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In the Dank Crypt
In the Dank Crypt
* ''(Finding the skeletons)'' Sword-carrying scribes… What was so submersive about their words that they commanded protection.
* ''(Finding the skeletons)'' Sword-carrying scribes… What was so submersive about their words that they commanded protection.
* ''(successful Religion check near the statue)'' Look at that! Jergal, the Scribe of the Dead. This chapel must be ancient.
* ''(Successful [[Religion]] check near the statue)'' Look at that! Jergal, the Scribe of the Dead. This chapel must be ancient.
* ''(entering the locked part of the crypt)'' Yes, I'm getting a distinct whiff of a crypt. Undisturbed too, until now.
* ''(Entering the locked part of the crypt)'' Yes, I'm getting a distinct whiff of a crypt. Undisturbed too, until now.


==== [[Emerald Grove]] ====
==== [[Emerald Grove]] ====
* ''(After defeating the first pack of goblins)'' "A taste of goblins to come, I fear. There must be a horde nearby."
* ''(After defeating the first pack of goblins)'' "A taste of goblins to come, I fear. There must be a horde nearby."
* ''(Succeeding a check on the Strange Ox)'' "I'm not sure I care for the way that ox is looking at me."
* ''(Succeeding a check on the [[Strange Ox]])'' "I'm not sure I care for the way that ox is looking at me."
* ''(Near statue in the [[Underground Passage]])'' "Druid magic. Better tread carefully."
* ''(Offered [[Wyvern Poison]] by [[Nettie]])'' "Wyvern poison. Lethal stuff. Let's hope we won't have to sample its delights."
* ''(Offered [[Wyvern Poison]] by [[Nettie]])'' "Wyvern poison. Lethal stuff. Let's hope we won't have to sample its delights."
** ''(Answering to Player's remark)'' "As something of a potential would-be mind flayer myself, I couldn't agree more."
** ''(Answering to Player's remark)'' "As something of a potential would-be mind flayer myself, I couldn't agree more."
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* ''(After defeating Gandrel, stand by Astarion)'' "How thoroughly invigorating it is to stand by one's friend in the face of danger."
* ''(After defeating Gandrel, stand by Astarion)'' "How thoroughly invigorating it is to stand by one's friend in the face of danger."


==== [[Owlbear Nest]] ====
* ''(Finding a shrine to Selûne):''
** ''(Successful [[Religion]] check)'' "An unusual place to find a shrine to Selûne, but there it is."
** ''(Failed Religion check)'' "A shrine. Looks forlorn."
* ''(Near magically sealed chest)'' "A wizard sealed this chest. Wasn't an amateur either."


(Sitting on the [[Stool of Hill Giant Strength]])
(Sitting on the [[Stool of Hill Giant Strength]])
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==== [[Blighted Village]] ====
==== [[Blighted Village]] ====
==== [[Owlbear Nest]] ====
==== [[Goblin Camp]] ====
==== [[Goblin Camp]] ====
==== [[Grymforge]] ====
==== [[Grymforge]] ====

Revision as of 05:56, 19 July 2024

A collection of Gale's remarks and overhead conversations with other characters.

Remarks

Selected

Out of combat

  • One with the Weave.
  • We're a long way from Waterdeep.
  • The air is ripe with magic.
  • Lovely day, this. For now.
  • Which way to the nearest library?
  • I applaud your taste.
  • Lost in thought.
  • Quite ready for you.
  • I have the magic touch.
  • Elminster's not around, so might as well.
  • You have my attention.
  • Seek and you shall find me.
  • Direct me.
  • Salutations!
  • No rest for the wicked, I see.
  • Let me work my magic.
  • Charmed, I'm sure.
  • An excellent choice!
  • At the ready.
  • Ready and willing.
  • Yes?
  • Your desire?

Sneaking

  • This really isn't my forte.
  • My knees are starting to ache.
  • Such an undignified position to find oneself in.
  • I'm a wizard, not a cat burglar.
  • Let's get this over with.
  • I'd rather stand tall.
  • What?
  • Get me up, would you?
  • Intolerable.
  • This is no fun at all.
  • I can't see a thing from down here.
  • Why am I doing this?
  • Just hurry this along.
  • How unseemly.
  • How much longer will this take?
  • Bad for one's back, this.
  • I'm surprised you spotted me.

In combat

  • Creator. Destroyer.
  • A battle of wits.
  • Swords, meet sorcery!
  • One can't always be a gentleman.
  • No gloom, all doom.
  • Death is but a word away.
  • What fools these mortals be.
  • Victory is assured.
  • The lanceboard is set.
  • May the dice roll in my favour.
  • Mystra-Ryl!
  • Allow me to demonstrate.
  • I don't fancy their chances.
  • The witching hour.
  • A tale for the ages.
  • Unleash me.
  • I speak. They burn.
  • Gone with the Weave.
  • Let me recite their demise.
  • A rough tempest I will raise.

Selection spam

Out of combat

  • I hope Halaster takes good care of Tara while I'm away.
  • Sembian wine; Cormyrian boar; Waterdhavian conversation. It's the little things you miss while on the road.
  • Oh, what a tangled Weave we web!
  • All the world's my stage and you're just a player in it.

Sneaking

  • You made me hide, don't make me come seek you.
  • Gods, it's like trying to sleep with a mosquito in the room.
  • A little privacy please.
  • Stop it - that tickles.

In combat

  • Just go for the Magic Missile and fire away. Never fails.
  • Don't make me go all Edwin Odesseiron on you.
  • Get. Out. Of. My. Head.
  • I really wish I could cast a Hold spell on you.

Moving

Out of combat

  • It shall be done.
  • Certainly.
  • Forthwith.
  • Most excellent.
  • With ease.
  • Adventure awaits.
  • Onward.
  • May it please Mystra.
  • The path less travelled.
  • To new horizons.
  • On my way.
  • With haste.
  • Let's explore.
  • Quite.
  • My pleasure.
  • That way?
  • Of course.
  • Right away.
  • Yes.
  • Let's go.
  • Immediately.
  • Very well.
  • Step by step.
  • I venture forth.

Sneaking

  • It shall be done.
  • Certainly.
  • Forthwith.
  • Most excellent.
  • With ease.
  • Adventure awaits.
  • Onward.
  • May it please Mystra.
  • The path less travelled.
  • To new horizons.
  • On my way.
  • With haste.
  • Let's explore.
  • Quite.
  • My pleasure.
  • That way?
  • Of course.
  • Right away.
  • Yes.
  • Let's go.
  • Immediately.
  • Very well.
  • Step by step.
  • I venture forth.

In combat

  • It shall be done.
  • Certainly.
  • With ease.
  • Onward.
  • May it please Mystra.
  • On my way.
  • With haste.
  • Of course.
  • Step by step.
  • Indeed.
  • Outflank. Outsmart.
  • Swiftly now.
  • Don't get too close.
  • In striking distance.
  • Let's light them up.
  • Step to it.
  • Good move.
  • Rook to queen six.
  • Knight to king five.
  • Pawn to cleric four.
  • The danse macabre.

Hiding

Out of combat

  • Such a long way down.
  • The coward's route.
  • It's a gnome's life for me.
  • My robes will get dirty.
  • Unseen and unsightly.
  • If I must.
  • Yes, yes.
  • Not this again.
  • You've got the wrong man for this.
  • Oh, bother.
  • Brought low.
  • No honour among sneaks.

In combat

  • Did they see me?
  • On cat's paws.
  • A silent spell.
  • The whispered Weave.
  • There goes my equilibrium.
  • An invisibility spell works too, you know.
  • I will be but an illusion.
  • I'll keep my doubts to myself...
  • O, to cast on bended knee.
  • Must I?
  • I perform better on my feet.
  • This has to be frowned upon.

Health and rest

At low health

  • Weave save me. I can't take much more...
  • Death can't have me. Not yet...
  • I cannot die. Please, help me.
  • Some healing for a wizard in need?

