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List of weapons with global passives

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The following is a list of all unique weapons which affect their wielder, even when that weapon isn't being used to attack. These are often colloquially referred to as "stat sticks." Many of these benefits include increases to skills, ability scores or other character attributes. Some provide various bonuses to attack or damage rolls for all held weapons, or even to spell attacks. Any effects which require an action or bonus action to activate are not included.

List of Stat Sticks by Weapon Type[edit | edit source]

Weapon Type Effects
Ambusher Melee - Shortsword
Assassin's Shortsword Melee - Shortsword Advantage on Stealth Checks.
Bloodthirst Melee - Dagger
  • The number you need to roll a Critical Hit with any attack is reduced by 1.
  • Armour Class +1 (Off-Hand Only).
  • When a creature misses you with a melee attack, you may retaliate and gain True Strike (Off-Hand Only).
Bow of Awareness Ranged - Shortbow You gain a +1 bonus to Initiative rolls.
Bow of the Banshee Ranged - Shortbow Gain a +1d4 bonus to all weapon attacks and weapon damage against Frightened creatures.
Caitiff Staff Melee - Quarterstaff You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Club of Hill Giant Strength Melee - Club Increases Strength score to 19.
Cold Snap Melee - Dagger
  • Armour Class +1 (Off-Hand Only).
  • When a creature misses you with an attack, it will be Chilled for 2 turns (Off-Hand Only).
Corellon's Grace Melee - Quarterstaff
  • You gain a +1 bonus to Unarmed Attack rolls and damage.
  • While the wielder is not wearing armour, they receive a +2 bonus to Saving throws.
Creation's Echo Melee - Quarterstaff If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage to a creature, it become resistant to that damage type for 2 turns.
Crimson Mischief Melee - Shortsword When you make an attack with any off-hand weapon, you can add your Ability Modifier to the damage of the attack.
Darkfire Shortbow Ranged - Shortbow
Defender Flail Melee - Flail
Despair of Athkatla Melee - Quarterstaff You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Dolor Amarus Melee - Dagger When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Drakethroat Glaive Melee - Glaive Enemies have Disadvantage on Saving throws against your dragonborn breath weapon.
Dread Iron Dagger Melee - Dagger While you are hidden, all weapons deals an extra 1d6 Necrotic damage.
Duellist's Prerogative Melee - Rapier
  • While your off-hand is empty, the number you need to roll a Critical Hit with any attack is reduced by 1.
  • While your off-hand is empty, you gain an additional Reaction per turn.
Duke Ravengard's Longsword Melee - Longsword
Gandrel's Aspiration Ranged - Heavy Crossbow You have Advantage on all attacks against Monstrosity type enemies.
Gleamdance Dagger Melee - Dagger When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class.
Halberd of Vigilance Melee - Halberd Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
Hamarhraft Melee - Maul When the wearer Jumps, they deal 1d4 Thunder damage in a 3 m / 10 ft radius upon landing.
Hammer of the Just Melee - Warhammer All melee attacks deal an additional 1d6 Slashing damage against Fiends and Undead.
Handmaiden's Mace Melee - Mace Increases Strength score to 18.
Harmonium Halberd Melee - Halberd
Hellrider Longbow Ranged - Longbow
Hollow's Staff Melee - Quarterstaff Creatures have Disadvantage on Saving throws against your necromancy spells.
Hunting Shortbow Ranged - Shortbow You have Advantage on all attacks against Monstrosity type enemies.
Incandescent Staff Melee - Quarterstaff
