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Goblin Devout: Difference between revisions

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(Added known devouts and updated infobox)
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{{Infobox statistics
{{Infobox creature
| name = Goblin Devout
| name = Goblin Devout
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| armour_class = 11
| ac = 11
| hit_points = 13
| e hp = 9
 
| hp = 14
| movement_speed_meters = 9
| t hp = 18
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 35
| weight kg = 35
| weight_lb =  
| level = 2
| level = 2
| str = 9
| str = 9
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| wis = 14
| wis = 14
| cha = 8
| cha = 8
 
| passives = Darkvision, Opportunity Attack
| feature1_name = Darkvision
| t passives = Darkvision, Opportunity Attack, Fury of the Small
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Fury of the Small
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
}}
}}
'''Goblin Devout''' are generic [[Goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.
'''Goblin Devout''' are generic [[Goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.
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{{Feature box|Bless}}
{{Feature box|Bless}}
{{Feature box|Cure Wounds}}


{{Feature box|Sacred Flame}}
{{Feature box|Sacred Flame}}


{{Feature box|Concussive Smash}}
== Known goblin devout ==
* [[Cry|Devout Cry]]
* [[Mezzka|Devout Mezzka]]
* [[Mrak|Devout Mrak]]
* [[Muzul|Devout Muzul]]
* [[Wasp|Devout Wasp]]


{{Creatures}}
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Clerics]]
[[Category:Clerics]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Archetypes]]

Revision as of 08:14, 10 June 2024

Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Damage: 0~5

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless (+ )
Bless up to 3 creatures. They gain a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds.webp
Cure Wounds Cure Wounds (+ )
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()
Damage:
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Known goblin devout