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Talk:Monk: Difference between revisions

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25 bytes removed ,  6 September 2023
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{{R|name=ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.  
{{R|name=ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.  


At level 1, the Monk starts with 2 charges of {{R|name=ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}, at  level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}.
At level 1, the Monk starts with 2 charges of {{R|ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}, at  level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}.
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! style="margin: auto;" | {{icon|Class Monk Four Elements Hotbar Icon.png|link=Way of the Four Elements|25px}}
! style="margin: auto;" | {{icon|Class Monk Four Elements Hotbar Icon.png|link=Way of the Four Elements|25px}}
| {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}}
| {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}}
! style="margin: auto" |{{SmallIcon|Action Icon.png}} + {{R|name=ki|icononly=yes|count=2}}
! style="margin: auto" |{{SmallIcon|Action Icon.png}} + {{R|ki|icononly=yes|count=2}}
|
|
| Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
| Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
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! style="margin: auto;" |{{SmallIcon|Action Icon.png}}
! style="margin: auto;" |{{SmallIcon|Action Icon.png}}
! style="margin: auto;" |{{SmallIcon|Long rest icon.png}}
! style="margin: auto;" |{{SmallIcon|Long rest icon.png}}
| Recover half of your max {{R|name=ki|forceplural=yes}} outside of combat. Can only be used once per long rest.
| Recover half of your max {{R|ki|forceplural=yes}} outside of combat. Can only be used once per long rest.
|-
|-
! style="margin: auto;" | {{icon|Class Monk Shadow Hotbar Icon.png|link=Way of Shadow|25px}}
! style="margin: auto;" | {{icon|Class Monk Shadow Hotbar Icon.png|link=Way of Shadow|25px}}
| {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]]
| {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]]
! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + {{R|name=ki|icononly=yes|count=2}}
! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + {{R|ki|icononly=yes|count=2}}
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|
| Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
| Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
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! style="margin: auto;" | {{icon|Class Monk Open Hand Hotbar Icon.png|link=Way of the Open Hand|25px}}
! style="margin: auto;" | {{icon|Class Monk Open Hand Hotbar Icon.png|link=Way of the Open Hand|25px}}
| {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple
| {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple
! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{R|name=ki|icononly=yes|count=2}}
! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{R|ki|icononly=yes|count=2}}
! style="margin: auto;" |
! style="margin: auto;" |
| Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]].
| Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]].
|}
|}

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