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* Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
* Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
* If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
* If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
== [[Act One]] ==
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
=== [[Prologue]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Everburn Blade]]
|
* Deal additional 1d4 Fire damage with this weapon
|[[Commander Zhalk]] at the helm of the ship
|[[Nautiloid]] X: -53 Y: 390
|-
![[Ring of Evasion]]
|
* When you fail a [[Dexterity]] [[Saving throws|save]], you can use your  [[Resources#Common%20resources|Reaction]] to succeed it instead
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|[[Campsite]]
|}
=== [[Overgrown Ruins]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[The Watcher's Guide]]
|
* On a miss with this spear, gain  [[True Strike (Condition)|True Strike]] for the next [[Dice rolls#Attack%20rolls|attack roll]]
|Inside the sarcophagus surrounded by statues and traps
|[[Dank Crypt]] X: -293 Y: -325
|-
![[The Amulet of Lost Voices]]
|
* Cast  [[Speak with Dead]] ( Recharge: [[Long rest]])
|Heavy chest in the secret room behind the statue of Jergal
|[[Dank Crypt]] X: -293 Y: -233
|}
=== [[Emerald Grove]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Gloves of Power]]
|
* If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
* [[Sleight of Hand]] +1
|[[Za'Krug]] near the [[Emerald Grove]] gate
|X: 208 Y: 427
|-
![[Hellrider's Pride]]
|
* When healing an ally or yourself, grant or receive  [[Blade Ward (Condition)|Blade Ward]] for 2 turns
* [[Strength]] [[saving throws]] +1
|Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]
|
* [[Emerald Grove]] X: 208 Y: 482
* [[Secluded Chamber]] X: -53 Y: 67
|-
![[Wapira's Crown]]
|
* When healing others, regain 1d6 hit points yourself
|Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
|[[Secluded Chamber]] X: -53 Y: 67
|-
![[Gloves of Missile Snaring]]
|
* Expend  [[Resources#Common%20resources|Reaction]] to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]]
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" |X: 204 Y: 513
|-
![[Dragon's Grasp]]
|
* Deal additional 1d4 Slashing damage with this weapon to  [[Burning (Condition)|Burning]] targets
|-
![[Ring of Flinging]]
|
* Deal additional 1d4 damage with  [[Throw]] attacks
|-
![[Hedge Wanderer Armour]]
|
* +1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
* [[Nature]] +1
|-
![[Rain Dancer]]
|
* Cast  [[Create Water]] ( Recharge: [[Short rest]])
|-
![[Spellthief]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell%20slots|spell slot]] ( Recharge: [[Short rest]])
|-
![[Corellon's Grace]]
|
* +1 bonus to unarmed [[Dice rolls#Attack%20rolls|attack rolls]] and damage
* +2 bonus to [[saving throws]] when not wearing [[armour]]
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|X: 192 Y: 546
|-
![[Safeguard Shield]]
|
* [[Saving throws]] +1
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" |X: 180 Y: 561
|-
![[Hunting Shortbow]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
* Cast  [[Hunter's Mark]] ( Recharge: [[Long rest]])
|-
![[Shapeshifter's Boon Ring]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|[[Strange Ox]] in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox
|X: 217 Y: 540
|-
![[Ring of Protection]]
|
* [[Armour Class]] +1
* [[Saving throws]] +1
|Rewarded by [[Mol]] for [[Steal the Sacred Idol]] at her hideout
|[[Tiefling Hideout]] X: 80 Y: 70
|-
![[Key of the Ancients]]
|
* [[Nature]] +1
* '''Zone significance:''' This circlet is the key to open the [[Enclave Library]] if coming from the [[Underground Passage]], or if [[Nettie]] is not available
|Looted or stolen from [[Findal]] in [[Underground Passage]] or [[Nettie]] in [[Druids' Chambers]]
|
* [[Underground Passage]] X: -440 Y: -182
* [[Druids' Chambers]] X: -440 Y: -6
|-
![[Nature's Snare]]
|
* On a melee hit with this staff, a non-plant and non-beast must succeed [[DC]] 12 [[Strength]] [[Saving throw|save]] or get  [[Ensnared (Condition)|Ensnared]] for 2 turns
|Locked heavy chest near Rune of the Eagle
|[[Underground Passage]] X: -425 Y: -200
|-
![[Komira's Locket]]
|
* Cast  [[Dancing Lights]] ( Recharge: Per turn)
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|X: 262 Y: 542
|-
![[The Whispering Promise]]
|
* When healing an ally or yourself, grant or receive  [[Bless (Condition)|Bless]] for 2 turns
|Bought or stolen from [[Volo]] next to the druidic ritual site
|X: 260 Y: 511
|-
![[Cap of Curing]]
|
* On inspiring others with  [[Bardic Inspiration]], they regain 1d6 hit points
|Locked gilded chest behind [[Alfira]] above the druidic ritual site
|X: 289 Y: 488
|-
![[Amulet of Silvanus]]
|
* Cast  [[Lesser Restoration]] ( Recharge: [[Short rest]])
|Under a movable rock near [[Ormn]] by the beachside
|X: 262 Y: 481
|-
![[Broodmother's Revenge]]
|
* When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  [[Dip|Dipping]] the weapon)
|[[Kagha]] in the druid sanctum
|
* [[Inner Sanctum]] X: -463 Y: -28
