misleading; you must perform a DC 15 [[Sleight of Hand]] [[Ability check|check]] and then return the ring.
|-
|20
|Family Comes First
|Encourage [[Meli]] to tell the truth about the amulet.
|-
|20
|Idolatry
|Help [[Mol]] steal the [[Idol of Silvanus]].
|-
|20
|Not On My Watch
|Save [[Arabella]] from [[Kagha]] and her serpent.
|-
|20
|Paying It Forward
|Give [[Mol]] money to found a guild in Baldur's Gate.
 
* Saving or helping several childen in the Grove will eventually lead to this option.
|-
|20
|Slaying The Piper
|Rescue [[Mirkon]] from the harpies.
|-
|25
|Protect Your Own
|Protect [[Meli|the child]] who took the locket from [[Barth]].
|-
![[Blighted Village]]
|20
|Pyramid Scheme
|Convince [[Lump the Enlightened|the ogres]] to work for you without giving them gold.
|-
! rowspan="2" |[[Goblin Camp]]
|25
|Born Innocent
|Save the [[Owlbear Cub|owlbear cub]] from the goblins.
|-
|25
|What Price Dignity?
|Steal the toe ring from [[Crusher]] without getting caught.
 
* Must be done through the skill check while kissing Crusher's feet; this ring cannot be obtained through normal pickpocketing.
|-
![[The Risen Road]]
|30
|Hero For Hire
|Get some coin out of the [[Zhentarim]] survivors.
|-
![[Grymforge]]
|50
|You Can't Take It With You
|Loot the dead gnomes in [[Grymforge]] before their corpses are thrown into the river.
 
* You must specifically acquire the [[Fetish of Callarduran Smoothhands]] in order to get this.
|-
! colspan="4" |Act 2
|-
! rowspan="2" |[[Shadow-Cursed Lands]]
|50
|Child at Heart
|Play both games of hide and seek with [[Oliver]].
|-
|60
|Alley Cats
|Meet both the [[His Majesty|lordly cat]] and the [[Steelclaw|tadpole-hunting cat]].
|-
! rowspan="2" |[[Last Light Inn]]
|50
|Orphan Camaraderie
|Help [[Mol]] win the game of lanceboard.
|-
|50
|Wary of Strangers
|Refuse to drink the spiked wine.
 
* When Jaheira offers you a glass of wine.
|-
! rowspan="6" |[[Moonrise Towers]]
|50
|Gone Feral
|Free the mind-controlled gnolls from [[Linsella|their master]].


{{SpoilerWarning}}
* If you fail the skill check in the conversation, the inspiration can still be obtained through straight up combat.
|-
|50
|Newly Downtrodden
|Spare the goblins from Ketheric's wrath.
|-
|50
|No Peeking!
|Block out True Soul [[Z'rell]] from reading your intentions.
|-
|60
|Bugging Out
|Help [[Wulbren]] escape Moonrise.
|-
|60
|Will Not Be Forgotten
|Escape the [[Oubliette]].


=== Act One ===
* As the description hints, this inspiration is awarded when you leave, not when you enter.
* '''Artful Dodger''': Earn [[Mattis]]' respect by taking his ring.
|-
** The description is misleading, as the ring needs to be given back at the end of dialogue: "That was a Neat Trick." -> "Mimic his Trick" DC15 Sleight of Hand -> give the ring back.
|60
* '''Born Innocent''': Save the [[Owlbear Cub|owlbear cub]] from the goblins.
|Twice Scorned, Twice Abandoned
* '''Family Comes First''': Encourage [[Meli]] to tell the truth about the amulet.
|Rescue Minthara from her captors.
* '''Hero For Hire''': Get some coin out of the [[Zhentarim]] survivors.
|-
* '''Hunger Never Fades''': Fill your plate at [[Raphael]]'s [[House of Hope]].
! rowspan="3" |[[Gauntlet of Shar]]
* '''Idolatry''': Help [[Mol]] steal the [[Idol of Silvanus]].
|75
* '''Not On My Watch''': Save [[Arabella]] from [[Kagha]] and her serpent.
|Strength in Cowardice
* '''Paying It Forward''': Give [[Mol]] money to found a guild in Baldur's Gate.
|Convince [[Yurgir|the orthon]] to spare you, for now...
** ''Trigger TBD. Only saving Arabella and accepting the quest to steal the idol isn't sufficient to trigger the dialogue option.''
|-
* '''Protect Your Own''': Protect [[Meli|the child]] who took the locket from [[Barth]].
|75
* '''Pyramid Scheme''': Convince the ogres to work for you without giving them gold. (Triggered by either the DC10 Deception check or the DC20 Persuasion check)
|Rebellious Phase
* '''Slaying The Piper''': Rescue [[Mirkon]] from the harpies.
|Betray [[Balthazar]].
* '''What Price Dignity?''': Steal the toe ring from [[Crusher]] without getting caught.
|-
* '''You Can't Take It With You''': Loot the dead gnomes in [[Grymforge]] before their corpses are thrown into the river.
|75
|Good Deed of the Day
|Free [[Dame Aylin|Nightsong]].
|-
![[Mind Flayer Colony]]
|95
|Amateur Optician
|Find [[Mol's Eyepatch|Mol's eyepatch]].