After a short rest

  • That hit the spot.
  • A little respite does wonders.
  • Patched up and pushing on.
  • Lovely little pick me up.

Wanting a long rest

Attacked by party member

  • Ow! We'll just consider that an accident then, shall we?
  • Whoa! I'm not your enemy! Not quite yet, anyway.
  • Hey! Could you please redirect your no so friendly fire?

On character death

  • Player: Now's no time to die. You must get up!
  • Player (Dark Urge): No, not you!
  • Astarion: Astarion!
  • Karlach: Don't give up, Karlach. Please...
  • Lae'zel: Lae'zel! You can't die like this...
  • Shadowheart: Shadowheart! Anyone but her!
  • Wyll: Wyll! Please - stay with me.
  • Halsin: Halsin, no!
  • Minthara: Don't worry, Minthara. Gale won't let you down.
  • Jaheira: No, not Jaheira!
  • Minsc: Minsc? Boo?

Guidance

  • Use it wisely.
  • I have power enough to share.
  • Let me make myself indispensable.
  • Hmm, a little pick-me-up.
  • An essential incantation.

Interacting with environment

  • (The globe)
    • Ah, to hold the world in the palm of one's hand!
  • (The astrolabe)
    • Quite something, to hold the cosmos in your hands...
    • A map of the celestial bodies. Beautiful, but not a patch on the real thing.
    • A fine apparatus. Though not as beautiful as my own.
    • Coliar, Karpri, Anadia... So many worlds still to travel. One day.
  • (The telescope)
    • No time for star-gazing. More's the pity.
  • (Small hole)
    • I'm far too big to get through there.
    • Perhaps if there were considerably less of me...
    • That's not a Gale-sized hole.
  • (Tiny hole)
    • Which part of me is supposed to fit in there, exactly?
    • Far, far far too small for me.
    • I'm a large man, and that's a very small hole.

Looking into a mirror

  • Looking magical, as always.
  • 'Doth thy mirror crack?' Apparently not.
  • No harm reflecting on one's appearance.

An empty crate

  • Disappointing.
  • Empty.
  • Nothing here.

Identified a mimic

  • My, my, a mimic. I'm the last one you've tried to ambush, you craven thing.

Surprised by mimic

  • Another mimic! You'd think I'd get better at spotting the damned things.
  • Gah! That's a frightful amount of teeth where there shouldn't be any.



Can't use an item

Out of combat

  • Now's not the right time for that.
  • Hmmm. Maybe later.
  • No. I'll have to try again later.
  • I can't use this at the moment.
While in combat
  • Gods, you're distracting aren't you?
  • Perhaps later, when I'm not in mortal peril...
  • Hardly the right moment for that!
  • Not the time!

Finding a locked item

  • Locked. Perhaps by some nearby mechanism...
  • Not budging. There must be something here to unlock it.
  • Can't be opened directly. Time to investigate.
  • No ordinary lock. Something else seals it.

Picking a lock

Walking

  • Knock, knock.
  • I don't think this is strictly legal...
  • Surely there's a spell for this sort of thing...
  • The right tools for the wrong trade.
Sneaking
  • Your wish is my... regret.
  • Knock, knock.
  • I don't think this is strictly legal...
  • Surely there's a spell for this sort of thing...
  • The right tools for the wrong trade.

Pickpocketing

  • Wealth is to be shared, I suppose.
  • I was raised better than this!
  • Nimble fingers, ill intent.
  • Woe upon the unsuspecting.
  • Ugh, how rude.
  • Ugh, I feel apologetic already.
  • Your wish is my regret.
  • If I really must.

Throwing Scratch's ball after he is dismissed

  • Hmm. I suppose Scratch has had enough fun and games for now.
  • Aww. Poor pooch is worn out.
  • The ballplay can wait, I suppose.
  • Better let Scratch rest up.

Throwing Scratch's ball after his death

  • You were a an excellent friend, Scratch - and that's coming from a cat-lover.
  • I hope there's balls and bones galore, wherever you are...
  • Poor Scratch. I'm lucky to have met you.
  • I hope Scratch doesn't miss his ball, wherever he is...

Throwing Boo

  • Pete oculos, Boo!
  • Well, this is a novel use for familiars.

Successful rolls

Succeeded Perception roll (trap)

  • A trap... This place is more dangerous than I thought.
  • A nasty surprise... Caution is warranted here.
  • My, I had better be careful not to trigger that thing.

Succeeded Investigation roll

  • I spy with my little eye...
  • Something hidden - but not from me.
  • Methinks I spotted something.
  • What's that over there?
  • Intriguing.

Succeeded Investigation roll (trap)

  • A trap... So much for the art of hospitality.
  • Traps! One always has to be on the alert.
  • Traps, eh? I've a feeling I'm not very welcome here.

At the Epilogue party

As a professor

Greeting

  • Ah, there you are!

Banter with Tara

  • Tara: Have your associates always been so ugly?
  • Gale: Tara! I never knew you to be so cruel!
  • Tara: I said it to you, not them.


  • Gale: Nice little spot, isn't it?
  • Tara: Not quite as nice as the sitting room, but... sure
  • Gale: I didn't realise you were such a homebody, Tara.


  • Gale: My knees are aching terribly.
  • Tara: Must mean rain.
  • Gale: Hopefully not during the party.


  • Tara: I've seen every corner of the realms. I just know what I like.
  • Gale: And that's my mother's sitting room?
  • Tara: And the dining table. And the hearth. And above all, your lap.

Other

  • Achoo! Pardon me.
  • Nice to return to familiar environs.
  • My knees are a little stiff. Must be a storm coming.
  • Suddenly I had a spot of déjà vu.

Location Remarks

Act One

Ravaged Beach

  • (Finding injured mind flayer in the Nautiloid wreckage) "Approach with extreme caution. An injured mind flayer is still a dangerous one."

Wilderness

In the Dank Crypt

  • (Finding the skeletons) Sword-carrying scribes… What was so submersive about their words that they commanded protection.
  • (Successful Religion check near the statue) Look at that! Jergal, the Scribe of the Dead. This chapel must be ancient.
  • (Entering the locked part of the crypt) Yes, I'm getting a distinct whiff of a crypt. Undisturbed too, until now.

Emerald Grove

  • (After defeating the first pack of goblins) "A taste of goblins to come, I fear. There must be a horde nearby."
  • (Succeeding a check on the Strange Ox) "I'm not sure I care for the way that ox is looking at me."
  • (Near statue in the Underground Passage) "Druid magic. Better tread carefully."
  • (Offered Wyvern Poison by Nettie) "Wyvern poison. Lethal stuff. Let's hope we won't have to sample its delights."
    • (Answering to Player's remark) "As something of a potential would-be mind flayer myself, I couldn't agree more."

Forest

  • (When found dead brothers) "These killings were deliberately brutal. There's something near that relishes in carnage."
  • (After defeating Gandrel, stand by Astarion) "How thoroughly invigorating it is to stand by one's friend in the face of danger."

Owlbear Nest

  • (Finding a shrine to Selûne):
    • (Successful Religion check) "An unusual place to find a shrine to Selûne, but there it is."
    • (Failed Religion check) "A shrine. Looks forlorn."
  • (Near magically sealed chest) "A wizard sealed this chest. Wasn't an amateur either."

(Sitting on the Stool of Hill Giant Strength)

  • My, not only is this chair comfortable, it imbues its sitter with power!
  • Hmmm. So if I stand, the power's gone. Sedentary magic I suppose that's called.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

(Entering Act Two from Grymforge)

  • Moonrise Towers lies ahead. We must venture on, however bleak the path.
  • Shrouded in no ordinary shadows. What evil lurks within such darkness?

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Party Banter

Gale Approval.png Gale and Astarion Astarion Approval.png

  • Astarion: I am enjoying our walks together, aren't you, Gale?
  • Gale: Uhm... Sure. In silence.

  • Astarion: So, do you have loves waiting for you once this is all over?
  • Gale: You know what - that is not the easiest of questions for me to answer.
  • Shadowheart: You mean just waiting, like a lovesick puppy? Short-term amusements are much less hassle.

