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Talking to Branthos at the ambush site commences the ambush and spawns in the encounter. Once the [[Kar'niss|convoy]] arrives, the party members have a choice to attack immediately or hang back. If choosing to stay hidden and keep watching, {{CharLink|Kar'niss}} kills {{CharLink|Vez|Brawler Vez}}, one of the goblins in the convoy. From there, the party can signal the Harpers; otherwise the Harpers start the encounter themselves. After the fight, a {{SmRarityItem|Moonlantern}} can be found on the drider's corpse. Branthos comments on it,{{ref|''"Incredible magic. I can feel the light lifting the shadows - even those within me."''}} but not before remarking that the war is not over.{{ref|"Dialogue with the ambush squad:<br>''"One less blight in the darkness. A thousand more to conquer."'' - Branthos <br>''"At the very least. For every beast we slay, the shadows spawn two more."'' - Manus <br>''"Gods - why so glum? We hit the cult where it hurts."'' - Elindale <br> ''"A victory is a victory. Our heads are still intact - and that's worth celebrating."'' - Skywin}}
Talking to Branthos at the ambush site commences the ambush and spawns in the encounter. Once the [[Kar'niss|convoy]] arrives, the party members have a choice to attack immediately or hang back. If choosing to stay hidden and keep watching, {{CharLink|Kar'niss}} kills {{CharLink|Vez|Brawler Vez}}, one of the goblins in the convoy. From there, the party can signal the Harpers; otherwise the Harpers start the encounter themselves. After the fight, a {{SmRarityItem|Moonlantern}} can be found on the drider's corpse. Branthos comments on it,{{ref|''"Incredible magic. I can feel the light lifting the shadows - even those within me."''}} but not before remarking that the war is not over.{{ref|"Dialogue with the ambush squad:<br>''"One less blight in the darkness. A thousand more to conquer."'' - Branthos <br>''"At the very least. For every beast we slay, the shadows spawn two more."'' - Manus <br>''"Gods - why so glum? We hit the cult where it hurts."'' - Elindale <br> ''"A victory is a victory. Our heads are still intact - and that's worth celebrating."'' - Skywin}}


Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and to leave the convoy members to their fate as {{Cond|Shadow-Cursed Undead}}. Either way, Branthos and his squad then depart amiably and return to Last Light Inn.
Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and consign the convoy members to their fate as {{Cond|Shadow-Cursed Undead}}. Either way, Elindale and his squad then depart amiably and return to Last Light Inn.


If choosing to reach the Shadow-Cursed Lands through the [[Mountain Pass]], a goblin greets them and sends the party to a rendezvous point to wait for Kar'niss and the convoy to guide them to [[Moonrise Towers]], where the party can {{Quest|Infiltrate Moonrise Towers|pass off}} as [[True Soul|True Souls]]. This starts {{Quest|Follow the Convoy}}.
If choosing to reach the Shadow-Cursed Lands through the [[Mountain Pass]], a goblin greets them and sends the party to a rendezvous point to wait for Kar'niss and the convoy to guide them to [[Moonrise Towers]], where the party can {{Quest|Infiltrate Moonrise Towers|pass off}} as [[True Soul|True Souls]]. This starts {{Quest|Follow the Convoy}}.
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