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(Numerous edits for style, brevity, and some additional information of how to prevent his fiendish transformation while still also recruiting Karlach.)
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{{CharLink|Karlach}} can be found near the Toll House. If in the party, Wyll confront her immediately. As Karlach defends her innocence, Wyll remains determined to slay her until their tadpoles connect and a vision of Karlach's escape from Avernus is shared between the party members. The vision shows her tearing through the Archdevil Zariel's forces, frantically seeking escape. She is a victim of the [https://forgottenrealms.fandom.com/wiki/Blood_War Blood War], not an agent of it. A choice is presented: ignore the warnings and help Wyll slay Karlach, or trust the events shared by her tadpole and spare the Tiefling. If spared, Karlach may be recruited and (if space is available) added to the active party. If slain, Karlach's head can be taken as proof of Wyll's successful hunt. Sparing Karlach opens the possibility of assisting in her {{Quest|Hunt the Devil|quest}} to slay false paladins of Tyr who are hunting her down.
{{CharLink|Karlach}} can be found near the Toll House. If in the party, Wyll confront her immediately. As Karlach defends her innocence, Wyll remains determined to slay her until their tadpoles connect and a vision of Karlach's escape from Avernus is shared between the party members. The vision shows her tearing through the Archdevil Zariel's forces, frantically seeking escape. She is a victim of the [https://forgottenrealms.fandom.com/wiki/Blood_War Blood War], not an agent of it. A choice is presented: ignore the warnings and help Wyll slay Karlach, or trust the events shared by her tadpole and spare the Tiefling. If spared, Karlach may be recruited and (if space is available) added to the active party. If slain, Karlach's head can be taken as proof of Wyll's successful hunt. Sparing Karlach opens the possibility of assisting in her {{Quest|Hunt the Devil|quest}} to slay false paladins of Tyr who are hunting her down.


If not in the active party roster when Karlach is recruited, Wyll confronts her at the next long rest. The player character may choose to have the party fight either of them or diffuse the situation. If conflict is avoided the player character gains approval with all nearby companions and, if spoken with after, Wyll alludes to unpleasant consequences of his decision to spare Karlach being revealed "one night soon".   
If not in the active party roster when Karlach is recruited, Wyll confronts her at the next long rest. The player character may choose to have the party fight either of them or diffuse the situation. If conflict is avoided, the player character gains approval with all nearby companions and, if spoken with after, Wyll alludes to unpleasant consequences from his decision to spare Karlach being revealed "one night soon".   


At camp, on the next [[Long Rest]], Wyll warily announces the arrival of Mizora. She introduces herself to the party, greets everyone mischievously and reveals not only her role as Wyll's patron but that it was she who gave Wyll his mission to hunt Karlach. If Karlach was killed, she is pleased and rewards Wyll. If spared, however, Mizora reminds Wyll of the terms of their pact and his obligation to hunt the ''heartless'', a description Karlach clearly meets. If insisting she be spared, Mizora takes his refusal as a breach of the pact, and transforms him into a fiend as punishment. The same result occurs if the party avoids Wyll's mission and ignores Karlach entirely {{ref|It is possible to recruit both Karlach and Wyll while still preventing his fiendish transformation. To do this, Wyll must be [[Dead_(Condition)|dead]] immediately prior to every long rest after Wyll and Karlach's confrontation at camp, and until the party has progressed beyond the [[Mountain Pass]] on its way to the [[Rosymorn Monastery]]. It will be clear Wyll is safe to keep alive when long resting once Mizora appears at camp. If Mizora appears early at camp in this manner, she cannot be interacted with in way way (e.g. attacked or stolen from) except for being examined. Mizora will remain in this state at camp until kidnapped at the beginning of Act Two. If one wants Wyll dead before long resting, it is advisable to have him die from falling damage by, for example, jumping from a great height (more than once if needed). If killed from an attack by a party member, intended or not, influence is lost. Be advised that preventing Wyll's transformation in this way may have unintended consequences to his plotline as the game progresses.{{Verify}}}}  
At camp, on the next [[Long Rest]], Wyll warily announces the arrival of Mizora. She introduces herself to the party, greets everyone mischievously and reveals not only her role as Wyll's patron but that it was she who gave Wyll his mission to hunt Karlach. If Karlach was killed, she is pleased and rewards Wyll. If spared, however, Mizora reminds Wyll of the terms of their pact and his obligation to hunt the ''heartless'', a description Karlach clearly meets. If insisting she be spared, Mizora takes his refusal as a breach of the pact, and transforms him into a fiend as punishment. The same result occurs if the party avoids Wyll's mission and ignores Karlach entirely {{ref|It is possible to recruit both Karlach and Wyll while still preventing his fiendish transformation. To do this, Wyll must be [[Dead_(Condition)|dead]] immediately prior to every long rest after Wyll and Karlach's confrontation at camp, and until the party has progressed beyond the [[Mountain Pass]] on its way to the [[Rosymorn Monastery]]. It will be clear Wyll is safe to keep alive when long resting once Mizora appears at camp. If Mizora appears early at camp in this manner, she cannot be interacted with in way way (e.g. attacked or stolen from) except for being examined. Mizora will remain in this state at camp until kidnapped at the beginning of Act Two. If one wants Wyll dead before long resting, it is advisable to have him die from falling damage by, for example, jumping from a great height (more than once if needed). If killed from an attack by a party member, intended or not, influence is lost. Be advised that preventing Wyll's transformation in this way may have unintended consequences to his plotline as the game progresses.{{Verify}}}}  
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