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Water Myrmidon: Difference between revisions

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(Created page with "{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{CharacterInfo |title = |name = Water Myrmidon |image= |STR=18 |DEX=14 |CON=16 |INT=8 |WIS=10 |CHA=10 |level=11 |race=Elemental |type=Elemental |HP=127 |AC=18 |speed=9m / 30ft |size=Medium |weight=158kg / 350lbs |proficiency=4 |initiative=+4 |location = |alt-name = In-game |alt-image = |bludgeoning = resistant |piercing = resistant |slashing = resistant |acid = double |cold = |fire...")
 
(Now has Ethereal passive in Patch 7)
(15 intermediate revisions by 6 users not shown)
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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Water Myrmidon]].}}
{{CharacterInfo
{{PageSeo
|title =
| description = Water Myrmidon is a type of Elemental creature in Baldur's Gate 3.
|name = Water Myrmidon
| image = Portrait Water Myrmidon.png
|image=
}}
|STR=18
|DEX=14
|CON=16
|INT=8
|WIS=10
|CHA=10
|level=11
|race=Elemental
|type=Elemental
|HP=127
|AC=18
|speed=9m / 30ft
|size=Medium
|weight=158kg / 350lbs
|proficiency=4
|initiative=+4
|location =
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid = double
|cold =
|fire =
|force =
|lightning =
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|exp=}}


'''Water Myrmidons''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found either via {{SAI|Combat Wild Shape}}, or via the spell {{SAI|Conjure Elemental}}.
{{Infobox creature
| name = Water Myrmidon
| image = Portrait Water Myrmidon.png
| race = Elemental
| size = Medium
| type = Elemental
| ac = 18
| hp = 127
| e hp = 254
| movement m = 9
| movement ft = 30
| weight kg = 158
| weight lb = 350
| level = 11
| str = 18
| dex = 14
| con = 16
| int = 8
| wis = 10
| cha = 10
| initiative = +4


== Attacks and Abilities ==
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Poison Immunity
| passives = Ethereal, Opportunity Attack, Permanently Armed
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


==== {{MdRarityItem|Trident of the Depths}} ====
== About Water Myrmidons ==
* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage.
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
* {{SAI|Hiemal Strike|w=40}}
** Pierce a creature with your frost-rimed trident and {{SAI|Chilled (Condition)|Chill}} it.


==== {{SAI|Explosive Icicle|w=40}} ====
== Combat ==
*Hurl three tridents forged of glistening ice that pie[r]ce targets and create ice surfaces on impact.
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
{{Feature box|Hiemal Strike}}
{{Feature box|Explosive Icicle}}
{{Feature box|Healing Vapours}}
{{Feature box|Elemental Warp}}
{{Feature box|Fly (class action)}}


==== {{SAI|Healing Vapours|w=40}} ====
== Gallery ==
* Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
<gallery heights="200px" mode="packed">
nikola-matkovic-watermyrmidon1.jpg|Concept Art by Nikola Matkovic
J-p-roy-larian-artblast-water-myrmidon-in-game.jpg|Render by J-P Roy
</gallery>


==== {{SAI|Elemental Warp|w=40}} ====
== Notes ==
* Surrounded by silver mist, you teleport to an unoccupied space you can see.
*If thrown into a water chasm, the Water Myrmidon will float back into safety.
 
==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
* Fly to a target position


== External links ==
* {{FRWiki|Water elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 23:03, 5 September 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Trident of the Depths
Damage: 9~19
D6 Piercing.pngD6 Cold.png
1d6 + 7Damage TypesPiercing
+ 1d6Damage TypesCold

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Winter's Breath.webp
Hiemal Strike Hiemal Strike ()
Damage: 1~10
D10 Cold.png
Normal weapon damage
+ 1d10Damage TypesCold

Pierce a creature with your frost-rimed trident and Chill Chill it.

 Melee: 1.5 m / 5  ft
Generic Cold.webp
Explosive Icicle Explosive Icicle ()
Damage: 3~24
D8 Cold.png
3d8Damage TypesCold

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.

 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
Healing Vapours Healing Vapours ()
Damage: 2~16Healing: 2~16

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

 Range: Self
AoE: 9 m / 30 ft (Radius)
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery

Notes

  • If thrown into a water chasm, the Water Myrmidon will float back into safety.

External links