* [[Emerald Grove]] X: 208 Y: 481
|-
![[Pale Oak]]
|
* Immunity to being  [[Ensnared (Condition)|Ensnared]] by druidic vines, and they don't count as  [[Difficult Terrain (Condition)|Difficult Terrain]] for you
* Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that  [[Entangled (Condition)|Entangles]] targets if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Long rest]])
|Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
|[[Inner Sanctum]] X: -463 Y: -28
|-
![[Robe of Summer]]
|
* [[Resistance]] to Cold damage
|Wooden crate to the right of the Wolf altar
|[[Hidden Vault]] X: 183 Y: -82
|-
![[Sorrow]]
|
* Cast  [[Sorrowful Lash]] as  [[Resources#Common%20resources|Bonus action]] ( Recharge: Per turn)
|On a stone slab at the Wolf altar
|[[Hidden Vault]] X: 183 Y: -82
|-
![[The Deathstalker Mantle]]
|
* When you kill an enemy, once per turn, become  [[Invisible (Condition)|Invisible]] for 2 turns
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]] or [[Quil Grootslang]] at camp
|[[Campsite]]
|}
=== [[Secluded Cove]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Ring of Colour Spray]]
|
* Cast  [[Colour Spray]] (level 1) ( Recharge: [[Short rest]])
|Harpy nest on top of a rock, south of the harpy encounter
|X: 326 Y: 495
|}
=== [[Roadside Cliffs]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Silver Pendant]]
|
* Cast  [[Guidance]] ( Recharge: Per turn)
|On a skeleton near the [[Harper Outpost]] bonfire north and above the [[Wilderness#Nautiloid%20Wreck|Nautiloid Wreck]]
|X: 152 Y: 366
|}
=== [[Forest]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Fleetfingers]]
|
* On  [[Dash]] or similar action, use  [[Jump (Bonus Action)|Jump]] for free once per turn
|Wooden chest buried in the ground under the tree
|X: 77 Y: 347
|-
![[Moondrop Pendant]]
|
* When at 50% or less [[hit points]], you don't trigger enemy  [[Opportunity Attack|Opportunity Attacks]]
|Magically locked gilded chest near the statue of Selûne inside the cave
|[[Owlbear Nest]] X: -321 Y: -135
|-
![[Vision of the Absolute]]
|
* On a hit with this spear, the target must succeed [[DC]] 11 [[Dexterity]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 2 turns
* Deal additional 2d6 Piercing damage with this weapon against creatures with 4+ eyes
|Crafted by combining [[Shaft of a Broken Spear]] and [[Head of a Broken Spear]]
|[[Owlbear Nest]] X: -351 Y: -116
|-
![[The Oak Father's Embrace]]
|
* When you are hit by [[Undead]], they receive 1d6 Radiant damage. When you are hit by [[Beast|Beasts]], you suffer 1d6 Radiant damage
|On a skeleton near the owlbear's nest with the egg
|[[Owlbear Nest]] X: -354 Y: -111
|}
#A [[Selûnite Prayer Sheet|note]] hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted [[Cleric|clerics]] can open the chest without the note.
=== [[Blighted Village]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Haste Helm]]
|
* Once the combat starts, gain  [[Momentum (Condition)|Momentum]] for 3 turns
|Locked wooden chest near the [[Blighted Village]] waypoint
|X: 32 Y: 403
|-
![[Warped Headband of Intellect]]
|
* Set your [[Intelligence]] to 17 while wearing this headband
|[[Lump the Enlightened]] in the south-western part of the village
|X: 13 Y: 366
|-
![[Very Heavy Greataxe]]
|
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]])
|[[Fezzerk]] in front of the windmill
|X: 10 Y: 420
|-
![[The Speedy Lightfeet]]
|
* On  [[Dash]] or similar action, once per turn, gain 3  [[Lightning Charges (Condition)|Lightning Charges]]
|Heavy chest in the corner of the windmill cellar
|[[Blighted Village#Windmill%20Cellar|Windmill Cellar]] X: -711 Y: -412
|-
![[Steelforged Sword]]
|
* Regular shortsword with +1 damage
|Locked wooden chest on the elevated platform in the alcove near the forge
|[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -432 Y: -372
|-
![[Sussur Greatsword]]
| rowspan="3" |
* On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Silenced (Condition)|Silenced]] for 2 turns
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
| rowspan="3" |[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -447 Y: -378
|-
![[Sussur Dagger]]
|-
![[Sussur Sickle]]
|-
![[Bracers of Defence]]
|
* +2 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
|Gilded chest in the elevated alcove near the metal gate
|[[Apothecary's Cellar]] X: -656 Y: -370
|-
![[Spurred Band]]
|
* When at 50% or less [[hit points]] at the start of your turn, you gain  [[Momentum (Condition)|Momentum]] for 1 turn
|On a skeleton with a backpack nearby
|[[Whispering Depths]] X: -495 Y: -365
|-
![[Spiderstep Boots]]
|
* Immunity to being  [[Enwebbed (Condition)|Enwebbed]]. Your [[movement speed]] is not affected by web surfaces
|Heavy chest in the arachnomancer's lab
|[[Whispering Depths]] X: -514 Y: -411
|-
![[Poisoner's Robe]]
|
* Deal additional 1d4 Poison damage with Poison damage [[spells]]
|[[Phase Spider Matriarch]] at her lair, or in the [[Underdark]] if shoved into the lair central pit
|
* [[Whispering Depths]] X: -537 Y: -349
* [[Underdark]] X: 140 Y: 151
|}
#If wearer's Intelligence score is higher, this item has no effect.