Infernal Rapier Melee - Rapier You gain a +1 bonus to Spell Save DC.
Knife of the Undermountain King Melee - Shortsword
  • The number you need to roll a Critical Hit with any attack is reduced by 1.
  • When 2 damage or less is rolled on any melee weapon attack, reroll the dice, taking the highest result.
Loviatar's Scourge Melee - Mace Grants Resistance to Necrotic damage.
Markoheshkir Melee - Quarterstaff You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Melf's First Staff Melee - Quarterstaff You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Monster Slayer Glaive Melee - Glaive
  • You gain an additional 1d4 to all attack rolls against Monstrosity type enemies.
  • All weapons deal an additional 1d4 damage against Monstrosity type enemies.
  • Jump distance is increased by 1.5 m / 5 ft.
Moonlantern Melee - Club The Shadow Curse does not affect this entity or creatures within 13 m / 43 ft.
Mourning Frost Melee - Quarterstaff
  • When dealing any Cold damage, the wielder deals an additional 1 Cold.
  • Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
Nyrulna Melee - Trident
  • You gain a 3 m / 10 ft bonus to movement speed and jump distance.
  • Equipping this weapon gives you Immunity to falling damage.
Orphic Hammer Melee - Warhammer You have Advantage on Saving throws against spells.
Pale Oak Melee - Quarterstaff Druidic vines cannot Ensnare you and do not count as difficult terrain.
Pelorsun Blade Melee - Rapier All Attack rolls have Advantage against Undead.
Phalar Aluve Melee - Longsword Performance +1.
Punch-Drunk Bastard Melee - Greatclub While under the effect of the Alcohol condition, you have Advantage on all Attack rolls.
Rhapsody Melee - Dagger Gain a +1 bonus to all Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Selûne's Spear of Night Melee - Spear
Shar's Spear of Evening Melee - Spear
  • You gain Advantage on Saving throws while Lightly or Heavily Obscured.
  • All weapon attacks deal an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
  • You cannot be Blinded.
Silver Sword of the Astral Plane Melee - Greatsword
Soulbreaker Greatsword Melee - Greatsword You gain a +2 bonus to Initiative rolls.
Staff of Arcane Blessing Melee - Quarterstaff Creatures you Bless also gain an additional 1d4 bonus to spell attack rolls.
Staff of Cherished Necromancy Melee - Quarterstaff
Staff of Interruption Melee - Quarterstaff Allows the wielder to cast Counterspell as a level 5 spell once before recharging on a Long Rest.
Staff of Spellpower Melee - Quarterstaff
Staff of the Emperor Melee - Quarterstaff
Sword of the Emperor Melee - Longsword The wielder has a +2 bonus to Saving throws against spells.
The Blood of Lathander Melee - Mace
  • Once per Long Rest, when your hit points are reduced to 0, you regain 2d6 hit points. Allies within 9 m / 30 ft also regain 1d6 hit points.
  • Sheds holy light in a 6 m / 20 ft radius. Fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
The Dead Shot Ranged - Longbow The number you need to roll a Critical Hit with any attack is reduced by 1.
The Spellsparkler Melee - Quarterstaff When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges per damaged enemy.
Thorn Blade Melee - Scimitar While concentrating, all melee weapon attacks deal an additional 1d4 Poison.
Vicious Battleaxe Melee - Battleaxe When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Vicious Shortbow Ranged - Shortbow When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Witchbreaker Melee - Battleaxe You gain Advantage on all Attack rolls against concentrating creatures.
Woe Melee - Quarterstaff
Worgfang Melee - Dagger Goblins have Disadvantage on Attack rolls against the wielder.

