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Myrmidon: Difference between revisions
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| image = Portrait Air Myrmidon.png | | image = Portrait Air Myrmidon.png | ||
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[[File:Portrait Air Myrmidon.png|thumb|right|Portrait of an [[Air Myrmidon]]]] | [[File:Portrait Air Myrmidon.png|thumb|right|{{noexcerpt|Portrait of an [[Air Myrmidon]]}}]] | ||
'''Myrmidons''' are a type of [[elemental]] creature in ''[[Baldur's Gate 3]]'' that are available to be transformed into via [[Combat Wild Shape]] and [[Conjure Elemental]]. | '''Myrmidons''' are a type of [[elemental]] creature in ''[[Baldur's Gate 3]]'' that are available to be transformed into via [[Combat Wild Shape]] and [[Conjure Elemental]]. | ||
Revision as of 02:21, 7 June 2024
Myrmidons are a type of elemental creature in Baldur's Gate 3 that are available to be transformed into via Combat Wild Shape and Conjure Elemental.
About myrmidons
Myrmidons are elementals bound in armour. They have immunity to poison, and resistance to slashing, piercing and bludgeoning damage. Myrmidons are Permanently Armed, and as such cannot be disarmed. Air, fire and water myrmidons are also Ethereal so they cannot be shoved, thrown or used as an Improvised Melee Weapon.
Myrmidons can be transformed into by druids, or summoned by wizards, bards, warlocks, and druids. They can be found in the Wyrmway, and during combat with Lorroakan or Ansur.
Myrmidon enemy variants
Combat Wild Shape action pages
- Wild Shape: Air Myrmidon
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Water Myrmidon
Conjure Elemental action pages
- Conjure Elemental: Air Myrmidon
- Conjure Elemental: Earth Myrmidon
- Conjure Elemental: Fire Myrmidon
- Conjure Elemental: Water Myrmidon