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Last Light Inn - Cellar: Difference between revisions

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'''Last Light Inn - Cellar''' is a [[location]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. The [[Last Light Inn]]'s cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of [[Selûne]].
{{Location page
{{Relative location
| name = Last Light Inn - Cellar
|region = Shadow-Cursed Lands
| alt name =
|location = {{PAGENAME}}
| image =
| image description =
| act = two
| summary = The [[Last Light Inn]]'s cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of [[Selûne]].
| region = Shadow-Cursed Lands
|west    = Ruined Battlefield
|west    = Ruined Battlefield
|east    = Last Light Inn
|east    = Last Light Inn
}}
}}
==Overview==
==Overview==
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down the knotted roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison".
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down the knotted roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison".

Revision as of 08:34, 13 August 2024

Shadow-Cursed Lands
Ruined Battlefield Last Light Inn - Cellar Last Light Inn
Last Light Inn - Cellar is a Location within Shadow-Cursed Lands in Act Two of Baldur's Gate 3. The Last Light Inn's cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of Selûne.

Overview

The cellar can be reached a number of ways: through a wooden door near the inn's docks X: -47 Y: 144, descending down the knotted roots in a house in the Ruined Battlefield across the river from the inn at X: 30 Y: 156, or by being caught in a criminal act and sent to "prison".

Storage

The main room of the cellar is a run-down storage area, with several Camp Supplies. To the East is a cell, and to the north is a visible but apparently inaccessible area.

There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the cells, or through the double oak doors at X: 27 Y: -722 which are obscured by a stack of crates and a cobweb.

Cells

South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east).

In an adjacent room is a wooden chest with some alchemical ingredients, and a set of Thieves' Tools. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a Coruscation Ring.

Selûnite shrine

Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven Meenlocks. The meenlocks can cause Frightened Frightened and Paralysed Paralysed, and have a weakness to light. Reading {SmRarityItem|Halfred's Note}} at the shrine begins or advances the quest Investigate the Selûnite Resistance Investigate the Selûnite Resistance.

By the shrine is a Last Light Side Entrance Key and Idol of Selûne, which triggers a reaction from Shadowheart Shadowheart.

Creatures

Notable loot

Hidden treasure

  • X: 25 Y: -727: random minor treasure