List of Stat Sticks by Act & Location[edit | edit source]

The items have also been organized by act, showing where each is located. This should make it easier to find specific items during the course of a playthrough.

Act 1[edit | edit source]

Weapon Type Location Effects
Bow of Awareness Ranged - Shortbow Shattered Sanctum: Sold by Roah Moonglow X: 272 Y: -31 You gain a +1 bonus to Initiative rolls.
Bow of the Banshee Ranged - Shortbow Grymforge: Sold by Corsair Greymon X: -632 Y: 326 Gain a +1d4 bonus to all weapon attacks and weapon damage against Frightened creatures.
Club of Hill Giant Strength Melee - Club Underdark: Found in Arcane Tower X: -26 Y: -272 Increases Strength score to 19.
Corellon's Grace Melee - Quarterstaff Wilderness: Sold by Auntie Ethel X: 192 Y: 546
  • You gain a +1 bonus to Unarmed Attack rolls and damage.
  • While the wielder is not wearing armour, they receive a +2 bonus to Saving throws.
Creation's Echo Melee - Quarterstaff Underdark: Sold by Omeluum X: 144 Y: 29 If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage to a creature, it become resistant to that damage type for 2 turns.
Defender Flail Melee - Flail Crèche Y'llek: Sold by A'jak'nir Jeera X: 1380 Y: -798
Gandrel's Aspiration Ranged - Heavy Crossbow Wilderness: Dropped by Gandrel X: -26 Y: 238 You have Advantage on all attacks against Monstrosity type enemies.
Hamarhraft Melee - Maul Wilderness: Found in Waukeen's Rest X: -85 Y: 631 When the wearer Jumps, they deal 1d4 Thunder damage in a 3 m / 10 ft radius upon landing.
Hunting Shortbow Ranged - Shortbow Wilderness: Sold by Dammon X: 177 Y: 562 You have Advantage on all attacks against Monstrosity type enemies.
Knife of the Undermountain King Melee - Shortsword Crèche Y'llek: Sold by A'jak'nir Jeera X: 1380 Y: -798
  • The number you need to roll a Critical Hit with any attack is reduced by 1.
  • When 2 damage or less is rolled on any melee weapon attack, reroll the dice, taking the highest result.
Loviatar's Scourge Melee - Mace Shattered Sanctum: Sold by Abdirak X: 338 Y: -21 Grants Resistance to Necrotic damage.
Melf's First Staff Melee - Quarterstaff Underdark: Sold by Blurg X: 111 Y: -89 You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Monster Slayer Glaive Melee - Glaive Shattered Sanctum: Sold by Roah Moonglow X: 272 Y: -31
  • You gain an additional 1d4 to all attack rolls against Monstrosity type enemies.
  • All weapons deal an additional 1d4 damage against Monstrosity type enemies.
  • Jump distance is increased by 1.5 m / 5 ft.
Mourning Frost Melee - Quarterstaff Underdark: Assembled from 3 pieces
  • When dealing any Cold damage, the wielder deals an additional 1 Cold.
  • Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
Pale Oak Melee - Quarterstaff Inner Sanctum: Quest reward for Investigate Kagha X: -461 Y: -22 Druidic vines cannot Ensnare you and do not count as difficult terrain.
Phalar Aluve Melee - Longsword Underdark: Found in a rock X: 116 Y: -192 Performance +1.
Soulbreaker Greatsword Melee - Greatsword Crèche Y'llek: Dropped by Kith'rak Therezzyn X: 1408 Y: -763 You gain a +2 bonus to Initiative rolls.
Staff of Arcane Blessing Melee - Quarterstaff Arcane Tower: Found in basement X: 164 Y: 432 Creatures you Bless also gain an additional 1d4 bonus to spell attack rolls.
The Blood of Lathander Melee - Mace Crèche Y'llek: Found in Secret Chamber X: 1068 Y: -779
  • Once per Long Rest, when your hit points are reduced to 0, you regain 2d6 hit points. Allies within 9 m / 30 ft also regain 1d6 hit points.
  • Sheds holy light in a 6 m / 20 ft radius. Fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
The Spellsparkler Melee - Quarterstaff Wilderness: Given by Counsellor Florrick X: -63 Y: 600 When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges per damaged enemy.
Witchbreaker Melee - Battleaxe Crèche Y'llek: Sold by A'jak'nir Jeera X: 1380 Y: -798 You gain Advantage on all Attack rolls against concentrating creatures.
Worgfang Melee - Dagger Worg Pens: Found in a cell X: 386 Y: -17 Goblins have Disadvantage on Attack rolls against the wielder.

Act 2[edit | edit source]

Weapon Location Effects
Assassin's Shortsword Melee - Shortsword Shadow-Cursed Lands: Found in Reithwin Town X: -252 Y: 36 Advantage on Stealth Checks.
Darkfire Shortbow Ranged - Shortbow Shadow-Cursed Lands: Sold by Dammon X: -33 Y: 164

Resistance to Fire damage.

Resistance to Cold damage.

Drakethroat Glaive Melee - Glaive Shadow-Cursed Lands: Sold by Roah Moonglow X: -174 Y: -179 Enemies have Disadvantage on Saving throws against your dragonborn breath weapon.
Halberd of Vigilance Melee - Halberd Shadow-Cursed Lands: Sold by Lann Tarv X: -164 Y: -167 Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
Harmonium Halberd Melee - Halberd Shadow-Cursed Lands: Sold by Dammon X: -33 Y: 164
Incandescent Staff Melee - Quarterstaff Shadow-Cursed Lands: Sold by Quartermaster Talli X: -31 Y: 130
Infernal Rapier Melee - Rapier Mind Flayer Colony: Given by Mizora X: 676 Y: 39 You gain a +1 bonus to Spell Save DC.
Moonlantern Melee - Club Shadow-Cursed Lands: Dropped by Kar'niss X: 0 Y: -15 The Shadow Curse does not affect this entity or creatures within 13 m / 43 ft.
Punch-Drunk Bastard Melee - Greatclub Shadow-Cursed Lands: Found in The Waning Moon X: -123 Y: -77 While under the effect of the Alcohol condition, you have Advantage on all Attack rolls.
Selûne's Spear of Night Melee - Spear Shadowfell: Quest reward for The Chosen of Shar
Shar's Spear of Evening Melee - Spear Shadowfell: Quest reward for The Chosen of Shar
  • You gain Advantage on Saving throws while Lightly or Heavily Obscured.
  • All weapon attacks deal an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
  • You cannot be Blinded.
Thorn Blade Melee - Scimitar Shadow-Cursed Lands: Sold by Dammon X: -33 Y: 164 While concentrating, all melee weapon attacks deal an additional 1d4 Poison.