=== [[Sunlit Wetlands]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Gandrel's Aspiration]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of creature types#Monstrosity|Monstrosities]]
* Gain an action to  [[Turned (Condition)|Turn]] [[Undead]] during 1 turn when attacking with this weapon ( Recharge: [[Short rest]])
|[[Gandrel]], southeast of the [[Riverside Teahouse]] waypoint
|X: -26 Y: 240
|-
![[Wood Woad Shield]]
|
* Gain an action that deals 1d4 Bludgeoning damage and  [[Ensnared (Condition)|Ensnares]] the target if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
|[[Wood Woad]] near the giant tree stump in [[Decrepit Sanctuary]]
|X: 85 Y: 212
|-
![[The Sparkle Hands]]
|
* Gain 2  [[Lightning Charges (Condition)|Lightning Charges]] on each unarmed and  [[Improvised Melee Weapon]] hit or  [[Throw]]
* Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against metallic creatures and armor while imbued with  [[Lightning Charges (Condition)|Lightning Charges]]
|Wooden chest at the base of the giant tree stump in [[Decrepit Sanctuary]]
|X: 95 Y: 210
|-
![[Tarnished Charm]]
|
* Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
|[[Auntie Ethel]] at the [[Overgrown Tunnel#Ancient%20Abode|Ancient Abode]] if chosen to be killed
|[[Overgrown Tunnel]] X: -412 Y: 577
|-
![[The Ever-Seeing Eye]]
|
* Cast  [[Protection from Evil and Good]] ( Recharge: [[Short rest]])
|On a stone slab with letters in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]]
|[[Overgrown Tunnel]] X: -416 Y: 599
|-
![[Staff of Crones]]
|
* Cast  [[Ray of Sickness]] (level 1) ( Recharge: [[Short rest]])
|Leaning against a crooked tree in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]]
|[[Overgrown Tunnel]] X: -416 Y: 599
|}
=== [[The Risen Road]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Smuggler's Ring]]
|
* [[Stealth]] +2
* [[Sleight of Hand]] +2
* [[Charisma]] -1
|On a skeleton in the bush next to the river
|X: 57 Y: 514
|-
![[Sword of Justice]]
|
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]])
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|X: 110 Y: 560
|-
![[Gloves of Heroism]]
|
* Gain  [[Heroism (Condition)|Heroism]] for 10 turns when casting [[Channel Oath]] spells
* [[Strength]] [[saving throws]] +1
|Wooden chest at the back of the hidden cellar room
|[[The Risen Road#Toll%20House|Toll House Basement]] X: -674 Y: -401
|-
![[Speedy Reply]]
|
* On a hit with this scimitar, once per turn, gain  [[Momentum (Condition)|Momentum]] for 2 turns
|On a dead body near the [[The Risen Road#Cave|Risen Road cave]]
|X: 25 Y: 603
|-
![[Shattered Flail]]
|
* On a hit with this flail, regain 1d6 hit points. If not attacking for a turn, become  [[Madness (Condition)|Mad]] for 2 turns
|[[Flind]] at the [[The Risen Road#Cave|Risen Road cave]]
|X: 32 Y: 602
|-
![[Reason's Grasp]]
|
* On ending  [[Rage (Condition)|Rage]], gain 15 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|Locked wooden chest on the rocky ledge in the [[The Risen Road#Cave|Risen Road cave]]
|X: 37 Y: 644
|-
![[Infernal Robe]]
|
* Cast  [[Fire Shield (Warm)]] (level 4) ( Recharge: [[Long rest]])
* [[Resistance]] to Fire damage
* [[Armour Class]] +1
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|[[Campsite]]
|}
=== [[Waukeen's Rest]] ===
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Svartlebee's Woundseeker]]
|
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against already damaged targets
|[[Yeva|Gauntlet Yeva]] at the jammed inn gate
|X: -66 Y: 609
|-
![[Hamarhraft]]
|
* When you jump, deal 1d4 Thunder damage in a 3 m / 10 ft radius on landing
|Locked gilded chest in the burning room on the upper floor
|X: -85 Y: 631
|-
![[The Sparky Points]]
|
* On a hit with this trident, gain 2  [[Lightning Charges (Condition)|Lightning Charges]] once per attack
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
| rowspan="3" |X: -63 Y: 600
|-
![[The Joltshooter]]
|
* On a hit with this bow, gain 2  [[Lightning Charges (Condition)|Lightning Charges]] once per attack
|-
![[The Spellsparkler]]
|
* On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2  [[Lightning Charges (Condition)|Lightning Charges]]
|-
![[Harold]]
|
* On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
|Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met
|[[Zhentarim Basement]] X: 277 Y: -249
|-
![[The Jolty Vest]]
|
* You take 1 less Slashing damage
* When you take damage while imbued with  [[Lightning Charges (Condition)|Lightning Charges]], the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or get  [[Shocked (Condition)|Shocked]] for 1 turn
| rowspan="6" |Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met
| rowspan="6" |[[Zhentarim Basement]] X: 300 Y: -257
|-
![[Giantbreaker]]
|
* On a hit with this heavy crossbow, the target is sent  [[Reeling (Condition)|Reeling]] for 2 turns
|-
![[Titanstring Bow]]
|
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow
|-
![[Gloves of Hail of Thorns]]
|
* Cast  [[Hail of Thorns]] (level 1) ( Recharge: [[Short rest]])
|-
![[Gloves of Thievery]]
|
* [[Advantage]] on [[Sleight of Hand]] [[ability checks]]
|-
![[Rupturing Blade]]
|
* Gain an action that deals bonus 1d6 Fire + [[proficiency bonus]] damage to a target, but deals 1d6 Slashing damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or suffer from  [[Bleeding (Condition)|Bleeding]] and  [[Burning (Condition)|Burning]] for 2 turns ( Recharge: [[Short rest]])
|-
![[Abyss Beckoners]]
|
* Your summoned creatures have [[resistance]] to all damage types except Psychic. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[Saving throw|save]] or become  [[Demonspirit Madness (Condition)|Mad]]
|Ornate chest in one of the locked cells at the back of the hideout
|[[Zhentarim Basement]] X: 306 Y: -170
|}
=== [[Mountain Pass]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Githyanki Greatsword (Psionic)]]
|
* If [[githyanki]], deal additional 1d4 Psychic damage with this weapon
|[[Sarth Baretha]] at the githyanki patrol near the bridge
| rowspan="3" |X: -137 Y: 558
|-
![[Githyanki Longsword (+1)]]
|
* Regular longsword with +1 damage
|[[Gish For'reth]] at the githyanki patrol near the bridge
|-
![[Githyanki Crossbow]]
|
* Regular heavy crossbow with +1 damage
|[[Chost|Raider Chost]] and [[Zastri|Raider Zastri]] at the githyanki patrol near the bridge
|}
[[Disguise Self|Disguise]] before equipping the item also works.
=== [[Goblin Camp]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Swiresy Shoes]]
|
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
* [[Acrobatics]] +1
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |X: -98 Y: 425
|-
![[Gloves of Archery]]
|
* Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|-
![[Boots of Aid and Comfort]]
|
* When healing a target, it gains 3 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|-
![[Doom Hammer]]
|
* On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] for 2 turns
|-
![[Returning Pike]]
|
* When thrown, returns to your hand
|-
![[Crusher's Ring]]
|
* [[Movement speed]] is increased by 3 m / 10 ft
|[[Novice Crusher]] near the [[Goblin Camp]] waypoint
|X: -74 Y: 441
|-
![[Glowing Shield]]
|
* When at 50% or less [[hit points]], you gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]] ( Recharge: [[Short rest]])
|Locked wooden chest on a ridge next to the river, north-west of the [[Goblin Camp]] waypoint
|X: -53 Y: 461
|}
#Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.
