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Hr'ack'la: Difference between revisions

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{{Infobox character|name=Zephyr Gish'ra Hr'ack'la|level=9|image=Hr'ack'la In-game.PNG|race=[[Githyanki]]|faction=Warriors of the Comet|module1={{Infobox statistics
{{Spoiler warning|act=3}}
| child = yes
{{Infobox creature
| name = Zephyr Gish'ra Hr'ack'la
| image = Hr'ack'la In-game.PNG
| size = Medium
| type = [[Humanoid]]
| race = [[Githyanki]]
| faction = Warriors of the Comet
| level = 9
| e hp = 47
| hp = 68
| t hp = 88
| ac = 17
| weight kg = 75
| movement m = 13.5
| str = 12
| str = 12
| dex = 17
| dex = 17
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| wis = 19
| wis = 19
| cha = 13
| cha = 13
| str_save_proficiency = yes
| str save prof = yes
| dex_save_proficiency = yes
| dex save prof = yes
| level = 9
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Deft Strikes, Martial Arts: Dextrous Attacks, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement
| size = Medium
}}
| type = Humanoid
| armour_class = 17
| hit_points_tactician = 88
| hit_points = 68
| weight_lb = 150
| feature1_name = Advanced Unarmoured Movement
| feature1_description = Not slowed by Difficult Terrain and can Jump an extra 6m/20ft
| feature2_name = Deflect Missiles (passive feature)
| feature2_description = Use a reaction to reduce projectile damage. If reduced to 0, can throw projectile back to source.
| feature3_name = Evasion
| feature3_description = If taking half damage on a successful Dexterity Saving throw, take 0 instead, and take half on a failed save.
| feature4_name = Extra Attack
| feature4_description = Gain an extra attack after making a weapon or unarmed attack
| feature5_name = Ki-Empowered Strikes
| feature5_description = Unarmed attacks count as magical damage.
| feature6_name = Martial Arts: Bonus Unarmed Strike
| feature6_description = After making an attack, can make another unarmed attack as a bonus action
| feature7_name = Martial Arts: Deft Strikes
| feature7_description = Attacks deal at least {{DamageText|1d8|Bludgeoning}}
| feature8_name = Martial Arts: Dextrous Attacks
| feature8_description = Attacks scale with Dexterity if Dexterity is higher than Strength
| feature9_name = Opportunity Attack
| feature9_description = Automatically attack a target leaving melee range
| feature10_name = Psionic Empowerment
| feature10_description = Attacks deal an extra {{DamageText|1d6|Psychic}}
| feature11_name = Slow Fall
| feature11_description = Gain Resistance to falling damage
| feature12_name = Stillness of Mind (passive feature)
| feature12_description = Use an action to remove Charmed or Frightened
| feature13_name = Unarmoured Defence (Monk)
| feature13_description = AC increased by Wisdom modifier
| feature14_name = Unarmoured Movement
| feature14_description = Movement speed increased by 4.5m/15ft
| hiddenlevel = 9
}}}}
 
{{Spoiler warning|act=3}}
'''Zephyr Gish'ra Hr'ack'la''' is a [[githyanki]] [[NPC]] encountered at the Wyrm's Crossing [[campsite]] at the start of [[Act Three]].
'''Zephyr Gish'ra Hr'ack'la''' is a [[githyanki]] [[NPC]] encountered at the Wyrm's Crossing [[campsite]] at the start of [[Act Three]].


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{{Rivington}}
{{Rivington}}
[[Category:Githyanki]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in Rivington]]
[[Category:Characters in Act Three]]
[[Category:Monks]]

Latest revision as of 13:52, 4 September 2024

Zephyr Gish'ra Hr'ack'la is a githyanki NPC encountered at the Wyrm's Crossing campsite at the start of Act Three.

She is a member of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.

Interactions[edit | edit source]

Hr'ack'la, alongside her fellow gith monks, accosts the party after the first long rest outside the Shadow-Cursed Lands. She will always be hostile.

Attacks and abilities[edit | edit source]

Scorching Ray.webp
Embrace of the Inferno Embrace of the Inferno ()
D6 Fire.png 2d6 (2~12) Damage TypesFire
Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6Damage TypesFire.
 Range: 18 m / 60 ft
Fist of Unbroken Air.webp
Fist of Unbroken Air Fist of Unbroken Air ()
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Push the target back 6 m / 20 ft and knock it Prone Prone.
STR Save
 Range: 9 m / 30 ft
Fireball.webp
Flames of the Phoenix Flames of the Phoenix ()
D6 Fire.png 8d6 (8~48) Damage TypesFire
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Flurry of Blows.webp
Flurry of Blows Flurry of Blows ()
+
Punch twice in quick succession.
 Melee: 1.5 m / 5  ft
Stunning Strike Unarmed.webp
Stunning Strike (Unarmed) Stunning Strike (Unarmed) ()
Spend a Ki Point to deal normal unarmed damage and possibly Stun Stun the target.
CON Save
 Melee: 1.5 m / 5  ft