  • Astarion: That orb seems powerful. What can it do once it's extracted?
  • Gale: Nothing good can come of it unless it is contained. Why?
  • Astarion: It might be useful. Who knows?

  • Astarion: Ever heard of a vampire called Cazador, Wyll?

(If it is known that Astarion is a vampire)

  • Wyll: I don't think so. Why? Friend of yours?

(If it is not known that Astarion is a vampire)

  • Wyll: Doesn't ring a bell. Why?
  • Gale: He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.
  • Astarion: I imagine they are.

(After dispelling the illusion at Sunlit Wetlands)

  • Astarion: From sweet woodland to stinking swamp. Can you do tricks like that, Gale?
  • Gale: Easiest thing in the world. Though I'd do it the other way around.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(Near Rosymorn Monastery)

  • Astarion: Another ruined temple, full of foul-smelling beasts, spoiling for a fight.
  • Gale: No mere temple. This was a monastery, devoted as much to study as to worship.
  • Astarion: Oh, how ignorant of me. So it'll be free of foul-smelling beasts, then?
  • Gale: Quite the opposite. Some monastic orders celebrated their pungency as proof of their devotion. 'To think is to stink' was the motto of one ill-fated brotherhood near Amn.
  • Gale: Oh, but you meant beasts of the life-threatening variety? Yes, I'm sure it's teeming with those.

(At Crèche Y'llek)

  • Gale: I knew I should've attended the Blackstaff's lectures on githyanki tir'su.
  • Gale: If I understood their script, who knows what secrets their texts would surrender...
  • Astarion: Why not ask one of the friendly bloodthirsty warriors? I'm sure they'd be happy to translate.

(At Mason's Guild Rebel Hideout)

  • Astarion: What's this? A clever little hideaway?
  • Gale: Not just clever - rather ingenious. Somehow its construction keeps the Shadow Curse at bay.
  • Astarion: A little too clever, if you ask me. Watch out for traps.

(Approaching Moonrise Towers)

  • Astarion: Moonlanterns to keep the curse back, burly guards to fight off any monsters - I could get used to this place.
  • Gale: Don't get too comfortable. We shouldn't overstay our welcome in such a place.
  • Astarion: No, of course. Why stay somewhere safe and comfortable when we could be in mortal peril?

(At Moonrise Towers)

  • Astarion: Can't say I love what they've done with the place.
  • Gale: Unsurprising, really. Fanatical cultists tend to care more for ambience than aesthetics.
  • Astarion: Reason enough to put them all to the sword, I say.

(At Mind Flayer Colony)

  • Astarion: It's enough to put you off tentacles for life.
  • Gale: You had a taste for tentacles?
  • Astarion: The Elfsong Tavern used to serve excellent calamari. Mind you, that was two hundred years ago...

(At Mind Flayer Colony)

  • Astarion: Gods - we're not back, are we?
  • Gale: On the nautiloid? No, this is a different nursery - similar, but not identical. There's likely one in every colony.
  • Astarion: I don't care what's in every mind flayer colony, Gale - nobody does. Except you.

(At Lower City Sewers)

  • Astarion: I gave my return to Baldur's Gate a lot of thought. I never pictured this, though.
  • Gale: What did you have in mind? A quiet party, toasting your return with a few good friends?
  • Astarion: Less 'quiet party with friends', more 'days of hedonistic debauchery'. But otherwise, yes.
  • Gale: Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in.

(At ?)

  • Gale: Mystra has a shrine within the city. Located in the Stormshore Tabernacle, if my memory serves me.
  • Astarion: Do whatever you need to, but I shan't be paying my respects to any of the gods on show.
  • Gale: You never felt the call of the divine, Astarion?
  • Astarion: Oh, I tried them all. None of them answered.

(If the player is romancing Gale; after act 1 romance scene)

  • Astarion: So Gale, how is your sad, hopeless pining going?
  • Gale: I'm hardly pining. It's been a year or more since Mystra cast me aside.
  • Astarion: Oh, my dear wizard. I wasn't talking about Mystra.

(If the player is romancing Gale; after act 2 romance scene)

  • Astarion: So, how was your night with Gale? Did you have a long, hard debate?
  • Gale: Ignore him. Astarion envies the depth of our bond because he's of a shallower inclination.
  • Astarion: Snort.

(If the player is romancing Gale; after act 3 romance scene)

  • Astarion: So, Gale - you laid with a goddess? You must have some sordid tales to tell?
  • Gale: Sordid? I lay with the Mother of Magic herself. What we had was transcendent, euphoric, incandescent. Not sordid.
  • Astarion: You actually made sleeping with a goddess sound boring. Incredible...

(If the player is romancing Astarion; after act 1 romance scene)

  • Gale: I see you waste no time pursing your quarry, Astarion.
  • Gale: Tell me, do you always woo your lovers with such patient attention?
  • Astarion: I rather thought I was a little slow this time. Usually, they're begging me to drain them on the first night.

(If the player is romancing Astarion; after act 2 romance scene)

  • Gale: I fear I've been rather hasty to judge you, Astarion.
  • Gale: One heartbreak was quite enough for me, but to experience it as many times as you have must change a person.
  • Astarion: Thank you, Gale. Let us both hope that broken hearts are a thing of the past.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Gale: If you're feeling faint after your bout with Cazador, Astarion, I don't mind donating some blood.
  • Astarion: When you're still full of that Netherese bile? I'll pass, thank you.
  • Astarion: Besides, I have someone else to nibble on. And they are delicious.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Gale: So, Astarion. I hear your relationship has taken on a new aspect recently...
  • Astarion: My life has taken on a new aspect. It is only natural that my relationships change as well.
  • Astarion: As the Vampire Ascendant, I can grant my lover immortality, and bind them to me forever.
  • Gale: I trust you speak of the bonds of love, and not the shackles of servitude.

Gale Approval.png Gale and Karlach Karlach Approval.png

(While in plains)

  • Gale: I don't suppose you've any clue where we are in relation to Waterdeep?
  • Karlach: From this distance between Elturel and Baldur's Gate, I'd say... a long way away.
  • Gale: Ah. That will make getting word to my mother rather tricky.
  • Gale: No matter - what she doesn't know can't hurt her. Not at this distance, anyway.

(At Forest)

  • Gale: Nothing like a brisk stroll through the forest to invigorate the spirit.
  • Karlach: I was just thinking the same thing, but less poetically.
  • Gale: And without so much as a stirring from our tadpoles.
  • Karlach: A girl could get used to this.

(At Blighted Village)

  • Karlach: Looks like this town was ransacked - by soldiers, if my eyes don't deceive me.
  • Gale: Quite cruelly, too.
  • Karlach: Must've been an awful day for the people who lived here.
  • Gale: If nothing else, I hope it was a mercifully short one.

(In the Underdark)

  • Karlach: Just when I was getting used to the sky again...
  • Gale: Fear not, Karlach. Sun, moon and stars will still be there waiting for us.
  • Karlach: Meanwhile, this place is pretty spectacular, isn't it?
  • Gale: No book or painting could ever do its strange beauty justice. But perhaps our stories might, when we return to the surface.

(At Grymforge)

  • Gale: The architects who built this must have been remarkable. A pity their vision didn't stand the test of time.
  • Karlach: All's not lost. I mean, just look at this place.
  • Gale: You've quite the knack for finding the bright side of things, haven't you?
  • Karlach: Hope keeps you going.

(Near Rosymorn Monastery)

  • Karlach: Man, adventuring is thirsty work.
  • Gale: There used to be a monastery in this region known for producing a wonderful ale.
  • Karlach: That sounds like heaven! Wait. Used to?
  • Gale: Oh, yes - long ruined, I'm afraid. No chance of a frothing pitcher awaiting us there, but still - at least your thirst for knowledge is quenched.
  • Karlach: Ugh.