=== [[Shattered Sanctum]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Absolute's Warboard]]
|
* If you have the [[Brand of the Absolute]], gain +1 bonus to [[saving throws]]
* Cast  [[Heroism]] (level 1) ( Recharge: [[Long rest]])
| rowspan="2" |[[Gut|Priestess Gut]] near the defiled altar
| rowspan="2" |
* X: 298 Y: -22
* X: 258 Y: -19
|-
![[Absolute's Talisman]]
|
* If you have the [[Brand of the Absolute]], gain [[advantage]] to [[Death Saving Throw|death saving throws]]
* Cast  [[Absolute's Talisman: Aid]] ( Recharge: [[Long rest]])
|-
![[Blooded Greataxe]]
|
* When at 50% or less [[hit points]], deal additional 1d4 Slashing damage with this weapon
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |X: 275 Y: -29
|-
![[Monster Slayer Glaive]]
|
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
|-
![[Gold Wyrmling Staff]]
|
* Deal additional 1d4 Fire damage in melee with this weapon
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
|-
![[Bow of Awareness]]
|
* +1 bonus to [[Initiative]] rolls
|-
![[Hunter's Dagger]]
|
* On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Ruptured (Condition)|Ruptured]] for 3 turns
|-
![[Jagged Spear]]
|
* On a hit with this spear, the target must succeed [[DC]] 10 [[Charisma]] [[Saving throw|save]] or suffer [[disadvantage]] on [[Constitution]] saves for 2 turns
|On the ground near [[Torturer Spike]] to the right beyond the sanctum entrance
|X: 334 Y: -37
|-
![[Loviatar's Scourge]]
|
* [[Resistance]] to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
|Bought, stolen, or looted from [[Abdirak]] at his quarters
|X: 331 Y: -21
|-
![[Ritual Dagger]]
|
* On a hit with this dagger, gain  [[Bless (Condition)|Bless]] for 1 turn
* Gain an action to suffer 1d4 Slashing damage to receive  [[Bless (Condition)|Bless]] for 1 turn ( Recharge: Per turn)
| rowspan="2" |On a table near [[Abdirak]] at his quarters
| rowspan="2" |X: 338 Y: -26
|-
![[Ritual Axe]]
|
* On a hit with this handaxe, the target gets  [[Bane (Condition)|Baned]] for 2 turns. If you have 50% and more [[hit points]] when you hit, you suffer 1d6 Piercing damage once per attack
|-
![[Amulet of Misty Step]]
|
* Cast  [[Misty Step]] ( Recharge: [[Short rest]])
|Gilded chest next to the bed behind [[Polma]]
|[[Defiled Temple]] X: 391 Y: 10
|-
![[Faithbreaker]]
|
* Gain an action that deals bonus 1d6 Force damage and pushes targets 5 m / 16 ft back if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
|[[Dror Ragzlin]] in the throne room
|X: 299 Y: 36
|-
![[Amulet of Selûne's Chosen]]
|
* Cast  [[Selûne's Dream]] ( Recharge: [[Long rest]])
| rowspan="3" |Treasure crates beyond locked iron gate behind the throne room
| rowspan="3" |X: 298 Y: 69
|-
![[Gloves of the Growling Underdog]]
|
* [[Advantage]] on melee [[Dice rolls#Attack%20rolls|attack rolls]] when surrounded by 2+ foes
* [[Strength]] [[saving throws]] +1
|-
![[Springstep Boots]]
|
* On  [[Dash]] or similar action during combat, once per turn, gain  [[Momentum (Condition)|Momentum]] for 3 turns
|-
![[Assassin's Touch]]
|
* Deal additional 1d4 Necrotic damage with this weapon against  [[Knocked Out (Condition)|Knocked Out]] or  [[Sleeping (Condition)|Sleeping]] targets
|Rewarded by [[Sazza]] at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
|X: 333 Y: 41
|-
![[Xyanyde]]
|
* On a miss with this mace, you encase the target in  [[Faerie Fire (Condition)|Faerie Fire]] for 2 turns if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" |X: 333 Y: 41
|-
![[Spidersilk Armour]]
|
* [[Stealth]] +1
* [[Advantage]] on [[Constitution]] [[saving throws]]
|-
![[Boots of Striding]]
|
* On a [[concentration]] cast, gain  [[Momentum (Condition)|Momentum]] for 1 turn. While concentrating, you cannot be pushed or fall  [[Prone (Condition)|Prone]]
* [[Athletics]] +1
|-
![[The Watersparkers]]
|
* When you stand in  [[Water (surface)|Water]] surface during combat, it becomes  [[Electrified Water]]
* When you start your turn on an  [[Electrified Water]] surface, gain 3  [[Lightning Charges (Condition)|Lightning Charges]]
|Gilded chest next to [[Minthara|Minthara's]] table
|X: 333 Y: 41
|-
![[Ring of Poison Resistance]]
|
* [[Resistance]] to Poison damage
|On a skeleton in a sarcophagus next to the [[Worg Pens]] entrance
|X: 336 Y: 10
|-
![[Beastmaster's Chain]]
|
* Cast  [[Animal Friendship]] (level 1) ( Recharge: [[Long rest]])
|Wooden chest next to the table with meat
|[[Worg Pens]] X: 379 Y: -43
|-
![[Linebreaker Boots]]
|
* On  [[Dash]] or similar action during combat, once per turn, gain  [[Wrath (Condition)|Wrath]] for 3 turns
|Beastmaster Zurk at the table with meat
|[[Worg Pens]] X: 379 Y: -43
|-
![[Worgfang]]
|
* [[Goblin|Goblins]] have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you
|In a pile of bones next to an animal carcass in the worg cell
|[[Worg Pens]] X: 385 Y: -14
|-
![[Blazer of Benevolence]]
|
* On inspiring others with  [[Bardic Inspiration]], you gain 4 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|Rewarded by [[Volo]] at camp for [[Rescue Volo]]
|[[Campsite]]
|}
=== [[Underdark]] ===
There are four entrances to this zone: [[Whispering Depths#Related%20Locations|Central lair pit]] in the [[Whispering Depths]] X: 140 Y: -149, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] X: 268 Y: -190, [[Overgrown Tunnel#Mushroom%20Circle|mushroom circle]] in the [[Overgrown Tunnel]] X: 98 Y: -283, and [[Defiled Temple#Connected%20Locations|ladder]] in the [[Defiled Temple]] X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Helmet of Smiting]]
|
* On applying [[Conditions|condition]] with a [[Smite]] spell, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* [[Constitution]] [[saving throws]] +1
