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Intellect Devourer (Weakened): Difference between revisions

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== Attacks and Abilities==
== Attacks and Abilities==
{{Feature box|name=Claws|image name=Generic_Physical.webp|Lash out with deadly claws.
{{Feature box|Claws (Intellect Devourer)}}


{{Action}}
{{Feature box|Synaptic Discharge}}
 
{{Attack Roll}}: +4
 
Hit: {{DamageInfo|count=2|die=4|type=Slashing|plus=2}}}}
 
{{Feature box|name=Synaptic Discharge|Expel a wave of telepathic energy.
 
{{Action}}, {{Recharge|Per Turn}}
 
{{Attack Roll}}: +?, {{Range|m=18|ft=60}}
 
Hit: {{DamageInfo|count=1|die=6|type=Psychic|plus=2}}}}


=== See Also ===
=== See Also ===

Revision as of 19:59, 30 April 2024

This article is about the weakened variation. For the normal version, see Intellect Devourer.

Intellect Devourers are a creature and a type of Aberration created by the Mind Flayers.

About

Resembling glistening brains with four short clawed legs, they are drawn to, and feed on Intelligence, serving as guard dogs for their Illithid masters.

The ones encountered on the Ravaged Beach are greatly weakened, lacking their full abilities and having much lower attributes. However, they can still be dangerous if they group up on a single character.

Attacks and Abilities

Claws Imp.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Synaptic Discharge.webp
Synaptic Discharge Synaptic Discharge ()
D6 Psychic.png 1d6 + 2 (3~8) Damage TypesPsychic

Expel a wave of telepathic energy.

 Range: 18 m / 60 ft
Recharge: Per turn

See Also