(On the road to Shadow-Cursed Lands)

  • Gale: Do you feel that? A darkness, pulling at the strands of the Weave.
  • Karlach: You'll still be able to do your wizard thing, though, right?
  • Gale: Of course, but that doesn't make the shadows less dangerous.
  • Karlach: Joy.

(At Shadow-Cursed Lands Forest)

  • Karlach: Doing all right, Gale?
  • Gale: Oh, you know... Still alive and kicking, despite being surrounded on all sides by an endless manifestation of darkness and decay...
  • Karlach: I feel it too. Here if you need a pick-me-up.

(At Last Light Inn - Cellar Shrine)

  • Gale: A hidden shrine, dedicated to the Moon Maiden herself. Even amidst this darkness, Selunites are stubborn enough to cling on.
  • Karlach: Pretty beautiful, isn't it?

(At The Waning Moon)

  • Karlach: Huh. A brewery. Why does Reithwin Ale ring a bell?
  • Gale: It was known to be quite the tipple - a cask or two still exists, if you know the right alekeep...
  • Karlach: You must have good taste. Not me. Can't afford it.
  • Gale: A common misconception. Even the simplest of flavours are elevated by the choice to appreciate them. Don't deny yourself such pleasures.

(At Reithwin Tollhouse)

  • Karlach: Whoa! Almost slipped there.
  • Gale: You wouldn't be the first, I'd wager. It's been some time since these walkways felt the carpenter's hammer.
  • Karlach: You gonna catch me if I eat a brick?
  • Gale: With my reflexes? I'd catch you before you so much as stubbed a toe.

(Approaching Moonrise Towers)

  • Karlach: Ready to enter the belly of the beast?
  • Gale: It's the stairs I'm dreading. I shall close my eyes, and pretend I'm climbing my own, far superior tower in Waterdeep.
  • Karlach: In that case, welcome home.

(At Moonrise Towers Docks)

  • Karlach: We're not taking a boat to Baldur's Gate, right?
  • Gale: And give the Absolute free reign to use us as target practice from the banks? I think not.
  • Karlach: Phew. My mum always said the Chionthar was unlucky.

(At Mind Flayer Colony)

  • Gale: It strikes me that, for a mind flayer colony, there are remarkably few mind flayers about the place...
  • Karlach: Squiddies have gone to war, is my guess.
  • Gale: On the Absolute's behalf? Now there's an alliance I'd have been quite happy without.

(At Danthelon's Dancing Axe)

  • Karlach: Wouldn't mind a dancing axe of my own.
  • Gale: A simple movement charm wouldn't be too hard to apply to such an object. I could conjure one up for you if you like?
  • Karlach: Yes! I like!
  • Gale: Very well then. Once the city is saved, Karlach's Kinetic Cleaver will be first on my list.

(At The Blushing Mermaid)

  • Karlach: Man, it's good to be home. First round on who?
  • Gale: She who thirsts buys drinks the first.
  • Karlach: You won't pin me down with a rhyme, wizard!
  • Gale: She who declines gets the worst of the wines.

(At Sorcerous Sundries)

  • Gale: Look around you. Indulge your curiosity. Sorcerous Sundries is the finest purveyor of magical miscellany for miles around.
  • Karlach: Where's the axes?
  • Gale: What they sell is far more precious than mere sword or shield. They sell knowledge, ingenuity, the wisdom of mages past.
  • Karlach: [yawning] Sounds like more your thing than mine.

(At The Counting House)

  • Gale: They say wealth offers a form of magic. Alas, it's one I've rarely dabbled in.
  • Karlach: Nor I. Never had more than a few coppers in the city, and any soul coins in Avernus went straight to Zariel.
  • Gale: Make no mistake. Souls are sold for coins up here as well. All too cheaply, in most cases.

(If the player is romancing Karlach; after act 1 romance scene)

  • Gale: You know, Karlach, there are other ways to express love beyond run-of-the-mill physicality...
  • Karlach: Ugh. Are you going to try and teach me about exceptional uses for a mage hand or what?
  • Gale: Actually, I was thinking of poetry.
  • Karlach: Oops, sorry. But... now that I think of it... is mage hand especially hard to learn?

(If the player is romancing Karlach; after act 2 romance scene)

  • Gale: I've always felt flames to be a rather perfect expression of love, Karlach.
  • Gale: Passionate, primal, capable of bestowing the most life-affirming comfort, or inflicting the profoundest damage.
  • Karlach: That's... pretty nice. Never thought about it like that. But now I will.

(If the player is romancing Karlach; after act 3 romance scene)

  • Gale: Am I to understand that you are in love now, Karlach?
  • Karlach: I sure am. If there's hope for me there's hope for anyone.

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Karlach... a hypothetical question for you:
  • Gale: If someone - not me, of course - detected a hint of romantic interest in them from another, unnamed individual, what might that someone do about it?
  • Karlach: Whoever it is, just talk to them, Gale. And leave out the hypotheticals.
  • Gale: Talking. Right. I'm good at that.

(If the player is romancing Gale; after act 2 romance scene)

  • Karlach: So, Gale - got any book recommendations for me?
  • Gale: You can read?!
  • Karlach: Very funny. Yes - I can read. School put me off big boring tomes. Sometimes I wonder what I'm missing.
  • Gale: Say no more - I'll find the perfect book for you. I might even lend it to you from my library in Waterdeep.
  • Karlach: Ooh! Something with magic, please. And no devils.

(If the player is romancing Gale; after act 3 romance scene)

  • Karlach: How's the orb treating you, Gale?
  • Gale: Oh, quite well as a matter of fact. Since it was stabilised, it's been humming along nicely.
  • Gale: I have noticed one adverse side-effect. I seem to be losing hair in some, er, unexpected places.
  • Karlach: I can only imagine.

Gale Approval.png Gale and Lae'zel Lae'zel Approval.png

  • Gale: Tell me, Lae'zel, when you say we might be 'purified' at your crèche, what does that mean exactly?
  • Lae'zel: A ghustil will affix the zaith'isk, the purifier, to our heads.
  • Lae'zel: Its magic will quell the parasite in an instant.

  • Gale: That zaith'isk you mentioned intrigues me. Care to tell me a bit more?
  • Lae'zel: An intricate device, crafted by mlar - our most gifted artisans. I am sworn to say no more.

  • Gale: Your prowess in battle is remarkable, as is your battle stance itself.
  • Lae'zel: Hrath ajak - a technique known to few outside K'liir. Shall I teach you?
  • Gale: I'll pass, thank you. I prefer Abjuration over acrobatics.

  • Lae'zel: You've a particular way with words, Gale. Perhaps oration suits you more than battle.
  • Gale: They're not mutually exclusive. The Weave is served best with a dash of eloquence.

  • Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
  • Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
  • Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.

  • Gale: Tell me, Lae'zel, what is it like on the Astral Plane? Your home realm intrigues me.
  • Lae'zel: Githyanki lay their eggs on other planes. They cannot mature in the Astral.
  • Lae'zel: I will only be welcomed once I obtain a mind flayer's head.

  • Lae'zel: Tell me, Gale: what is your interest in the Astral Plane?
  • Gale: Time. Or rather: the absence of it. In the Astral Plane, everything is eternal.
  • Lae'zel: It will be my home soon enough, should Vlaakith will it.

  • Wyll: Who's in charge of the mind flayers, Lae'zel? Is there a squid king or something?
  • Lae'zel: No. Each ghaik is servant to an elder brain. No king unites elders - only their collective tyranny.
  • Gale: A mind flayer monarch, imagine that. Such a thing could shatter worlds.

  • Gale: I was wondering about your queen, Vlaakith. What tales of her reach us are terrifying, but I suppose that's not how you would describe her.
  • Lae'zel: Vlaakith is unity: fear and beauty, life and unlife. Eyes like onyx, teeth like daggers. There is none more perfect.
  • Shadowheart: Sounds vile. I assume the meaning of 'perfect' was lost in translation...

