Ad placeholder

Water Myrmidon: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(added "per icicle")
(infobox)
Line 1: Line 1:
{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox statistics
{{CharacterInfo
| name = Water Myrmidon
|title =
| image = Portrait Water Myrmidon.png
|name = Water Myrmidon
| race = Elemental
|file= Portrait Water Myrmidon.png
| size = Medium
|file-px=152
| type = Elemental
|STR=18
| armour_class = 18
|DEX=14
| hit_points = 127
|CON=16
| movement_speed_meters = 9
|INT=8
| movement_speed_feet = 30
|WIS=10
| weight_kg = 158
|CHA=10
| weight_lb = 350
|level=11
| level = 11
|race=Elemental
| str = 18
|type=Elemental
| dex = 14
|HP=127
| con = 16
|AC=18
| int = 8
|speed=9m / 30ft
| wis = 10
|size=Medium
| cha = 10
|weight=158kg / 350lbs
| initiative = +4
|proficiency=4
|initiative=+4
|location =  
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid = double
|cold =
|fire =  
|force =
|lightning =  
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|exp=}}


| resistant1 = Bludgeoning
| resistant2 = Piercing
| resistant3 = Slashing
| resistant4 = Acid
| immune1 = Poison
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Permanently Armed
| feature2_description = Cannot be disarmed.
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


Line 46: Line 36:
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.


== Attacks and Abilities ==
== Attacks and abilities ==


{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
Line 80: Line 70:
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Water elemental myrmidon|long}}
* {{FRWiki|Water elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 02:19, 29 January 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Attacks and abilities

Trident Faded.png
Trident of the Depths
D8 Physical.png 1d8 + 7 (8~15) Damage TypesPiercing
+
D6 Cold.png 1d6 (1~6) Damage TypesCold
  • Attacks deal 1d8 + 3 + Strength ModifierDamage TypesPiercing + 1d6Damage TypesCold damage.
Winter's Breath.webp
Hiemal Strike Hiemal Strike ()
Damage: 1~10
D10 Cold.png
Normal weapon damage
+ 1d10Damage TypesCold

Pierce a creature with your frost-rimed trident and Chill Chill it.

 Melee: 1.5 m / 5  ft
Generic Cold.webp
Explosive Icicle Explosive Icicle ()
Damage: 3~24
D8 Cold.png
3d8Damage TypesCold

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.

 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
Healing Vapours Healing Vapours ()
Damage: 2~16Healing: 2~16

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

 Range: Self
AoE: 9 m / 30 ft (Radius)
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External links