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A successful {{Ability Check|Perception|20}} will reveal that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.
A successful {{Ability Check|Perception|20}} will reveal that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.


He will deny any accusations, offering the player to simply spin again instead. If provoked, Akabi will shapeshift the player into a cheese wheel for 20 turns. Akabi will refuse to let anyone play who has been transformed by him in this way, but other characters can still participate.
He will deny any accusations, offering the player to simply spin again instead. If provoked, Akabi will shapeshift the player into a cheese wheel for 10 turns. Akabi will refuse to let anyone play who has been transformed by him in this way, but other characters can still participate.


Instead, Akabi will need to be pickpocketed for his [[Djinni Ring]], without which he cannot rig the game.  [[Bard|Bards]] can also distract Akabi ({{Ability Check|Performance|15}}) with either a joke or a well-timed fart and win the jackpot. However, both of these options will permanently lock the player out of winning future consolation prizes.
Instead, Akabi will need to be pickpocketed for his [[Djinni Ring]], without which he cannot rig the game.  [[Bard|Bards]] can also distract Akabi ({{Ability Check|Performance|15}}) with either a joke or a well-timed fart and win the jackpot. However, both of these options will permanently lock the player out of winning future consolation prizes.

Revision as of 15:59, 30 March 2024

Akabi is a djinni encountered in Rivington during Act Three of Baldur's Gate 3. He is a performer at the Circus of the Last Days in Rivington, located at X: -68 Y: -75 where he can be found hosting a Spin the Wheel game.

Interactions

When approached, Akabi will invite the player to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Akabi magically rigs his game, guaranteeing that participants will only ever get one of the sixteen largely useless consolation prizes, unless the player manages to cheat the djinn himself.

Winning the jackpot

A successful DC 20 Perception check will reveal that Akabi is cheating, manipulating the wheel to ensure no one wins the jackpot.

He will deny any accusations, offering the player to simply spin again instead. If provoked, Akabi will shapeshift the player into a cheese wheel for 10 turns. Akabi will refuse to let anyone play who has been transformed by him in this way, but other characters can still participate.

Instead, Akabi will need to be pickpocketed for his Djinni Ring, without which he cannot rig the game. Bards can also distract Akabi ( DC 15 Performance check) with either a joke or a well-timed fart and win the jackpot. However, both of these options will permanently lock the player out of winning future consolation prizes.

Winning Akabi's "game" earns the Inspirational Events Cheating the Cheater (Charlatan background) and A Grand Prize! (Sage background).

Jackpot "prize"

Regardless of how the player won, Akabi will be enraged and accuse them of cheating. He will transport the contestant, alone, to a Jungle in the distant land of Chult. This is the only way to reach this area and obtain the items within, notably the trident Nyrulna and the ring Band of the Mystic Scoundrel.

Akabi will permanently close down the game if the one character wins the jackpot, all characters are turned to cheese, or if all consolation prizes are claimed by spinning the wheel 16 times. In order to obtain all the rewards, including the jackpot, one must have 8,000 gold in hand, spin the wheel normally 15 times, and win the jackpot on the 16th spin.

Consolation prizes

There are 16 possible consolation prizes from Akabi. Some have utility, but most are either useless or even harmful.

  • Reverse Rain Cloak makes the wearer permanently Wet while worn. This condition grants immunity to Burning, Resistance to fire damage, but Vulnerability to cold and lightning damage. The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.
    • Note: Wavemother's Cloak is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.
  • +1 Breastplate, a normal Breastplate. The description text reveals it is simply named "+1 Breastplate."
  • Bag of Moulding turns all inserted food into moldy and rotten versions.
    • These can still be used as camp supplies and can be stacked with each other if the supply value is the same.
    • Drinks are immune to this effect.
  • Boots of Very Fast Blinking grants a per turn free casting of Misty Step Misty Step, a very powerful item, except the character will be stripped naked down to their underwear on every usage, the stripped articles of clothing will be left on the spot the user teleported from.
    • The inventory, equipped accessories, weapons, and the Boots of Very Fast Blinking themselves are not affected, and will stay with the user.
  • Comeback Handaxe, as of patch 5 it will "come back" to the player that threw it, but it will also hit the player.
  • Eternal Carafe of Wine (Or Sometimes Acid) will inflict the Caustic Brine condition on its user, dealing damage.
  • Staff of a Mumbling Wizard, when equipped, gives the user a 100% hit chance Fire Bolt Fire Bolt cantrip. It has a 5% chance of instead spawning a Fireball Fireball centered on the target with every use of the cantrip. Pairs well with the Reverse Rain Cloak.
  • Unlucky Thief's Gloves provides a +2 bonus to Sleight of Hand checks, and adds a piece of Charcoal to the wearer's inventory for each item they steal.
    • While the description of this item intends for the charcoal to be a punishment, the player can sell them for a small profit.
    • There is a chance for a charcoal briquette to be added instead, burning the wearer and possibly forcing pickpocket to end.
  • Magical Walnut contains five walnuts for a total of 10 Camp Supplies.

The other possible prizes are miscellaneous items with no further function:

Attacks and abilities

Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Conjure Elemental Air Elemental.webp
Conjure Elemental: Air Elemental Conjure Elemental: Air Elemental ()
The air elemental can use Primordial Gales Primordial Gales, Gushing Air Gushing Air, and can Shock Shock your foes.
 Range: 18 m / 60 ft
Shifting Winds.webp
Shifting Winds Shifting Winds ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Loot

  • Djinni Ring
  • Scimitar - A visually-different variation on a common scimitar
  • Any gold spent on spinning the wheel

Related literature