Ad placeholder

Mind Flayer Tadpole: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Line 15: Line 15:
== See Also ==  
== See Also ==  
* [[Mind Flayer Tadpole (Creature)]]
* [[Mind Flayer Tadpole (Creature)]]
* [[Illithid Powers#Mind flayer parasite locations|Mind Flayer Parasite Locations]]
* [[Mind Flayer Parasite Specimen]]
* [[Mind Flayer Parasite Specimen]]
* [[Illithid Powers#Mind flayer parasite locations|Mind Flayer Parasite Locations]]
* [[Illithid Powers]]
* [[Illithid Powers]]
* {{FRWiki|Ceremorphosis|long}}
* {{FRWiki|Ceremorphosis|long}}

Revision as of 19:40, 29 August 2024

Mind Flayer Tadpoles are Aberrations that are used by the Illithid to transform other Humanoids into Illithids through a process known as Ceremorphosis. The player character and the origin companions of Baldur's Gate 3 have all been infected with tadpoles. One of the first main Quests in the game is to Find a Cure for the infection.

Act One

It is revealed in Act One that the Cult of the Absolute is related to the Illithid abductions. By seeking out different healers to Find a Cure, the player learns more about the nature of their affliction.

It is also revealed that the player can encounter and absorb even more tadpoles, which will unlock Illithid Powers.

If either Auntie Ethel Auntie Ethel or Halsin Halsin is talked to, it is revealed that the tadpoles are protected by shadow magic and cannot be removed by normal means. If the player starts the Quest Help Omeluum Investigate the Parasite, they can learn from Omeluum Omeluum that the mind flayer parasite is placed in stasis.

The Dream Visitor can visit the player and inform them that the order from the Absolute to trigger their ceremorphosis has been issued many times, though they've been blocking those orders.

Act Two

Towards the end of Act Two, it is revealed that the tadpoles were largely being produced at the Mind Flayer Colony under Moonrise Towers.

See Also