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Shiv Dahlia: Difference between revisions

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| passives = Aspect of the Beast: Wolverine, Danger Sense, Eagle Heart, Extra Attack, Fast Movement, Feral Instinct, Opportunity Attack, Tenacity (passive feature), Unarmoured Defence (Barbarian)
| passives = Aspect of the Beast: Wolverine, Danger Sense, Eagle Heart, Extra Attack, Fast Movement, Feral Instinct, Opportunity Attack, Tenacity (passive feature), Unarmoured Defence (Barbarian)
}}
}}
'''Shiv Dahlia''' is a follower of the [[Stone Lord]], found in the middle of an argument with [[the Guild]] on the western shore in [[Rivington]] during [[Act Three]].  
'''Shiv Dahlia''' is a follower of the [[Stone Lord]].
 
== Involvement==
Shiv Dahlia is found in the middle of an argument with [[the Guild]] on the western shore in [[Rivington]] during [[Act Three]].  


==Combat==
==Combat==

Revision as of 18:25, 25 July 2024

Shiv Dahlia is a follower of the Stone Lord.

Involvement

Shiv Dahlia is found in the middle of an argument with the Guild on the western shore in Rivington during Act Three.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Reckless Attack.webp
Reckless Attack Reckless Attack ()   –  Greatclub
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range
Rage Eagle Heart.webp
Rage: Eagle Heart Rage: Eagle Heart ()

Enter a Rage Rage that makes you near untouchable.

You can use Diving Strike Diving Strike.

Foes also have Disadvantage Icon.png Disadvantage on Opportunity Attacks Opportunity Attacks against you, and you can use Dash Dash as a bonus action.

 Range: Self
Diving Strike.webp
Diving Strike Diving Strike ()   –  Greatclub
Normal weapon damage Leap down unto a foe below you, dealing normal weapon damage and knocking them Prone Prone. You do not take Falling damage. You must be at least 1.5 m / 5 ft above your target. Available only when Raging Raging.
 Range: Jump Jump range
Dash bonus action.webp
Dash Dash ()
Cover more distance this turn: double your Movement Speed.
 Range: Self

Loot