  • Shadowheart: What if this crèche doesn't work out, Lae'zel? What if your kin fail you?
  • Lae'zel: If I can reach the crèche, my kin will provide - any failure will be mine alone.
  • Shadowheart: If you say so. Just don't expect me to put all my eggs in the same basket.
  • Gale: That expression must sound curious to a githyanki ear, given the way they're birthed.

(In Shadow-Cursed Lands)

  • Gale: I hoped Moonrise would give me answers, but at every twist of its corridors I find only more questions...
  • Lae'zel: Our goal is clear, is it not? We defeat the remaining Chosen and the elder brain they control.
  • Gale: Ambiguity does not come naturally to you, does it Lae'zel? Your life must be far simpler for it.

(At Shadow-Cursed Lands Forest)

  • Gale: No day, no night. It's as though time itself has abandoned this place.
  • Gale: Similar to the Astral Plane in some ways, wouldn't you say, Lae'zel?

(If you've been to the Astral Plane, and Lae'zel was with you)

  • Lae'zel: Hardly. The Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.
  • Lae'zel: Nothing like this dismal abyss.

(Else)

  • Lae'zel: Hardly. It is said that the Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.
  • Lae'zel: I've never set eyes on it. But I promise it is nothing like this dismal abyss.

(At Ruined Battlefield)

  • Gale: Blast scars. Spell and sword alike were used to ravage this battlefield.
  • Lae'zel: Imagine the glorious din of it all - the streaming banners, the charging knights, the piles of severed limbs and heads.
  • Gale: I'd rather not, if it's all the same to you.

(At an abandoned house in Shadow-Cursed Lands)

  • Lae'zel: What is this...? This place makes me feel sad. Melancholy.
  • Gale: Ah, so you're susceptible to the tragedy of a broken home. Maybe you've more in common with us weaker beings than you thought...
  • Lae'zel: There's no call to be insulting.

(At Moonrise Towers)

  • Gale: Not to diminish our efforts, but it was rather simple getting here in the end, wasn't it?
  • Lae'zel: The obstacles ahead of us promise to be higher still -
  • Lae'zel: - which will make the pleasure of overcoming them all the more potent.

(At Moonrise Towers Oubliette)

  • Lae'zel: The right of these prisoners to die in mortal combat was stolen from them.
  • Gale: Hardly the worst atrocity the Absolute's committed.
  • Lae'zel: One of many, but by no means the least. To die properly is a matter of honour.

(At Mind Flayer Colony Tadpoling Centre)

  • Lae'zel: A tadpole nursery, as on the nautiloid. We must not leave it intact.
  • Gale: Quite right. So long as the attempt won't leave us similarly dismantled...
  • Lae'zel: Caution is commendable. Boldness is extraordinary. In this case, I recommend the latter.

(At Rivington)

  • Lae'zel: Cowards at every turn in this community. In githyanki society, they would be retrained - or culled.
  • Gale: Condoning the slaughter of the weak? Not the most charitable perspective to take.
  • Lae'zel: I am observing, not condoning. A meaningful difference.

(At Baldur's Mouth)

  • Lae'zel: Drink, dance, and song. Tu'narath's residents are known to partake in all three. Substantially.
  • Gale: Is that so? I assumed there to be little time for frivolity amongst all the fighting.
  • Lae'zel: Eternity is long, Gale. Long enough to pursue endeavours beyond combat.
  • Lae'zel: Githyanki write symphonies, craft liquors, paint frescos. When they aren't in fierce battle with ghaik, of course.

(At Bloomridge Park)

  • Lae'zel: These children and their pets lack discipline. Were they githyanki, I'd recommend further training.
  • Gale: Not everyone approaches the raising of their young with such militaristic vigour.
  • Lae'zel: That is the very purpose of training - to determine which children shall be warriors, and which are suited to other roles.
  • Lae'zel: As for the unruly animals - they would make for nutritious marching rations.
  • Gale: That's certainly one way to make them behave...

(At Felogyr's Fireworks)

  • Lae'zel: Fireworks - a particularly gnomish field of art, no?
  • Gale: Indeed. More than simple craft, it's a way of life for some of them.
  • Lae'zel: That may explain why most gnomes possess such short fuses.
  • Gale: Lae'zel! Was that a joke?
  • Lae'zel: Only if you found it funny.

(At Philgrave's Mansion)

  • Gale: There's magic here, but it's of a rancid, impure form. Nothing like the true Weave at all.
  • Lae'zel: This is why I appreciate a sharp blade to a ball of fire or a bolt of lightning. The Weave is inconsistent, unruly.
  • Gale: The Weave is constant, but its users? Anything but. We must be on our guard.
  • Lae'zel: A githyanki warrior hardly needs to be told that.

(At Harborview Park)

  • Lae'zel: These flowers are quite vivid - not to mention, pungent. Not to my liking.
  • Gale: Are there no flowers in Tu'narath?
  • Lae'zel: In the City of Death, the mlar cultivate the fruiting bodies that sprout from the corpses of the slain.
  • Gale: I'd rather get them from my florist in Waterdeep, if it's all the same to you.

(At Water Queen's House)

  • Lae'zel: Githyanki gish sail skiffs through the Astral Sea, an ocean far larger than Umberlee's.
  • Gale: Does the Astral Sea come with an equally irritable goddess?

(If Lae'zel no longer loyal to Vlaakith)

  • Lae'zel: Vlaakith holds dominion over the entire plane. And 'irritable' does not even begin to describe her.

(If Lae'zel is still loyal to Vlaakith)

  • Lae'zel: Vlaakith holds dominion over the entire plane. And she is not 'irritable' - she is ruthless.

(At Szarr Palace)

  • Gale: I always wondered what a vampire's lair would look like. Can't say I pictured it being quite this... theatrical.
  • Lae'zel: I find it surprisingly similar to Queen Vlaakith's aesthetic.
  • Gale: That makes sense. She does have a flair for the dramatic.

(At Heapside Strand)

  • Lae'zel: I smell danger on the wind. Keep your weapons ready.
  • Gale: The only thing the wind's carrying is the smell of trout, Lae'zel. We're near the fish market.
  • Lae'zel: Discount my warning at your peril.
  • Gale: I get it, Lae'zel - peril, danger, and so forth. All I can think of now is a nice fish dinner.

(If the player is romancing Lae'zel; after act 1 romance scene)

  • Gale: I'm surprised you're permitted to choose a partner outside of your own people.
  • Gale: I can't imagine Mother Gith would approve. Doesn't she prefer us lesser species enslaved? Or eviscerated?
  • Lae'zel: We are to use and misuse each civilisation in the stars, in every way we know. I do not conquer by blade alone, Gale.

(If the player is romancing Lae'zel; after act 2 romance scene)

  • Gale: I've been pondering something, Lae-zel. Why is it that githyanki have belly-buttons, when they hatch from eggs?
  • Lae'zel: I did not grant you permission to gaze upon my midriff.
  • Gale: I - I wasn't gazing, merely observing. Though that can hardly be said for a certain someone else...

(If the player is romancing Lae'zel; after act 3 romance scene)

  • Gale: Tell me, Lae'zel, is it common for githyanki to fall in love?
  • Lae'zel: Love. Is that this feeling in me, then? This ... passion to peel every layer of one's heart to see what light and shadows lurk there?
  • Lae'zel: Githyanki have playmates. Thrill-partners. But I'd never heard anyone profess love, nor read of it in our slates.
  • Lae'zel: I doubt I am the first githyanki to... to feel this way. But few would ever declare it.

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Indulge me, Lae'zel. As someone unfettered by Faerûnian beauty standards, how would you appraise my appearance?
  • Lae'zel: Your beard looks like the hairy tufts upon the psurlon, the largest of wormkind that slither our skies.
  • Gale: I suppose that's a bad thing? No - don't answer that.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: So, Lae'zel - have you ever been tempted to use psionics in your, erm, romantic endeavours?
  • Lae'zel: Only once. Did you know, In low-gravity settings, githyanki can maintain aerial suspension for hours at a time?
  • Gale: Fascinating - I think the archmage Tasha described a spell with similar effect. I really must look that up...