Act 3[edit | edit source]

Weapon Location Effects
Ambusher Melee - Shortsword Rivington: Sold by Exxvikyap X: 7 Y: -35
Bloodthirst Melee - Dagger Undercity: Dropped by Orin X: 61 Y: 1004
  • The number you need to roll a Critical Hit with any attack is reduced by 1.
  • Armour Class +1 (Off-Hand Only).
  • When a creature misses you with a melee attack, you may retaliate and gain True Strike (Off-Hand Only).
Caitiff Staff Melee - Quarterstaff Lower City: Sold by Helsik X: -38 Y: 17 You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Cold Snap Melee - Dagger Rivington: Sold by Ferg Drogher X: 43 Y: -101
  • Armour Class +1 (Off-Hand Only).
  • When a creature misses you with an attack, it will be Chilled for 2 turns (Off-Hand Only).
Crimson Mischief Melee - Shortsword Undercity: Dropped by Orin X: 61 Y: 1004 When you make an attack with any off-hand weapon, you can add your Ability Modifier to the damage of the attack.
Despair of Athkatla Melee - Quarterstaff Ramazith's Tower: Dropped by Lorroakan X: 4960 Y: 705 You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Dolor Amarus Melee - Dagger Lower City: Dropped by Dolor X: 20 Y: -34 When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Dread Iron Dagger Melee - Dagger Murder Tribunal: Sold by Echo of Abazigal X: -1263 Y: 511 While you are hidden, all weapons deals an extra 1d6 Necrotic damage.
Duellist's Prerogative Melee - Rapier Lower City: Quest reward for Save Vanra X: -65 Y: -89
  • While your off-hand is empty, the number you need to roll a Critical Hit with any attack is reduced by 1.
  • While your off-hand is empty, you gain an additional Reaction per turn.
Duke Ravengard's Longsword Melee - Longsword Wyrm's Rock Prison: Dropped by Duke Ulder Ravengard
Gleamdance Dagger Melee - Dagger Rivington: Dropped by Farlin X: -210 Y: 99 When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class.
Hammer of the Just Melee - Warhammer Stormshore Tabernacle: Found in basement X: 796 Y: 1159 All melee attacks deal an additional 1d6 Slashing damage against Fiends and Undead.
Handmaiden's Mace Melee - Mace Cloister of Sombre Embrace: Dropped by Viconia DeVir X: -400 Y: -1651 Increases Strength score to 18.
Hellrider Longbow Ranged - Longbow Rivington: Sold by Ferg Drogher X: 43 Y: -101
Hollow's Staff Melee - Quarterstaff Rivington: Dropped by Lucretious X: -82 Y: -33 Creatures have Disadvantage on Saving throws against your necromancy spells.
Markoheshkir Melee - Quarterstaff Ramazith's Tower: Found in a Globe of Invulnerability X: 4970 Y: 705 You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Nyrulna Melee - Trident Jungle: Found in a chest X: -1511 Y: -1522
  • You gain a 3 m / 10 ft bonus to movement speed and jump distance.
  • Equipping this weapon gives you Immunity to falling damage.
Orphic Hammer Melee - Warhammer House of Hope: Found in the Archive X: -6543 Y: 2921 You have Advantage on Saving throws against spells.
Pelorsun Blade Melee - Rapier Cazador's Dungeon: Found in a dirt mound X: -1928 Y: 852 All Attack rolls have Advantage against Undead.
Rhapsody Melee - Dagger Cazador's Dungeon: Dropped by Cazador Szarr X: -1925 Y: 944 Gain a +1 bonus to all Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Silver Sword of the Astral Plane Melee - Greatsword Undercity: Quest reward for Help Kith'rak Voss X: -157 Y: 939
Staff of Cherished Necromancy Melee - Quarterstaff Lower City: Dropped by Mystic Carrion X: 14 Y: -160
Staff of Interruption Melee - Quarterstaff Lower City: Quest reward for Help the Hag Survivors X: -55 Y: -147 Allows the wielder to cast Counterspell as a level 5 spell once before recharging on a Long Rest.
Staff of Spellpower Melee - Quarterstaff House of Hope: Found in Raphael's Vault X: -6486 Y: 2939
Staff of the Emperor Melee - Quarterstaff Astral Plane: Dropped by The Emperor X: -160 Y: -1165
Sword of the Emperor Melee - Longsword Knights of the Shield Hideout: Found in a hidden room X: -728 Y: 588 The wielder has a +2 bonus to Saving throws against spells.
The Dead Shot Ranged - Longbow Lower City: Sold by Fytz the Firecracker X: -36 Y: -83 The number you need to roll a Critical Hit with any attack is reduced by 1.
Vicious Battleaxe Melee - Battleaxe Murder Tribunal: Sold by Echo of Abazigal X: -1263 Y: 511 When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Vicious Shortbow Ranged - Shortbow Murder Tribunal: Sold by Echo of Abazigal X: -1263 Y: 511 When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Woe Melee - Quarterstaff Cazador's Dungeon: Dropped by Cazador Szarr X: -1925 Y: 944