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| race = Ghoul
| race = Ghoul
| size = Medium
| size = Medium
| type = Undead
| type = [[Undead]]
| ac = 12
| ac = 12
| hp = 22
| hp = 22
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| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
}}
}}
'''Ghouls''' are an [[Undead]] [[Humanoid]] creature and non-playable [[race]] in ''[[Baldur's Gate 3]]''. They can be found along the [[Rosymorn Monastery Trail]].
'''Ghouls''' are an [[Undead]] [[Humanoid]] creature and non-playable [[race]] in ''[[Baldur's Gate 3]]''. They can be found along the [[Rosymorn Monastery Trail]].
{{Q|Driven by their insatiable hunger for humanoid flesh, ghouls usually roam the night in packs.|author=in-game racial description}}
{{Quote race|{{PAGENAME}}}}


== About ==
== About ghouls ==
Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause {{cond|Paralysed|paralysis}}, and they are immune to {{DamageType|Poison}}.
Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause {{cond|Paralysed|paralysis}}, and they are immune to {{DamageType|Poison}}.


Ghouls can be created by the [[Spells|level 5 Necromancy spell]], {{SAI|Animate Dead: Ghoul}}, which can be learned by a [[wizard]] or [[cleric]]. These ghouls have a higher level and differing abilities. See [[Ghoul (Animate Dead)]].
Ghouls can be created by the [[Spells|level 5 Necromancy spell]], {{SAI|Animate Dead: Ghoul}}, which can be learned by [[Wizard]]s and [[Cleric]]s. These ghouls have a higher level and differing abilities. See [[Ghoul (Animate Dead)]].


The Ghouls summoned by the special spell [[Danse Macabre]], which is acquired from reading the {{MdRarityItem|Necromancy of Thay}}, are yet another distinct variant. See [[Ghoul (Danse Macabre)]].
The Ghouls summoned by the special spell [[Danse Macabre]], which is acquired from reading the {{SmRarityItem|Necromancy of Thay}}, are yet another distinct variant. See [[Ghoul (Danse Macabre)]].


== Combat ==
== Combat ==
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== Ghoul characters ==
== Ghoul characters ==
* {{CharLink|Benji}}
* {{MdCharLink|Benji}}
* {{MdCharLink|Carpal}}
* {{MdCharLink|Hamate}}
* {{MdCharLink|Rectus}}


== Ghoul enemy variants ==
== Ghoul enemy variants ==
* [[Fallen Gur Hunter]]
* {{MdCharLink|Fallen Gur Hunter}}
* [[Ghast]]
* {{MdCharLink|Ghast}}
* [[Ghoul Medic]]
* {{MdCharLink|Ghoul Medic}}
* [[Winged Horror]]
* {{MdCharLink|Winged Horror}}


== Ghoul summons==
== Ghoul summons==
* [[Flying Ghoul]]
* [[Flying Ghoul (Animate Dead)]]
* [[Ghoul (Animate Dead)]]
* [[Ghoul (Animate Dead)]]
* [[Ghoul (Danse Macabre)]]
* [[Ghoul (Danse Macabre)]]

Latest revision as of 19:27, 29 August 2024

For the Animate Dead ghoul summon, see Ghoul (Animate Dead).

Ghouls are an Undead Humanoid creature and non-playable race in Baldur's Gate 3. They can be found along the Rosymorn Monastery Trail.

About ghouls[edit | edit source]

Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysis paralysis, and they are immune to Damage TypesPoison.

Ghouls can be created by the level 5 Necromancy spell, Animate Dead: Ghoul Animate Dead: Ghoul, which can be learned by Wizards and Clerics. These ghouls have a higher level and differing abilities. See Ghoul (Animate Dead).

The Ghouls summoned by the special spell Danse Macabre, which is acquired from reading the Necromancy of Thay, are yet another distinct variant. See Ghoul (Danse Macabre).

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()

Lash out with deadly claws and possibly Paralyse Paralyse the target.

CON Save
 Melee: 1.5 m / 5  ft

Notes[edit | edit source]

  • Grants 75 experience when killed.

Ghoul characters[edit | edit source]

Ghoul enemy variants[edit | edit source]

Ghoul summons[edit | edit source]

External links[edit | edit source]