(If the player is romancing Gale; after act 3 romance scene)

  • Lae'zel: Gale, I've heard you talking in your sleep. Your mate needs better rest for our journey.
  • Gale: And deprive them of the pleasure of hearing my nocturnal postulations? I'd never be so cruel.
  • Gale: The mind absorbs much while we believe ourselves dormant. To lie beside Gale of Waterdeep is positively educational.

Gale Approval.png Gale and Shadowheart Shadowheart Approval.png

  • Shadowheart: You seem to know a good deal about our condition, Gale.
  • Gale: Everything, really - not to put too fine a point on it.
  • Shadowheart: A humble specimen, aren't you?
  • Gale: On occasion.

(After long resting twice)

  • Shadowheart: Still no symptoms?
  • Gale: No signs of tentacles so far.
  • Shadowheart: The same... except for a knot of worry in my stomach that's in no rush to go away.
  • Gale: That I can relate to.

(Referring to what Gale said after recruiting Shadowheart (EA only))

  • Shadowheart: What did you mean before, Gale? 'A woman with shadows for eyes', you said.
  • Gale: Merely that if the eyes are the mirror to the soul, yours have dark curtains across the mirror. No offense taken, I hope?
  • Shadowheart: Not necessarily. I haven't made my mind up about you yet.

(Referring to what Gale said after recruiting Shadowheart (EA only))

  • Shadowheart: You seemed quite forward with your compliments earlier. We'd only just met.
  • Gale: Seize the day, I say. More now than ever.
  • Shadowheart: Careful you don't pull a muscle in your haste.

(At Emerald Grove)

  • Gale: The road to Baldur's Gate is a long one. Who knows how long it'll take these folks to get there on foot?
  • Shadowheart: If they make it. They're slow, vulnerable. Half or more will die long before Basilisk Gate.
  • Gale: Doesn't seem to trouble you a jot.
  • Shadowheart: What good would it do for me to be troubled? We can't save them all.

(At Last Light Inn)

  • Gale: Whatever I expected to find lurking in this cursed gloom, it certainly wasn't this. A glimmer of hope amidst the darkness.
  • Shadowheart: That's one way of looking at it. You could also say it's a prime target - the one pocket of light in the gloom.
  • Gale: Pragmatism, thy name is Shadowheart. You're not wrong though - best we keep our sojourn here to a minimum.

(At Last Light Inn - Cellar Shrine)

(If Shadowheart is still loyal to Shar)

  • Shadowheart: Imagine being compelled to hide a shrine in a land that is actively hostile to you and your goddess. Utter pigheadedness.
  • Gale: Tenacity might be a kinder word for it.
  • Shadowheart: I'll leave the kinder words to the softer hearts.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: A Selûnite shrine. It would've made my blood boil, once, just to look upon this...
  • Gale: You are lucky to have left that anger behind.
  • Shadowheart: I don't know... the anger was simple. I understood it, found comfort in it. Now I don't know what to believe.

(At House of Healing Morgue)

  • Gale: Look at this place. Such horrors defy description...
  • Shadowheart: Silence can be best. Give it a try sometime.

(At Gauntlet of Shar)

  • Gale: Even shaped by shadow as it is, Sharran architecture has a kind of beauty to it.
  • Karlach: Beautifully intimidating. This place was meant to scare people into submission.
  • Gale: There you go, cutting right through the ephemera to the heart of the matter. Your finest quality, I think.
  • Karlach: And here I thought I rubbed you the wrong way.
  • Gale: Nothing wrong with a bit of friction now and then. You help me keep my mind sharp.
  • Karlach: Aw. Thanks, pal. I think.

(At The Lodge)

  • Gale: The Society of Brilliance has quite the reputation. Even Waterdhavian academics refer to their works from time to time.
  • Shadowheart: They talk a great deal but do very little. Which may be for the best.
  • Gale: I take it you're not inclined to study the wonders of the underdark?
  • Shadowheart: Its inhabitants and cultures? Maybe. Its fungi and cave slime? No thank you.

(At The Blushing Mermaid)

  • Shadowheart: Not too downmarket of an establishment for you I hope, Gale?
  • Gale: Not at all. Why, some of the finest artists and musicians began their careers amidst stale beer and sticky floors.
  • Gale: There is poetry to be found in even the dingiest of holes.
  • Shadowheart: Remind me to not attend any poetry recitals with you.

(At Bonecloak's Basement)

  • Gale: My, my. Well I'll say this for the Bonecloaks - they know their mushrooms.
  • Shadowheart: Perhaps they should expand their horizons - too much time obsessing over fungi seems to leave a bit... well, like them.
  • Gale: A by-product of their profession. Few can spend a lifetime inhaling fungal spores without turning out a bit muddled between the ears.

(At Bhaal Temple)

(If Shadowheart is still loyal to Shar)

  • Shadowheart: Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. Now Lady Shar - she has panache.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache.
  • Gale: As did Mystra's home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes...
  • Shadowheart: Heh. 'Pleasure dome'.
  • Gale: It's a perfectly legitimate architectural feature!

(At Steel Watch Foundry)

  • Gale: Gondian artificers might lack a certain worldly wisdom, but there's no doubting they're masters of their craft.
  • Shadowheart: You're a child at heart, Gale, admiring wind-up toys and clockwork trinkets.
  • Gale: I admire any who follow their curiosity to novel and unexpected means. This is how the world changes for the better.

(At Morphic Pool)

  • Shadowheart: The end must be near. No regrets, Gale? You may have been better off staying inside that boulder...
  • Gale: Unlikely. Had I stayed there much longer, the orb would have reduced it to rubble. Besides, think of all the fun I'd have missed out on.
  • Shadowheart: Fun? Well... yes. I suppose we did manage to make the best of things.

(If the player is romancing Shadowheart; after act 1 romance scene)

  • Gale: So... Shadowheart. Such a name implies yours is a difficult heart to find.
  • Shadowheart: It's not that hard to find. Perhaps any difficulty is more telling of you, Gale.

(If the player is romancing Shadowheart; after act 2 romance scene)

  • Gale: When we met, Shadowheart, your gaze seemed to linger in the distance on some unseen goal, some insubstantial purpose.
  • Gale: I notice now, your gaze settles on something, or someone, much closer.
  • Shadowheart: Is it that obvious?
  • Gale: Of course. There's nothing escapes a wizard's powers of observation.

(If the player is romancing Shadowheart, and Shadowheart chose Selune)

  • Gale: I must tell you, Shadowheart, the bathing waters here leave much to be desired.
  • Gale: The ablutions offered at the Temple of Beauty in Waterdeep are far superior. And they have the most excellent soaps.
  • Shadowheart: Hmm. I was wondering why you always smelled like a wealthy dowager.

(If the player is romancing Shadowheart, and Shadowheart chose Shar)

  • Gale: So, you decided to bind yourself to your goddess, Shadowheart...
  • Shadowheart: That's ironic, coming from you.
  • Gale: I'm sure. But you might have learned from my experience. The gods demand more than vows when calling followers to the altar...

(If the player is romancing Gale; after act 1 romance scene)

  • Shadowheart: Isn't it so, that every time you speak as you cast a spell, you're endeavouring to call upon Mystra?
  • Shadowheart: I'm surprised she still listens to you.
  • Gale: She has no choice - she's sworn to hear all magic users. Even me.
  • Gale: I'm sure she at least stuffs her fingers in her ears to muffle my invocations.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: When you've loved a goddess - as I have - people often think you less experienced in the ways of romance.
  • Gale: It's true, for a time I neglected the physical in favour of celestial euphoria. But our relationship was no less real for it.
  • Shadowheart: 'She just lives on another plane.'

(If Shadowheart chose Selune)

  • Shadowheart: Only jesting. I'm in no position to judge - especially after what happened with Shar.

(If it is known that Shadowheart is a follower of Shar)

  • Shadowheart: Only jesting. I know all too well what it's like to pine after a goddess...

(If it is not known that Shadowheart is a follower of Shar)

  • Shadowheart: Only jesting. I'm sure you're a force to be reckoned with.