=== Act Two ===
*Located in Balthazar's Necrotic Laboratory
* '''Alley Cats''': Meet both the [[His Majesty|lordly cat]] and the [[Steelclaw|tadpole-hunting cat]].
|-
* '''Bugging Out''': Help [[Wulbren]] escape Moonrise.
! colspan="4" |Act 3
* '''Child at Heart''': Play both games of hide and seek with [[Oliver]].
|-
* '''Gone Feral''': Free the mind-controlled gnolls from [[Linsella|their master]].
! rowspan="3" |[[Rivington]]
* '''Good Deed of the Day''': Free [[Dame Aylin|Nightsong]].
|135
* '''Newly Downtrodden''': Spare the goblins from Ketheric's wrath.
|Finders Keepers
* '''No Peeking!''': Block out True Soul [[Z'rell]] from reading your intentions.
|Help the squatters keep their [[Arfur's Mansion|temporary abode]].
* '''Orphan Camaraderie''': Help [[Mol]] win the game of lanceboard.
|-
* '''Rebellious Phase''': Betray [[Balthazar]].
|135
* '''Strength in Cowardice''': Convince [[Yurgir|the orthon]] to spare you, for now...
|Give Nothing Back
* '''Wary of Strangers''': Refuse to drink the spiked wine.
|Take donations from the [[Requisitioned Barn|big barn]].
* '''Will Not Be Forgotten''': Escape the [[Oubliette]].


=== Act Three ===
* Must take from the locked chest specifically.
* '''A Dish Served Cold''': Destroy the [[Steel Watch Foundry]].
|-
* '''Child Safety''': Expose [[Arfur Gregorio|Arfur]] for his booby-trapped toys.
|135
* '''Cunning Code Crackers''': Discover the secret passphrase and enter Avery's secret workshop.
|Spare What You Can
* '''Down with the Steel Oppressors!''': Defeat a [[Steel Watcher]].
|[[Nestor|Give a donation]] to the big barn.
* '''Finders Keepers''': Help the squatters keep their temporary abode.
|-
* '''Good Intentions''': Help Nina with her ritual.
! rowspan="2" |[[Wyrm's Crossing]]
* '''Home Sweet Home''': Delve into the Undercellar of Baldur's Gate.
|135
* '''Never Trust Those Above You''': Defeat [[Enver Gortash|Gortash]] without making a deal with him.
|Child Safety
* '''Part of Life''': Convince the coffin maker to make an exception.
|Expose [[Arfur Gregorio|Arfur]] for his booby-trapped toys.
* '''Proper Lodging, Finally''': Obtain a room at the [[Elfsong Tavern]].
|-
* '''Spare What You Can''': Give a donation to the big barn.
|170
* '''Through Nooks and Crannies''': Enter [[Wyrm's Rock]] without pass or invitation.
|Through Nooks and Crannies
* '''Finding Vanra''': Find and free Lora's abducted child.
|Enter [[Wyrm's Rock]] without pass or invitation.
* '''Estrangement of Ethel''': Defeat Auntie Ethel permanently.
|-
! rowspan="2" |[[Wyrm's Rock Fortress]]
|170
|Never Trust Those Above You
|Defeat [[Enver Gortash|Gortash]] without making a deal with him.
|-
|170
|Easing His Leave, and His Pockets
|Blackmail [[Fist Reynash|the Flaming Fist deserter]].
|-
! rowspan="10" |[[Lower City]]
|170
|A Dish Served Cold
|Destroy the [[Steel Watch Foundry]].
|-
|170
|Good Intentions
|Help [[Nina Dortmell|Nina]] with her ritual.
|-
|170
|Home Sweet Home
|Delve into the [[Guildhall|Undercellar]] of Baldur's Gate.
|-
|170
|Part of Life
|[[Mortuary|Convince the coffin maker]] to make an exception.
|-
|170
|Proper Lodging, Finally
|Obtain a room at the [[Elfsong Tavern]].
|-
|220
|Down with the Steel Oppressors!
|Defeat a [[Steel Watcher]].
|-
|220
|Finding Vanra
|Find and free [[Lora Bergauz|Lora's]] abducted child.
|-
|220
|Estrangement of Ethel
|Defeat Auntie Ethel permanently.
|-
|220
|Cunning Code Crackers
|Discover [[Investigate the Suspicious Toys#Confronting Arfur|the secret passphrase]] and enter Avery Sonshal's secret workshop.
|-
|220
|Cherishing Family
|Convince Jaheira to let [[Elerrathin's Home|her family]] stay in the city.
|}


{{Character creation}}
[[Category:Backgrounds]]
[[Category:Backgrounds]]

Latest revision as of 04:51, 9 September 2024

Urchin is a character background with skills and inspirations themed around street smarts. The hireling Maddala Deadeye has this background.

