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Illithid Arcanist: Difference between revisions

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==Attacks and Abilities==
==Attacks and Abilities==
{{Feature box|name=Tentacle Whip|image name=Generic Physical.webp|* Lash out with with your tentacles, dealing {{DamageText|2d10 + 4|Psychic}} and possibly stunning your target.
{{Feature box|Tentacle Whip}}


{{Range|melee}}
{{Feature box|Magic Missile}}


{{Action}}}}
{{Feature box|Shield}}


{{Feature box|name=Magic Missile|image name=Magic Missile.webp|* Shoot '''six''' darts of magical force, each dealing {{DamageText|6d4 + 6|Force}} damage to its target. The darts always hit their target.
{{Feature box|Counterspell}}


{{Range|m=30|ft=100}}
{{Feature box|Mind Blast}}
 
{{Action}}}}
 
{{Feature box|name=Shield|image name=Shield Spell.webp|* When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
 
{{Action|reaction}}}}
 
{{Feature box|name=Counterspell|image name=Counterspell.webp|* Nullify another creature's spell as a reaction.
 
{{Range|m=18|ft=60}}
 
{{Resource | Reaction}}}}
 
{{Feature box|name=Mind Blast|image name=Mind Blast.webp|* Deal {{DamageText|4d8 + 4|Psychic}} in a cone and possibly {{Cond|Stunned|Stun}} targets within.
 
{{Range|m=14|ft=37}}
 
{{Action}}}}
 
{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
 
{{Range|m=18|ft=60}}
 
{{Concentration}}
 
{{Action}}}}
 
{{Feature box|name=Levitate (Illithid Power)|image name=Fly Illithid Power.webp|* Float effortlessly to a destination.
 
{{Range|m=18|ft=60}}
 
{{Action|movement}}}}


{{Feature box|Mind Flayer Domination}}


{{Feature box|Levitate (Illithid Power)}}


==Notes==
==Notes==

Revision as of 06:05, 29 April 2024


Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3, many of which appear during several combat encounters at the High Hall and Atop the Netherbrain.

Attacks and Abilities

Tentacle Whip

Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft

Shield

Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Mind Blast.webp
Mind Blast Mind Blast ()

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Dominate Person.webp
Mind Flayer Domination Mind Flayer Domination ()
Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.
INT Save
 Range: 18 m / 60 ft
Fly Illithid Power.webp
Levitate (Illithid Power) Levitate (Illithid Power) ()
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Recharge: Per Turn

Notes

  • Illithid Arcanists have 2 variants: one with Fire Shield: Chill and Fire resistance, and another with Fire Shield: Warm and Cold resistance.
  • Their version of Magic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.
  • If pushed or thrown off the top of the Netherbrain during the final battle, Illithid Arcanists will simply teleport back to their former position.

Loot

  • Random gemstone or alchemy ingredient