Gale Approval.png Gale and Wyll Wyll Approval.png

  • Wyll: Was a time I tussled with hill giants without breaking a sweat.
  • Wyll: Now, a mere werebear could swat me halfway to Amn.
  • Gale: Strange things are happening to us. What festers in our minds may well impel our bodies.

  • Wyll: You're an impressive fighter, Gale. You should consider a new name.
  • Gale: I take it you have some suggestions?
  • Wyll: 'The Wizard Wonder!' Or how about, 'The Master of the Weave'?
  • Gale: Tempting. But I think we might already have the maximum number of theatrical titles.

  • Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
  • Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
  • Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.

(If it is known that Gale is imbued with the orb)

  • Wyll: I admire your courage, Gale.
  • Gale: Thank you. Any particular reason?
  • Wyll: Between the orb and the bug, you've got more than your fair share of unwelcome passengers.
  • Gale: What can I say? Mother always taught me to be a gracious host.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(Near Rosymorn Monastery)

  • Gale: These cragged hillls make for weary soles. I see why most headed inland prefer the smooth sailing of the Chionthar.
  • Wyll: More importantly, the land west of here suffers under a terrible curse.
  • Gale: You've seen it for yourself?
  • Wyll: I've glimpsed that doom during my travels, but never dared get close.
  • Wyll: If we continue this way, we may get too close for comfort.

(At Shadow-Cursed Lands Forest)

  • Wyll: What a dismal forest. Monsters could be lurking behind any and every tree.
  • Gale: We'd be wise to fear the trees themselves. It feels like the forest itself longs for our destruction.
  • Wyll: Frustrating, that.
  • Wyll: Monsters, I can fight. But I can no more sever these shadows than I could the wind or the sun.

(At Reithwin Town)

  • Wyll: I've known goblin raiders to slaughter entire villages and strip them for loot - but I've never seen one ravaged like this.
  • Gale: It's hard to imagine anyone who'd willingly inflict such devastation, be they zealots, marauders, invading armies... A sign of far worse to come, I fear.

(At Reithwin Tollhouse)

  • Gale: A tollhouse like this would only be merited in the most prosperous of settlements. This was once a thriving trade route.
  • Wyll: Should it be any wonder? The Chionthar's waters carry merchant vessels from as far east as Berdusk.
  • Wyll: And they wouldn't have brought just trade goods, but song, dance, and custom. Riches of the mind and the spirit.
  • Wyll: So much was lost when the darkness fell.

(At Mason's Guild)

  • Gale: The masons here thought they were building something to last. How wrong they were.
  • Wyll: Perhaps it's a blessing that none of them survived to see it fall to the shadows.
  • Gale: No need for such a grim assumption. Halsin helped many to escape these shadows before the town was consumed.
  • Wyll: Then some masons were more blessed still, if they could put their talents to use elsewhere.
  • Wyll: Perhaps some of their work even graces Baldur's Gate.

(At House of Healing)

  • Wyll: This was a hospital? Feels more like a prison.
  • Gale: A common enough interpretation. Sickness has a nasty habit of making you feel trapped, if only within the confines of your own body.
  • Gale: I once spent weeks convalescing in the Hospice of St Laupsenn after a nasty bout of ruddy pox. For all their kindness, leaving that place behind felt like freedom to me.
  • Wyll: I've always relied on the kindness of the healers and menders of the Coast. Better a cleric's healing touch than a chirurgeon's scalpel.

(Approaching Moonrise Towers)

  • Gale: Moonrise Towers lies ahead. We're nearing the Heart of the Absolute, I'm certain of it.
  • Wyll: Then let us push forward, heads high, weapons in hand, and turn this tower to rubble.
  • Gale: Your confidence is encouraging but a little premature. Let's keep our eyes on the task ahead. Or eye, as the case may be.

(At Moonrise Towers)

  • Wyll: This is no aimless horde - the Absolute's forces are organised. What do you make of it, Gale?
  • Gale: All enemies have some chink in their armour, no matter how much they like to believe themselves invulnerable. That's what we must find.
  • Wyll: And if we don't find any clear weakness?
  • Gale: Then we hope our mutual strengths are enough to dominate them. Or, we die nobly in the attempt.

(At Moonrise Towers Prison)

(If you rescued Mizora)

  • Wyll: Of course Mizora was Zariel's captured asset. How did I not see it coming?
  • Gale: It's in a devil's nature to conceal the truth - you can't fault yourself for that.
  • Wyll: I've been pacted for seven years on, Gale. I should be able to read between Mizora's lines by now, no matter how narrow the gap.

(If Mizora isn't there)

  • Gale: Not a devil in sight. How disappointing.
  • Wyll: I doubt a few iron bars are sufficient to hold one of Zariel's.
  • Gale: True enough. But an illithid pod? That would probably do the trick.
  • Wyll: I wager you're right. Ah, Gale - what a pleasure to see a genius' mind at work.

(Else)

  • Gale: How long have you been pacted to Mizora, Wyll?
  • Wyll: Seven years. Seven years of hunting the monsters of the Sword Coast - and seven years of Mizora's tight leash.
  • Wyll: And seven years of wondering if I'd ever rid myself of her - or if I even should.

(While assaulting Moonrise Towers)

  • Wyll: This is it, Gale - today, we annihilate the heart of the Absolute's power. The bards will sing of our victory here.
  • Gale: Entirely unnecessary. Though if they are so inclined, I might be convinced to share a stanza or two of my own for inspiration.

(At Baldur's Mouth)

  • Gale: The history of the city itself is captured in the archives here - a fascinating resource.
  • Wyll: I wonder what those archives will reveal about us a hundred years hence.
  • Gale: Only the most excellent and complimentary things. With some encouragement from us, of course.

(At Guildhall)

  • Wyll: It might seem a bit ramshackle, but this place has a boastworthy bar.
  • Gale: A bar is only as good as its cellars. Which vintages can we expect to find on their racks?
  • Wyll: Here, a bottle is judged more by its ability to crack heads than the quality of its contents.
  • Gale: Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is.

(At Morphic Pool)

  • Gale: Whatever the outcome of what's just ahead, it will be the stuff of legends.
  • Wyll: In that case, someone needs to survive to tell the story.
  • Gale: My money's on you, Wyll.
  • Wyll: I'm betting on all of us.

(If the player is romancing Wyll; after act 1 romance scene)

  • Gale: If your natural charm isn't quite up to scratch, Wyll, there are magical means of adding a little flourish of charisma.
  • Wyll: A kind offer, but I think I'd rather pursue things the old fashioned way.

(If the player is romancing Wyll; after act 2 romance scene)

  • Gale: I knew you were a graceful man, Wyll, but I hear you're quite the dancer too.
  • Gale: I've been known to trip the light fantastic myself. Mine was a popular hand at the annual Blackstaff's Ball.
  • Wyll: I'd have love to have witnessed it, Gale. I wager you are as elegant on the dance floor as you are on the battlefield.

(If the player is romancing Wyll; after act 3 romance scene)

  • Wyll: I'm probably going to regret this, but Gale - if I'm to be wed, would you like to make a speech?
  • Gale: You've asked the right wizard. My oratory skills have left many a wedding guest weeping in their seat.
  • Wyll: Promise it will last less than half an hour?
  • Gale: I can promise it will feel like less than half an hour...

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Have you noticed any attachments of the more, erm, romantic variety flourishing in our camp, Wyll?
  • Wyll: I think I'm not the right person to be asking.
  • Wyll: I can recognise a troll's silhouette on a far horizon, but I wouldn't know a flirtation if you whacked me alongside the head with it.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: I've heard that in Baldur's Gate, 'wizard' is also a term used for one who eschews their more, ahem, carnal desires. Is that true, Wyll?
  • Wyll: Where are we going with this, Gale?
  • Gale: Oh, nowhere. I just think it a rather cruel misnomer. Not at all reflective of the glamour wizarding life affords.