Background features[edit | edit source]

Background goals[edit | edit source]

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to

Location XP Reward Name Description
Act 1
Wilderness 20 Hunger Never Fades Fill your plate at Raphael's House of Hope.
  • Several possible triggers, see here.
Druids Grove 20 Artful Dodger Earn Mattis' respect by taking his ring.
  • The description is misleading; you must perform a DC 15 Sleight of Hand check and then return the ring.
20 Family Comes First Encourage Meli to tell the truth about the amulet.
20 Idolatry Help Mol steal the Idol of Silvanus.
20 Not On My Watch Save Arabella from Kagha and her serpent.
20 Paying It Forward Give Mol money to found a guild in Baldur's Gate.
  • Saving or helping several childen in the Grove will eventually lead to this option.
20 Slaying The Piper Rescue Mirkon from the harpies.
25 Protect Your Own Protect the child who took the locket from Barth.
Blighted Village 20 Pyramid Scheme Convince the ogres to work for you without giving them gold.
Goblin Camp 25 Born Innocent Save the owlbear cub from the goblins.
25 What Price Dignity? Steal the toe ring from Crusher without getting caught.
  • Must be done through the skill check while kissing Crusher's feet; this ring cannot be obtained through normal pickpocketing.
The Risen Road 30 Hero For Hire Get some coin out of the Zhentarim survivors.
Grymforge 50 You Can't Take It With You Loot the dead gnomes in Grymforge before their corpses are thrown into the river.
Act 2
Shadow-Cursed Lands 50 Child at Heart Play both games of hide and seek with Oliver.
60 Alley Cats Meet both the lordly cat and the tadpole-hunting cat.
Last Light Inn 50 Orphan Camaraderie Help Mol win the game of lanceboard.
50 Wary of Strangers Refuse to drink the spiked wine.
  • When Jaheira offers you a glass of wine.
Moonrise Towers 50 Gone Feral Free the mind-controlled gnolls from their master.
  • If you fail the skill check in the conversation, the inspiration can still be obtained through straight up combat.
50 Newly Downtrodden Spare the goblins from Ketheric's wrath.
50 No Peeking! Block out True Soul Z'rell from reading your intentions.
60 Bugging Out Help Wulbren escape Moonrise.
60 Will Not Be Forgotten Escape the Oubliette.
  • As the description hints, this inspiration is awarded when you leave, not when you enter.
60 Twice Scorned, Twice Abandoned Rescue Minthara from her captors.
Gauntlet of Shar 75 Strength in Cowardice Convince the orthon to spare you, for now...
75 Rebellious Phase Betray Balthazar.
75 Good Deed of the Day Free Nightsong.
Mind Flayer Colony 95 Amateur Optician Find Mol's eyepatch.
  • Located in Balthazar's Necrotic Laboratory
Act 3
Rivington 135 Finders Keepers Help the squatters keep their temporary abode.
135 Give Nothing Back Take donations from the big barn.
  • Must take from the locked chest specifically.
135 Spare What You Can Give a donation to the big barn.
Wyrm's Crossing 135 Child Safety Expose Arfur for his booby-trapped toys.
170 Through Nooks and Crannies Enter Wyrm's Rock without pass or invitation.
Wyrm's Rock Fortress 170 Never Trust Those Above You Defeat Gortash without making a deal with him.
170 Easing His Leave, and His Pockets Blackmail the Flaming Fist deserter.
Lower City 170 A Dish Served Cold Destroy the Steel Watch Foundry.
170 Good Intentions Help Nina with her ritual.
170 Home Sweet Home Delve into the Undercellar of Baldur's Gate.
170 Part of Life Convince the coffin maker to make an exception.
170 Proper Lodging, Finally Obtain a room at the Elfsong Tavern.
220 Down with the Steel Oppressors! Defeat a Steel Watcher.
220 Finding Vanra Find and free Lora's abducted child.
220 Estrangement of Ethel Defeat Auntie Ethel permanently.
220 Cunning Code Crackers Discover the secret passphrase and enter Avery Sonshal's secret workshop.
220 Cherishing Family Convince Jaheira to let her family stay in the city.