|Locked gilded chest behind the locked iron gate south-west of the [[Selûnite Outpost]] waypoint
|X: 163 Y: -248
|-
![[Luminous Armour]]
|
* When you deal Radiant damage, inflict  [[Radiating Orb (Condition)|Radiating Orb]] in a 3 m / 10 ft radius around the target(s)
|Locked opulent chest behind the hidden door south of the [[Selûnite Outpost]] waypoint
|X: 176 Y: -247
|-
![[Phalar Aluve]]
|
* [[Performance]] +1
* Gain an action to surround yourself for 5 turns with either the '''Singing''' aura that grants all allies in a 6 m / 20 ft radius a 1d4 bonus to [[Charisma]], [[Wisdom]], and [[Intelligence]] [[Dice rolls#Attack%20rolls|attack rolls]] and [[saving throws]], or the '''Shrieking''' aura that reduces enemy [[Charisma]], [[Wisdom]], and [[Intelligence]] [[saving throws]] by 1d4 in a 6 m / 20 ft radius and lets you deal additional 1d4 Thunder damage to them. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]])
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|Lodged into an ornate rock west of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]]
|X: 116 Y: -192
|-
![[Amulet of the Unworthy]]
|
* [[Resistance]] to Slashing damage
* [[Damage Types#Vulnerability|Vulnerability]] to Bludgeoning damage
|Patrolling [[Minotaur]] north of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]]
|X: 164 Y: -172
|-
![[Boots of Genial Striding]]
|
* Your [[movement speed]] is unimpeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
| rowspan="8" |X: 107 Y: -88
|-
![[Circlet of Blasting]]
|
* Cast  [[Scorching Ray]] (level 2) ( Recharge: [[Long rest]])
|-
![[The Baneful]]
|
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon
* On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
* The effects function only when the weapon is  [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]]  [[Pact Weapon (Condition)|Pact Weapon]]
|-
![[Psychic Spark]]
|
* Shoot an additional dart when casting '''Magic Missile'''
* Cast  [[Magic Missile]] (level 1) ( Recharge: [[Long rest]])
|-
![[Cinder Shoes]]
|
* When you  [[Burning (Condition)|Burn]] a target, one per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|-
![[Sunwalker's Gift]]
|
* Gain  [[Darkvision]] while wearing this ring
|-
![[The Lifebringer]]
|
* When you gain  [[Lightning Charges (Condition)|Lightning Charges]], gain 3 [[Hit points#Temporary%20hit%20points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
|-
![[Melf's First Staff]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Cast  [[Melf's Acid Arrow]] (level 2) ( Recharge: [[Long rest]])
|-
![[Ring of Mind-Shielding]]
|
* [[Advantage]] on [[saving throws]] against being  [[Charmed (Condition)|Charmed]]
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|X: 107 Y: -88
|-
![[Creation's Echo]]
|
* When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become [[resistant]] to that damage type for 2 turns
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |X: 107 Y: -88
|-
![[Pearl of Power Amulet]]
|
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 3 and lower ( Recharge: [[Long rest]])
|-
![[Boots of Stormy Clamour]]
|
* On applying a condition to an enemy, once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]]
|-
![[Ring of Salving]]
|
* Your healing actions regain additional 2 hit points
|-
![[The Shadespell Circlet]]
|
* While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Boots of Speed]]
|
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on  [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn)
|Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
|X: 82 Y: -99
|-
![[Shortsword of First Blood]]
|
* Deal additional 1d8 Piercing damage with this weapon against undamaged targets
|On an executed gnome east of the [[Decrepit Village]]
|X: 73 Y: -186
|-
![[Exterminator's Axe]]
|
* Deal additional 1d6 Fire damage with this weapon to Plants, Insects, and Small creatures
|[[Gekh Coal]] on a wooden ledge north of the [[Decrepit Village]] waypoint
|X: 14 Y: -96
|-
![[Winter's Clutches]]
|
* When you deal Cold damage, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
|X: 77 Y: -102
|-
![[Envoy's Amulet]]
|
* Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]])
|Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
|X: 77 Y: -102
|-
![[Champion's Chain]]
|
* Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]])
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
|X: 77 Y: -102
|-
![[Shadow of Menzoberranzan]]
|
* Cast  [[Shrouded in Shadow]] ( Recharge: [[Short rest]])
|On a pale corpse behind [[Guardian Gate]] in [[Ebonlake Grotto]] once [[Defeat the Duergar Intruders]] is complete
|X: 51 Y: -74
|-
![[Amulet of Restoration]]
|
* Cast  [[Healing Word]] (level 1) ( Recharge: [[Long rest]])
* Cast  [[Mass Healing Word]] (level 3) ( Recharge: [[Long rest]])
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |X: 56 Y: -96
|-
![[Corrosive Flail]]
|
* Gain an action to deal additional Acid damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create Acid pool around the target that reduces [[AC]] by 2 ( Recharge: [[Short rest]])
|-
![[Herbalist's Gloves]]
|
* When healing  [[Poisoned (Condition)|Poisoned]] allies, they get cured from the effect
|-
![[Ring of Jumping]]
|
* Cast  [[Enhance Leap]] ( Recharge: [[Short rest]])
|-
![[Caustic Band]]
|
* Deal additional 2 Acid damage with your weapons
|-
![[Gloves of Uninhibited Kushigo]]
|
* Deal additional 1d4 damage with  [[Improvised Melee Weapon]] and  [[Throw]] attacks
|Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
|X: 56 Y: -96
|-
![[Explorer's Ring]]
|
* [[Nature]] +1
* [[Survival]] +1
|On a skeleton atop a rocky ledge at the back of the [[Underdark#Bibberbang%20Grotto|Bibberbang Grotto]]
|X: -12 Y: -52
|-
![[The Spectator Eyes]]
|
