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If not in the active party roster when Karlach is recruited, Wyll confronts her at the next long rest. The player character may choose to have the party fight either of them or diffuse the situation. If conflict is avoided, the player character gains approval with all nearby companions and, if spoken with after, Wyll alludes to unpleasant consequences from his decision to spare Karlach being revealed "one night soon".   
If not in the active party roster when Karlach is recruited, Wyll confronts her at the next long rest. The player character may choose to have the party fight either of them or diffuse the situation. If conflict is avoided, the player character gains approval with all nearby companions and, if spoken with after, Wyll alludes to unpleasant consequences from his decision to spare Karlach being revealed "one night soon".   


At camp, on the next [[Long Rest]], Wyll warily announces the arrival of Mizora. She introduces herself to the party, greets everyone mischievously and reveals not only her role as Wyll's patron but that it was she who gave Wyll his mission to hunt Karlach. If Karlach was killed, she is pleased and rewards Wyll. If spared, however, Mizora reminds Wyll of the terms of their pact and his obligation to hunt the ''heartless'', a description Karlach clearly meets. If insisting she be spared, Mizora takes his refusal as a breach of the pact, and transforms him into a fiend as punishment. The same result occurs if the party avoids Wyll's mission and ignores Karlach entirely {{ref|It is possible to recruit both Karlach and Wyll while still preventing his fiendish transformation. To do this, Wyll must be [[Dead_(Condition)|dead]] immediately prior to every long rest after Wyll and Karlach's confrontation at camp, and until the party has progressed beyond the [[Mountain Pass]] on its way to the [[Rosymorn Monastery]]. It will be clear Wyll is safe to keep alive when long resting once Mizora appears at camp. If Mizora appears early at camp in this manner, she cannot be interacted with in way way (e.g. attacked or stolen from) except for being examined. Mizora will remain in this state at camp until kidnapped at the beginning of Act Two. If one wants Wyll dead before long resting, it is advisable to have him die from falling damage by, for example, jumping from a great height (more than once if needed). If killed from an attack by a party member, intended or not, influence is lost. Be advised that preventing Wyll's transformation in this way may have unintended consequences to his plotline as the game progresses.{{Verify}}}}  
At camp, on the next [[Long Rest]], Wyll warily announces the arrival of Mizora. She introduces herself to the party, greets everyone mischievously and reveals not only her role as Wyll's patron but that it was she who gave Wyll his mission to hunt Karlach. If Karlach was killed, she is pleased and rewards Wyll. If spared, however, Mizora reminds Wyll of the terms of their pact and his obligation to hunt the ''heartless'', a description Karlach clearly meets. If insisting she be spared, Mizora takes his refusal as a breach of the pact, and transforms him into a fiend as punishment. The same result occurs if the party avoids Wyll's mission and ignores Karlach entirely.{{ref|It is possible to recruit both Karlach and Wyll while still preventing his fiendish transformation. To do this, Wyll must be [[Dead_(Condition)|dead]] immediately prior to every long rest after Wyll and Karlach's confrontation at camp, and until the party has progressed beyond the [[Mountain Pass]] on its way to the [[Rosymorn Monastery]]. It will be clear Wyll is safe to keep alive when long resting once Mizora appears at camp. If Mizora appears early at camp in this manner, she cannot be interacted with in way way (e.g. attacked or stolen from) except for being examined. Mizora will remain in this state at camp until kidnapped at the beginning of Act Two. If one wants Wyll dead before long resting, it is advisable to have him die from falling damage by, for example, jumping from a great height (more than once if needed). If killed from an attack by a party member, intended or not, influence is lost. Be advised that preventing Wyll's transformation in this way may have unintended consequences to his plotline as the game progresses.{{Verify}}}}  


If the party reaches [[Waukeen's Rest]], they find a burning inn surrounded by [[Flaming Fist|Flaming Fists]], mercenaries working as [[Baldur's Gate|Baldur's Gate's]] enforcers. They quickly reveal Grand Duke Ravengard is trapped inside, and needs to be saved. Wyll quickly moves to help, rescuing {{CharLink|Florrick|Counsellor Florrick}}, the duke's advisor, in the process, but no signs of the duke can be found. Outside and safe, Florrick recognises Wyll and urges him to save his father, letting slip that Wyll is the son of the duke. Ambushed by [[Drow]], the duke was kidnapped and taken to [[Moonrise Towers]], the base of operations of the [[Cult of the Absolute]].
If the party reaches [[Waukeen's Rest]], they find a burning inn surrounded by [[Flaming Fist|Flaming Fists]], mercenaries working as [[Baldur's Gate|Baldur's Gate's]] enforcers. They quickly reveal Grand Duke Ravengard is trapped inside, and needs to be saved. Wyll quickly moves to help, rescuing {{CharLink|Florrick|Counsellor Florrick}}, the duke's advisor, in the process, but no signs of the duke can be found. Outside and safe, Florrick recognises Wyll and urges him to save his father, letting slip that Wyll is the son of the duke. Ambushed by [[Drow]], the duke was kidnapped and taken to [[Moonrise Towers]], the base of operations of the [[Cult of the Absolute]].
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