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Spells that are available for every subclasses of Paladin class.
No results
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Name |
Spell School |
Classes |
C |
C |
R |
A |
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D |
Description |
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Bless |
Enchantment |
Cleric Paladin |
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9m |
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Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. |
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Command |
Enchantment |
Cleric Paladin |
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18m |
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Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
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Compelled Duel |
Enchantment |
Paladin |
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9m |
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Force an enemy to attack only you, giving it Disadvantage against other targets. |
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Cure Wounds |
Evocation |
Bard Cleric Druid Paladin Ranger |
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1.5m |
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Heal a creature you can touch. |
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Divine Favour |
Evocation |
Paladin |
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0 |
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Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4Radiant damage. |
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Heroism |
Enchantment |
Bard Paladin |
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1.5m |
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Make yourself or a target immune to Frightened and gain 5 Temporary Hit Points each turn. |
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Protection from Evil and Good |
Abjuration |
Cleric Paladin Warlock Wizard |
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1.5m |
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Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
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Sanctuary |
Abjuration |
Cleric Paladin |
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18m |
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You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. |
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Searing Smite |
Evocation |
Paladin |
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CON |
Weapon Range |
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Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite. |
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Shield of Faith |
Abjuration |
Cleric Paladin |
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18m |
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Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
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Thunderous Smite |
Evocation |
Paladin |
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STR |
Weapon Range |
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Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
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Wrathful Smite |
Evocation |
Paladin |
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WIS |
Weapon Range |
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Your weapon absorbs your wrath as you strike, possibly Frightening your target. |
No results
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Spells that are only available for a speficic subclass of Paladin class.
|
Name |
Subclass |
Spell School |
Classes |
C |
C |
R |
A |
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|
D |
Description |
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Animate Dead |
Oathbreaker |
Necromancy |
Cleric Wizard |
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3m |
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Animate a corpse to create an undead servant while not in combat. |
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Beacon of Hope |
Devotion |
Abjuration |
Cleric |
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0m |
9m |
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Your allies will regain the maximum Hit Points possible when healed. They also gain Advantage on Wisdom Saving throws and Death Saving Throws. |
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Bestow Curse |
Oathbreaker |
Necromancy |
Bard Cleric Wizard |
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WIS |
1.5m |
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Curse a creature with your touch. The curse either bestows Disadvantage on Ability checks and Saving throws, Disadvantage on Attack rolls, lets you deal additional damage to the target, or robs it of its Actions.
The effect of the curse is based on the variant selected, and lasts for 10 turns. |
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Haste |
Vengeance |
Transmutation |
Sorcerer Wizard |
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9m |
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Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn. |
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Plant Growth |
Ancients |
Transmutation |
Bard Druid Ranger |
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18m |
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Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
- There is no Saving throw against this effect.
- Any Fire damage will burn away the surface, effectively ending the spell.
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Protection from Energy |
Ancients Vengeance |
Abjuration |
Cleric Druid Ranger Sorcerer Wizard |
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1.5m |
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Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. |
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