* Cast  [[Ray of Fear]] ( Recharge: [[Long rest]])
* Cast  [[Wounding Ray]] ( Recharge: [[Long rest]])
|[[Spectator]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|X: 119 Y: -248
|-
![[The Blast Pendant]]
|
* Gain an action to spend all of your  [[Lightning Charges (Condition)|Lightning Charges]] to increase the damage of your next Lightning damage [[Spells|spell]] or [[All spells#Cantrips|cantrip]] by the amount equal to the number of charges ( Recharge: [[Long rest]])
|[[Dhourn]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|X: 119 Y: -248
|-
![[Mourning Frost]]
|
* Deal extra 1d4 Cold damage in melee with this weapon
* When you deal Cold damage, deal additional 1 Cold damage
* When you deal Cold damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Chilled (Condition)|Chilled]] for 2 turns
* Cast  [[Ray of Frost]] ( Recharge: Per turn)
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|X: 119 Y: -248
|-
![[Bloodguzzler Garb]]
|
* When being damaged by an enemy, once per turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
|[[Bulette]] in various open spaces of [[Underdark]]
|X: 73 Y: -222
|-
![[Drow Studded Leather Armour]]
|
* [[Stealth]] +1
|Locked heavy chest behind the spider webbing on a ledge west of the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]]
|X: 71 Y: -220
|-
![[Helmet of Autonomy]]
|
* [[Proficiency]] in [[Wisdom]] [[saving throws]]
|On a skeleton next to the '''Cragged Rock''', [[The Festering Cove]] entrance
|X: 83 Y: -241
|-
![[Slippery Chain Shirt]]
|
* When healing others, you automatically  [[Disengage]] and don't trigger enemy  [[Opportunity Attack|Opportunity Attacks]]
|Trapped gilded chest on a mushroom ledge surrounded by [[Torchstalk|torchstalks]]
|[[The Festering Cove]] X: -403 Y: 327
|-
![[Sickle of BOOOAL]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against  [[Bleeding (Condition)|Bleeding]] targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
|
* Looted, bought or of stolen from [[Pooldripp the Zealous]]
* Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|[[The Festering Cove]] X: -420 Y: 285
|-
![[Skybreaker]]
|
* Cast  [[Searing Smite]] (level 1) ( Recharge: [[Long rest]])
|Heavy chest in the workshop in front of the [[Arcane Tower]] entrance
|X: 26 Y: -294
|-
![[Uncovered Mysteries]]
|
* Cast  [[Detect Thoughts]] ( Recharge: [[Long rest]])
|Gilded chest near the stairs on the upper level of the ground floor
|[[Arcane Tower]] X: -46 Y: -282
|-
![[Mystra's Grace]]
|
* Cast  [[Feather Fall]] ( Recharge: Per turn)
|[[Chest of the Mundane]] on the northern balcony near the tower's entrance
|[[Arcane Tower]] X: -37 Y: -266
|-
![[Mage's Friend]]
|
* [[Arcana]] +1
* [[Religion]] +1
|Wooden chest on the third floor (second floor being the entrance floor)
|[[Arcane Tower]] X: -34 Y: -274
|-
![[Guiding Light]]
|
* Cast  [[Light]] ( Recharge: Per turn)
* The key to access the tower basement
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|[[Arcane Tower]] X: -27 Y: -287
|-
![[Light of Creation]]
|
* Deal additional 1d6 Lightning damage with this weapon. Once per attack with this halberd, you must be a [[List of Creature Types#Construct|Construct]] or succeed [[DC]] 10 [[Constitution]] [[Saving throw|save]] to not get  [[Stunned (Condition)|Stunned]] for 1 turn
|[[Bernard]] on the forth (roof) floor
|[[Arcane Tower]] X: -27 Y: -287
|-
![[Club of Hill Giant Strength]]
|
* Set your [[Strength]] to 19 while having this weapon equipped
|[[Stool of Hill Giant Strength]] in the workshop corner on the forth (roof) floor
|[[Arcane Tower]] X: -30 Y: -274
|-
![[Staff of Arcane Blessing]]
|
* Cast  [[Bless]] (level 1) ( Recharge: [[Long rest]])
* The '''Bless''' spell gained from this staff grants a 1d4 bonus (to 2d4 total) to [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
|Leaning against the bookcase on the upper level of the tower's basement
|[[Arcane Tower]] X: 164 Y: -432
|-
![[The Sparkswall]]
|
* Immunity to being  [[Electrocuted (Condition)|Electrocuted]]
* [[Resistance]] to Lightning damage
|Gilded chest on the upper level of the tower's basement
|[[Arcane Tower]] X: 163 Y: -431
|}
=== [[Grymforge]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Jorgoral's Greatsword]]
|
* Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]])
| rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
| rowspan="3" |
* Ebonlake X: -452 Y: -524
* X: -632 Y: 326
|-
![[Bow of the Banshee]]
|
* On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get  [[Frightened (Condition)|Frightened]] for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
|-
![[Shining Staver-of-Skulls]]
|
* Deal additional 1d4 Radiant damage with this weapon
* This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|-
![[Intransigent Warhammer]]
|
* On landing a [[Dice rolls#Critical%20hits|critical hit]] or killing with this warhammer, all enemies in a 3 m / 10 ft area must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or fall  [[Prone (Condition)|Prone]] for 2 turns
|Watertight chest on [[Greymon|Corsair Greymon's]] boat
|Ebonlake X: -452 Y: -524
|-
![[Wondrous Gloves]]
|
* [[Armour Class]] +1
* [[Bardic Inspiration]] charge +1
|[[Mimic]] chest next to the harper rune west of the [[Grymforge]] waypoint
|X: -688 Y: 377
|-
![[Dark Justiciar Mail]]
|
* While being [[obscured]], deal additional 1d4 Necrotic damage when being hit in melee
|On an armored skeleton north and above of the [[Grymforge]] waypoint and south of the [[Grymforge#Regional%20waypoints|Ancient Forge]] waypoint
|
* X: -650 Y: 422
* X: -609 Y: 246
|-
![[Sharran Crossbow]]
|
* Regular light crossbow with +1 damage
|Wooden chest behind 2 archery targets north-west and above of the [[Grymforge]] waypoint
|X: -669 Y: 401
|-