(If the player is romancing Gale; after act 3 romance scene)

  • Wyll: I used to believe the beauty of first love was unable to be surpassed.
  • Wyll: But Gale - you are so much more tolerable now you've found your second.
  • Gale: I'll take that comment with the sincerity and good will I assume it was intended.

Gale Approval.png Gale and Halsin Halsin Approval.png

(At Last Light Inn)

  • Halsin: Last Light Inn - hearth aglow and lanterns lit, just like a hundred years ago!
  • Gale: I imagine the vista was more idyllic back then. As were its patrons' chances of surviving the walk home.
  • Halsin: Still though, when you are expecting nothing but desolation, even a small glimmer of hope fills the heart.

(At an abandoned house in Shadow-Cursed Lands)

  • Gale: Home and hearth, reduced to ruins. The shadow curse stole more than the light from this place.
  • Halsin: That is why it must be stopped. Imagine, a whole century of life and love, denied the chance to ever take place.
  • Halsin: Whole generations were denied their chance to flourish. I must put this right, for them.

(At Reithwin Town)

  • Halsin: To think, long ago, the druids feared this market town would grow into a city, and threaten nature's realm... little did we realise what the true threat was.
  • Gale: Divination is a skill few can master. The rest of us must simply muddle along, content to view the past with a clarity the future rarely offers.
  • Halsin: Perhaps I can yet turn hindsight into foresight - provided the curse is lifted. A better way for all.

(At Grand Mausoleum)

  • Halsin: I never favoured tombs - nothing but vanity. Upon death, mortal remains should be returned to nature, to nourish and replenish itself.
  • Halsin: To seal away that which a person no longer needs is to lessen the Oak Father's bounty for all.
  • Gale: I'm not sure Ketheric Thorm would prove the most bounteous of bodies...
  • Halsin: Yes, you are right. He is one sort I would rather seal away forever, to prevent his rot from causing any further harm.

(At Wyrm's Rock Fortress)

  • Halsin: Brickwork and stonework - this place is far out of balance with nature. But the Oak Father will reclaim this all, eventually.
  • Gale: Not too soon, I hope. I've a craving for a soft bed, a hot bath and a large glass of Arabellan Dry - none of which I've ever found hidden under a log.
  • Halsin: You may thrive, but what of other life? A city is no place for wild creatures.
  • Gale: City's teem with life. Rats, pigeons, flies - they count no less, for all their more pestilent qualities.

(If the player is romancing Haslin in act 3)

  • Gale: Wildshaping must sprinkle some spice on your love life, Halsin.
  • Halsin: Indeed it does. Did you never experience such delights with Mystra?
  • Halsin: I hear the gods enjoy taking on the form of swans, horses, eagles and the like when visiting with mortals.
  • Gale: Oh no. Quite the opposite, actually. She mostly preferred our interactions to be abstract and incorporeal. Most invigorating.

(If the player is romancing Gale; after act 3 romance scene)

  • Gale: Halsin, you must have accumulated considerable wisdom on matters of the heart in your long life.
  • Gale: Anything you'd like to pass on to a strapping, love-struck wizard such as myself?
  • Halsin: Dispensing advice on matters of the heart would be like swapping boots - what suits me may be a poor fit for you.
  • Gale: Ah. Well, there's no faulting that logic. At least you didn't tell me to 'be myself'.
  • Halsin: Oh no, perish the thought. That can be outright cruel advice to offer in certain cases.

Gale Approval.png Gale and Minthara Minthara Approval.png

(At Rivington)

  • Gale: Pigeons, gulls, sparrows - these streets make a fine hunting ground for a tressym like Tara.
  • Minthara: In the Underdark, we have packs of winged hounds to deal with vermin like your precious Tara.
  • Gale: Flying hounds? Come now - you're pulling my leg, aren't you?
  • Minthara: Yes I am. It is the bats that would make a meal of her.

(If the player is romancing Minthara; after act 2 romance scene)

  • Gale: I'm glad to know you have a softer side, Minthara. I was beginning to think you rather heartless.
  • Minthara: Loving another is not soft, wizard. It is one of the hardest things a person can do.
  • Gale: So you admit you've found love! How delightful - I'm happy for you both.

(If the player is romancing Minthara; after act 3 romance scene)

  • Gale: I found an empty bottle of venom in camp, Minthara. Safe to assume it was yours?
  • Minthara: Indeed. I have been dosing my partner while they sleep by my side.
  • Minthara: They refuse to take it in their food, but I must build up their immunity in case we ever visit Menzoberranzan together.
  • Gale: Let's never speak of this again.

(If the player is romancing Gale; after act 2 romance scene)

  • Minthara: You've been smiling like a fool of late, wizard. Explain yourself.
  • Gale: I've found love. Surely even you wouldn't begrudge me some happiness.
  • Minthara: All I will say on the matter is that you were wise to lower your standards from the godly to the ghastly.

(If the player is romancing Gale; after act 3 romance scene)

  • Minthara: Do you have elder siblings, wizard?
  • Gale: You're about to say something awful, aren't you?
  • Minthara: In Menzoberranzan, after a house has two sons, every subsequent male-born child is slaughtered at birth, as it is useless, even for breeding.
  • Minthara: You have the aura of a third child about you.

Gale Approval.png Gale and Jaheira Jaheira Approval.png

(At Bhaal Temple)

  • Gale: Gods, who knew such a vile abcess lurked in the bedrock of the city. The very stone reeks of misery and despair.
  • Jaheira: A sad shrine kept by the lunatic and the lost. The last time I was here, I promised myself I would die beneath open sky. I have not changed my mind.
  • Gale: Nor should you. Far better to feel a cool breeze on your skin than whatever foul expirations blow through these halls.

(If the player is romancing Gale; after act 3 romance scene)

  • Jaheira: So you wish to be a god, Gale? You know the wizard Irenicus attempted the same thing, by leeching divine blood from a Bhaalspawn.
  • Gale: Aha, transfusion! An interesting strategy. Hard to get hold of a god's blood, of course, but if one could...
  • Jaheira: He managed it. After murdering my husband, and torturing my friends and I for half a year.
  • Gale: Did I say interesting? I meant terrible, of course. A terrible strategy...

Gale Approval.png Gale and Minsc Minsc Approval.png

(At Sorcerous Sundries)

  • Minsc: Minsc has never trusted places such as this. Too much of a wizard's power can be simply packaged and picked up.
  • Minsc: Well, picked up by all but Minsc. When he touches the many delicate little jars, oh how the wizards shout and stare!
  • Gale: Fear not, Minsc. You have a wizard at your side who positively encourages such curiosity. You'll fit right in.
  • Minsc: Obliged, wizard. Should we find our way to a weaponsmith, Minsc will rough you up a little - so that you too can fit in.

(At Water Queen's House)

  • Minsc: Umberlee - her clerics possess a nasty streak as wide as her oceans.
  • Gale: So their reputation suggests - especially among the good folk of Waterdeep. I'm curious to learn how you fell foul of them...
  • Minsc: 'Blasphemy', said the temple priestess. But Minsc says: do not give horns to your statues if you do not wish the visitors to try and make them toot.
  • Gale: Yes, that would probably do it.

(At House of Hope)

  • Minsc: Gale! You will perhaps able to explain where Boo has not - what exactly is the difference between a devil and a demon?
  • Gale: A fascinating question, one that boils down to which criteria we choose to apply. Are we speaking about the physiological? Theological? Etymological?
  • Minsc: Eh. Just how-to-kill... -ical.
  • Gale: Oh. Then for your purposes, they are exactly the same.

(If the player is romancing Gale; after act 3 romance scene)

  • Minsc: Gale. Minsc worries you might send a fireball up his butt, with all of this stringy hair in your face.
  • Gale: Is that why you keep your head shaved? I assumed it was a custom of some sort.
  • Minsc: Oh, no! Most warriors of Rashemen wear long battle-braids, weighed down with stone. Minsc can show you, when next we camp?
  • Gale: Thank you, but I'm more wizard than warrior. I'm not sure my scalp would stand up to such a plaiting.