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==Involvement==
==Involvement==
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroyed and routed the City Watch away from the keep, forcing what is left of the Watch to flee.{{ref|{{CharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Fry, {{CharLink|Ebber}}, {{CharLink|Goodge}}, {{CharLink|Gyordi}}, {{CharLink|Matthew}}, and {{CharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.{{ref|{{CharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Fry, {{CharLink|Ebber}}, {{CharLink|Goodge}}, {{CharLink|Gyordi}}, {{CharLink|Matthew}}, and {{CharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.


Fry and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the avatar, {{CharLink|Karlach}}, {{CharLink|The Emperor}}, or {{CharLink|Orpheus}}) is present. Passing a passive {{Ability Check|Insight|20}} is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince them to partake in the ensuing battle as allies with a {{Ability Check|Persuasion, Intimidation, Strength|18}}. A non-Mind Flayer would need to pass a {{Ability Check|Persuasion, Intimidation, Deception, Strength|20}} check to convince them.
Fry and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the player character, {{CharLink|Karlach}}, {{CharLink|The Emperor}}, or {{CharLink|Orpheus}}) is present. Passing a passive {{Ability Check|Insight|20}} allows for the option of having the remaining Watchmen fight at the party's side. A Mind Flayer player character can convince them to partake in the ensuing battle as allies with a {{Ability Check|Persuasion, Intimidation, Strength|18}}. A non-Mind Flayer needs to pass a {{Ability Check|Persuasion, Intimidation, Deception, Strength|20}} check to convince them.


If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except [[Wizard]] will also get a special based on either {{Ability Check|Arcana, Insight, Persuasion, Intimidation, Deception|20}} to convince them, or two generic {{Ability Check|Wisdom, Persuasion|20}}s.
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except [[Wizard]] will also get a special based on either {{Ability Check|Arcana, Insight, Persuasion, Intimidation, Deception|20}} to convince them, or two generic {{Ability Check|Wisdom, Persuasion|20}}s.
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