![[The Real Sparky Sparkswall]]
|
* Gain an action to consume 3  [[Lightning Charges (Condition)|Lightning Charges]] to  [[Jolted (Condition)|Jolt]] all enemies in a 6 m / 20 ft radius around you
|Locked heavy chest on the ledge across a narrow chasm
|X: -694 Y: 417
|-
![[The Protecty Sparkswall]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* While being imbued with  [[Lightning Charges (Condition)|Lightning Charges]], gain +1 bonus to [[AC]] and [[saving throws]]
|Gilded chest behind the locked gate at the end of the trapped bridge
|X: -645 Y: 360
|-
![[Merregon Halberd]]
|
* Regular halberd with +1 damage
|
* [[Merregon Legionnaire]] in the hallway with [[Hellsboar|Hellsboars]]
* Two can be found around the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|
* X: -576 Y: 383
* X: -643 Y: 215
* X: -601 Y: 199
|-
![[Firestoker]]
|
* Deal additional 1d4 Piercing damage with this weapon against  [[Burning (Condition)|Burning]] targets
|Opulent chest in the hallway with [[Hellsboar|Hellsboars]]
|X: -574 Y: 382
|-
![[Fetish of Callarduran Smoothhands]]
|
* Cast  [[Invisibility]] (level 2) ( Recharge: [[Long rest]])
|On a dead gnome in the pile of gnome bodies east of the [[Grymforge]] waypoint
|X: -609 Y: 410
|-
![[Bracing Band]]
|
* Gain +1 bonus to [[AC]] for 1 turn after  [[Shove|Shoving]] an enemy
| rowspan="2" |Rewarded by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
| rowspan="2" |X: -630 Y: 317
|-
![[Armour of Uninhibited Kushigo]]
|
* While your  [[Patient Defence (Condition)|Patient Defence]] is active, you can expend your  [[Resources#Common%20resources|Reaction]] to make an unarmed strike against an attacker that missed
|-
![[Ring of Absolute Force]]
|
* If you have the [[Brand of the Absolute]], deal additional 1 Thunder damage with Thunder damage [[spells]] and attacks
* Cast  [[Thunderwave]] (level 1) ( Recharge: [[Long rest]])
|[[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area
| rowspan="6" |X: -625 Y: 319
|-
![[Boots of Speed]]
|
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on  [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn)
|Looted back from [[Thrinn|Sergeant Thrinn]] if you gave her the boots for [[Find the Missing Boots]]
|-
![[Cap of Wrath]]
|
* When at 50% or less [[hit points]] at the start of your turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
|[[Thudd]] near the cave-in at the forge main area
|-
![[Deep Delver]]
|
* On a hit with this war pick, inflict  [[Shattered (Condition)|Shattered]] for 3 turns upon the target(s). Deal additional 1d4 Piercing damage with this weapon against '''Shattered''' targets
|[[Elder Brithvar]] near the cave-in at the forge main area
|-
![[Sword of Screams]]
|
* Deal additional 1d4 Psychic damage with this weapon
| rowspan="2" |[[Nere]] near the cave-in at the forge main area
|-
![[Disintegrating Night Walkers]]
|
* Immunity to being  [[Enwebbed (Condition)|Enwebbed]],  [[Entangled (Condition)|Entangled]], or  [[Ensnared (Condition)|Ensnared]] and to [[Grease|greasy]] and [[Ice Surface|icy]] surfaces
* Cast  [[Misty Step]] ( Recharge: [[Short rest]])
|-
![[Dark Justiciar Mask]]
|
* [[Intimidation]] +1
|On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|
* X: -620 Y: 258
* X: -590 Y: 299
|-
![[Dark Justiciar Helm]]
|
* While being [[obscured]], gain +1 bonus to [[saving throws]] against attacks
* [[Constitution]] [[saving throws]] +1
|On an armored skeleton south of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|X: -610 Y: 246
|-
![[Sentient Amulet (Rare)]]
|
* Cast  [[Shatter]] (level 2) ( Recharge: [[Long rest]])
* Cast  [[Talk to the Sentient Amulet]] ( Recharge: Per turn)
* Gain an action to restore 2 [[Ki Point|Ki Points]] ( Recharge: [[Long rest]])
* When casting  [[Shatter]] with this amulet, you must succeed [[DC]] 10 (then 15 once you fail) [[Wisdom]] [[Saving throw|save]] or succumb to  [[Hideous Laughter (Condition)|Hideous Laughter]] for 1 turn
|Locked adamantine chest on the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|X: -627 Y: 224
|-
![[Grymskull Helm]]
|
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Resistance]] to Fire damage
* Cast  [[Hunter's Mark]] ( Recharge: [[Long rest]])
|[[Grym]] at [[The Adamantine Forge (Location)|The Adamantine Forge]]
|X: -545 Y: 229
|-
![[Adamantine Mace]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Bludgeoning damage
| rowspan="6" |Crafted using [[Mithral Ore]] and the corresponding [[The Adamantine Forge (Location)#Using%20the%20Forge|Mould]] at the anvil
| rowspan="6" |X: -558 Y: 230
|-
![[Adamantine Longsword]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Slashing damage
|-
![[Adamantine Scimitar]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Slashing damage
|-
![[Adamantine Shield]]
|
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 2 turns
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
|-
![[Adamantine Scale Mail]]
|
* All incoming damage is reduced by 1
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 2 turns
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
![[Adamantine Splint Armour]]
|
* All incoming damage is reduced by 2
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 3 turns
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Disadvantage]] on [[Stealth]] [[ability checks]]
|}
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] X: -171 Y: 545 and through [[Goblin Camp]] X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail).
'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Periapt of Wound Closure]]
|
* When you are  [[Downed (Condition)|Downed]], automatically stabilise at the start of your turn
* Whenever you are healed, you restore the maximum number of possible [[hit points]].
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional%20Waypoints|Trielta Crags]] waypoint
| rowspan="8" |X: -42 Y: -129
|-
![[Gloves of Cinder and Sizzle]]
|
* Deal additional 1d4 Fire damage with unarmed attacks
* Cast  [[Scorching Ray]] (level 3) ( Recharge: [[Long rest]])
|-
![[The Graceful Cloth]]
|
* [[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
* Increase your Dexterity by 2 (max 20) while wearing this armour
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|-
![[Cacophony]]
|
* Deal additional 1d4 Thunder damage in melee with this weapon
* Cast  [[Thunderous Smite]] ( Recharge: [[Short rest]])
|-
![[Gloves of Baneful Striking]]
|
* On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|-
![[Winter's Clutches]]
|
* When you deal Cold damage, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|-
![[Boots of Elemental Momentum]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain  [[Momentum (Condition)|Momentum]] for 2 turns
* [[Athletics]] +1
|-
![[Hoppy]]
|
* Gain an action to strike the target, dealing additional Necrotic damage equal to your [[proficiency bonus]] and regaining 1d6 hit points ( Recharge: [[Short rest]])
|}
=== [[Rosymorn Monastery]] ===
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Ceremonial Mace]]
|
* Regular mace with +1 damage
|One of the [[Kobold Looter|Kobold Looters]] in the [[Rosymorn Monastery#Firewine%20Storage|Firewine Storage]] on the ground floor
|X: 45 Y: 37
|-
![[Ceremonial Battleaxe]]
|
* Regulare battleaxe with +1 damage
|[[Guardian of Faith (Creature)|Guardian of Faith]] behind the locked enchanted door on the upper floor
|X: 105 Y: 44
|-
![[Ceremonial Warhammer]]
|
* Regular warhammer with +1 damage
|In the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]] on the monastery roof
|X: 79 Y: 39
|-
![[Holy Lance Helm]]
|
* When an attack with [[Dice rolls#Attack%20rolls|attack roll]] misses you, the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or take 1d4 Radiant damage
* [[Constitution]] [[saving throws]] +1
|Painted chest in the alcove across a narrow chasm east of the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]]
|X: 120 Y: 35
|-
![[Ceremonial Longsword]]
|
* Regular longsword with +1 damage
|On the north-western pedestal in the [[Rosymorn Monastery#Dawnmasters%20Memorial|Dawnmasters Memorial]]
|X: 74 Y: 74
|-
![[Ring of Arcane Synergy]]
|
* When you deal damage with a [[All spells#Cantrips|cantrip]], once per attack, gain  [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns
|[[Gish Far'aag]] near the entrance cells
|[[Crèche Y'llek]] X: 1358 Y: -821
|-
![[Gloves of Dexterity]]
|
* Set your [[Dexterity]] to 18 while wearing these gloves
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] X: 1387 Y: -821
|-
![[Knife of the Undermountain King]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this shortsword against [[obscured]] targets
|-
![[Daredevil Gloves]]
|
* [[Spells|Spell]] [[attack rolls]] +1
* Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|-
![[Vital Conduit Boots]]
|
* On a [[concentration]] cast, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* [[Athletics]] +1
|-
![[Defender Flail]]
|
* Reduce incoming Physical damage by 1
* [[Armour Class]] +1
|-
![[Larethian's Wrath]]
|
* Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]])
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
![[Unseen Menace]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
* The effect wears off for 2 rounds when you miss an attack roll with this weapon
|-
![[Witchbreaker]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[concentrating]] targets
|-
![[Amulet of Branding]]
|
* Cast  [[Brand the Weak]] ( Recharge: [[Long rest]])
|Looted from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1387 Y: -821
|-
![[Crossbow of Arcane Force]]
|
* Gain an action to deal additional 1d4 Force damage during 1 turn when attacking with this weapon ( Recharge: [[Short rest]])
|Raider G'rath in the camp area south of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1382 Y: -815
|-
![[Ring of Elemental Infusion]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
|[[Umr'a'ac|Gish Umr'a'ac]] in the southern part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|[[Crèche Y'llek]] X: 1304 Y: -825
|-
![[Aberration Hunters' Amulet]]
|
* If [[githyanki]], gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you
* Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ( Recharge: [[Short rest]])
|[[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|[[Crèche Y'llek]] X: 1288 Y: -807
|-
![[Varsh Ko'kuu's Boots]]
|
* Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to Acid damage
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Crèche Y'llek]] X: 1292 Y: -759
|-
![[Soulbreaker Greatsword]]
|
* If [[githyanki]], deal additional 1d4 Psychic damage with this weapon
* +2 bonus to [[Initiative]] rolls
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|[[Kith'rak Therezzyn]] in the [[Crèche Y'llek#Captain's%20Quarters|Captain's Quarters]] north-east of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1408 Y: -767
|-
![[Gloves of Belligerent Skies]]
|
* When you deal Thunder, Lightning, or Radiant damage, once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]]
|Elegant chest in the south-western corner of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1348 Y: -677
|-
![[Circlet of Psionic Revenge]]
|
* On your successful [[saving throw]], the attacker that caused the throw receives 1d4 Psychic damage
* If [[githyanki]], gain a +1 bonus to [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|[[Ch'r'ai W'wargaz]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1357 Y: -667
|-
![[Diadem of Arcane Synergy]]
|
* On applying a condition to an enemy, once per attack or action, gain  [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns
|[[Ardent Jhe'rezath]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1361 Y: -667
|-
![[Strange Conduit Ring]]
|
* While [[concentrating]], deal additional 1d4 Psychic damage with your weapons
|Elegant chest next to the projector in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1358 Y: -663
|-
![[Necklace of Elemental Augmentation]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to the damage dealt
|Display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1381 Y: -662
|-
![[The Skinburster]]
|
* On a hit with this halberd, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
|Leaning against a display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1383 Y: -659
|-
![[Hoarfrost Boots]]
|
* Immunity to falling  [[Prone (Condition)|Prone]] when traversing [[Ice Surface|icy]] terrain
|Display case in the western room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1335 Y: -660
|-
![[The Blood of Lathander]]
|
* When your [[hit points]] are reduced to 0, regain 2d6 hit points ( Recharge: [[Long rest]])
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off. In combat, [[Fiend|Fiends]] and [[Undead]] standing in this light must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 1 turn
* Cast  [[Sunbeam]] ( Recharge: [[Long rest]])
|On a protected pedestal, unlocked by following the [[Find the Blood of Lathander]] quest
|[[Secret Chamber]] X: 1068 Y: -779
|-
![[Voss' Silver Sword]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
* Cast  [[Wrathful Smite]] (level 1) ( Recharge: [[Short rest]])
|[[Voss|Kith'rak Voss]] at camp after completing the [[Discover the Artefact's Secrets]] quest, if chosen to be attacked
|[[Campsite]]
|}


== [[Act Two]] ==
== [[Act Two]] ==
8
edits

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