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!Item source
!Item source
!Location
!Location
|-
![[Cruel Sting]]
|
|
|
|-
|-
![[Thermoarcanic Gloves]]
![[Thermoarcanic Gloves]]
Line 125: Line 130:
|Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint
|Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint
|}
|}
=== [[Last Light Inn]] ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Shield of Devotion]]
|
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Shield of Devotion: Aid]] ( Recharge: [[Long rest]])
| rowspan="13" |Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" |X: -27 Y: 132
|-
![[Incandescent Staff]]
|
* [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] +1
* [[Resistance]] to Fire damage
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
* Cast  [[Fireball]] (level 3) ( Recharge: [[Long rest]])
|-
![[Amulet of the Harpers]]
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]]
* Cast  [[Shield]] ( Recharge: [[Long rest]])
|-
![[Cindersnap Gloves]]
|
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]])
|-
![[Gloves of the Balanced Hands]]
|
* Gain the  [[Two-Weapon Fighting]] style as long as these gloves are equipped
|-
![[Obsidian Laced Robe]]
|
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives 1d4 + [[Proficiency bonus|your proficiency bonus]] Fire damage
* [[Resistance]] to Fire damage
|-
![[The Mighty Cloth]]
|
* [[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
* Increase your Strength by 2 (max 20) while wearing this armour
* Immunity to being pushed, advantage on [[Saving throw|saving throws]] against being  [[Restrained (Condition)|Restrained]]
* Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[Saving throw|save]] against your 10 + Strength [[Abilities#Ability%20score%20modifiers|modifier]] [[DC]] ( Recharge: Per turn)
|-
![[Yuan-Ti Scale Mail]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* +1 bonus to [[Initiative]] rolls
|-
![[Shadeclinger Armour]]
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]
* [[Stealth]] +1
|-
![[Barkskin Armour]]
|
* Increase your [[AC]] to 16 while wearing this armour
* [[Advantage]] on [[Constitution]] [[Saving throw|saving throws]]
|-
![[Hat of Uninhibited Kushigo]]
|
* After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] until the end of your turn
|-
![[Defender Greataxe]]
|
* Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[Saving throw|saving throws]] by 1 in return ( Recharge: Per turn)
|-
![[Cloak of Protection]]
|
* [[Armour Class]] +1
* [[Saving throws]] +1
|-
![[Sword of Life Stealing]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional 10 Necrotic damage and gain 10 [[Hit points#Temporary%20hit%20points|temporary hit points]]
| rowspan="8" |Bought or stolen from [[Dammon]] at the Inn blacksmith
| rowspan="8" |X: -33 Y: 164
|-
![[Swordmaster Gloves]]
|
* Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
* Melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] +1
|-
![[Darkfire Shortbow]]
|
* [[Resistance]] to Fire and Cold damage
* Cast  [[Haste]] ( Recharge: [[Long rest]])
|-
![[Harmonium Halberd]]
|
* [[Strength]] +2
* [[Intelligence]] -1
* [[Wisdom]] -1
|-
![[Charge-Bound Warhammer]]
|
* Deal additional 1d6 Lightning damage with this weapon
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon
* The effects function only when the weapon is  [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]]  [[Pact Weapon (Condition)|Pact Weapon]]
|-
![[Thermodynamo Axe]]
|
* On a hit with this battleaxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|-
![[Sword of Clutching Umbra]]
|
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
|-
![[Thorn Blade]]
|
* While [[concentrating]], deal additional 1d4 Poison damage with melee weapons while having this scimitar equipped
* Cast  [[Ensnaring Strike (Melee)]] (level 1) ( Recharge: [[Long rest]])
|-
![[Flawed Helldusk Helmet]]
|
* +2 bonus to [[Saving throw|saving throws]] against [[spells]]
* [[Constitution]] saving throws +1
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
| rowspan="3" |X: -33 Y: 164
|-
![[Flawed Helldusk Armour]]
|
* When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or receive 1d4 Fire damage
* Incoming Piercing damage is reduced by 1
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Flawed Helldusk Gloves]]
|
* Deal additional 1d4 Fire damage with your weapons or additional 1d4 Necrotic damage with unarmed strikes
* On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
* [[Strength]] [[Saving throw|saving throws]] +1
|-
![[Evasive Shoes]]
|
* [[Acrobatics]] +1
* [[Armour Class]] +1
| rowspan="2" |Bought or stolen from [[Mattis]] inside the Inn
| rowspan="2" |X: -56 Y: 141
|-
![[Cloak of Cunning Brume]]
|
* On  [[Disengage]], create a 2 m / 7 ft radius  [[Fog Cloud]] that lingers for 1 turn
|-
![[Shapeshifter's Boon Ring]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
| rowspan="2" |[[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]]
| rowspan="2" |X: -28 Y: 170
|-
![[Hat of Fire Acuity]]
|
* When you deal Fire damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
|-
![[Rippling Force Mail]]
|
* When you take Physical damage, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|Locked rustic chest at the top floor of the Inn blacksmith
|X: -22 Y: 175
|-
![[Sylvan Scimitar]]
|
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|X: -63 Y: 144
|-
![[Potent Robe]]
|
* Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* At the beginning of your turn, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Charisma modifier
* [[Armour Class]] +1
|Rewarded by [[Alfira]] for [[Rescue the Tieflings]]
|X: -64 Y: 141
|-
![[Gloves of the Automaton]]
|
* Gain an action to become a [[Construct]], gaining [[resistance]] to Lightning damage and [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with weapons for 10 turns ( Recharge: [[Short rest]])
* [[Strength]] [[Saving throw|saving throws]] +1
| rowspan="3" |Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn
| rowspan="3" |X: -56 Y: 133
|-
![[Acrobat Shoes]]
|
* [[Acrobatics]] +1
* [[Advantage]] on [[Dexterity]] [[Saving throw|saving throws]]
|-
![[Ring of Geniality]]
|
* [[Persuasion]] +1
* [[Deception]] +1
|-
![[Snowburst Ring]]
|
* When you deal Cold damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
|Underneath a loose plank in the bedroom on the ground floor, north of the bar
|X: -80 Y: 158
|-
![[Moon Devotion Robe]]
|
* While you have  [[Mage Armour (Condition)|Mage Armour]] active, on your successful [[saving throw]] the attacker that caused the throw receives 1d4 Radiant damage
* [[Advantage]] on [[Constitution]] saving throws
* Saving throws +1
* Cast  [[Mage Armour]] ( Recharge: [[Long rest]])
* Cast  [[Produce Flame]] ( Recharge: Per turn)
| rowspan="2" |Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn
| rowspan="2" |
* X: -60 Y: 158
* [[Mind Flayer Colony]] X: 861 Y: -23
|-
![[Jhannyl's Gloves]]
|
* When you become  [[Blinded (Condition)|Blinded]],  [[Paralysed (Condition)|Paralysed]] or  [[Poisoned (Condition)|Poisoned]], automatically cast  [[Lesser Restoration]] on yourself
* [[Saving throw|Saving throws]] +1
|-
![[Shifting Corpus Ring]]
|
* Cast  [[Invisibility]] (level 2) ( Recharge: [[Long rest]])
* Cast  [[Blur]] ( Recharge: [[Long rest]])
|Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter
|X: -63 Y: 163
|-
![[Coruscation Ring]]
|
* When you deal spell damage while illuminated by a light source, inflict 2 turns of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s)
|Locked heavy chest surrounded by shadow roots
|[[Last Light Inn - Cellar]] X: 45 Y: -736
|-
![[Covert Cowl]]
|
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* [[Dexterity]] [[Saving throw|saving throws]] +1
|On one of the [[Meenlock|Meenlocks]] in the basement
|[[Last Light Inn - Cellar]] X: 33 Y: -697
|-
![[Shield of Scorching Reprisal]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Resistance]] to Fire damage
* Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: [[Short rest]])
|On a dead body covered by rubble in the cemetery north of the Last Light Inn
|X: -3 Y: 217
|}
=== [[Reithwin Town]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Twist of Fortune]]
|
* When you roll 2 damage or less, reroll the dice, taking the new result
* Gain an action to strike the target, dealing additional 4 Piercing per 300 [[gold]] the target possesses ( Recharge: [[Short rest]])
|[[Gerringothe Thorm]] on the top floor of the building
|[[Reithwin Tollhouse]] X: -110 Y: -93
|-
![[Ironvine Shield]]
|
* When hit in melee by an enemy, if your weapon is imbued with  [[Shillelagh]], the attacker receives Piercing damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]]
|Heavy chest on the top floor in the south-western room
|[[Reithwin Tollhouse]] X: -126 Y: -90
|-
![[Gloves of Battlemage's Power]]
|
* On applying a condition with your weapon [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 1 turn
* [[Strength]] [[Saving throw|saving throws]] +1
|Locked opulent chest on the top floor in the south-eastern room
|[[Reithwin Tollhouse]] X: -82 Y: -90
|-
![[Fireheart]]
|
* When you take Fire damage from an enemy, once per turn, gain  [[Heat (Condition)|Heat]] for 2 turns
|Locked heavy chest on the top floor in the small room blocked by veins
|[[Reithwin Tollhouse]] X: -123 Y: -77
|-
![[Rat Bat]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[Beast|Beasts]]
|Leaning against a booze tap in the bar near [[Thisobald Thorm]]
|[[The Waning Moon]] X: -224 Y: -76
|-
![[Ichorous Gloves]]
|
* When you deal Acid damage, inflict 3 turns of  [[Noxious Fumes (Condition)|Noxious Fumes]] upon the target(s)
|Locked heavy chest in the cave behind the locked bar door
|[[The Waning Moon]] X: -252 Y: -69
|-
![[Punch-Drunk Bastard]]
|
* If you have the  [[Alcohol (Condition)|Alcohol]] condition, gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
* Gain the [[Cleave]] action ( Recharge: [[Short rest]])
|Locked wooden chest next to the glowing shadow root in the cave
|[[The Waning Moon]] X: -257 Y: -90
|-
![[Ritual Dagger of Shar]]
|
* Deal additional 1d4 Necrotic damage with this weapon
|On a Sharran altar in the hidden room at the bottom of the sanctuary
|[[Sharran Sanctuary]] X: 250 Y: -847
|-
![[Helmet of Arcane Acuity]]
|
* When you deal damage with a weapon attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
* [[Dexterity]] [[Saving throw|saving throws]] +1
|Locked gilded chest at the south-most part of the basement
|[[Mason's Guild Basement]] X: 107 Y: -758
|-
![[True Love's Caress]]
|
* While wearing this ring, you can receive  [[Warding Bond]] from the wearer of [[True Love's Embrace]]
|On a skeleton leaning against a tree near the graveyard gate
|[[Reithwin Graveyard]] X: -149 Y: 43
|-
![[Boots of Apparent Death]]
|
* Cast  [[Feign Death]] ( Recharge: [[Short rest]])
|Inside sarcophagus behind the locked grated iron doors
|[[Reithwin Graveyard]] X: -160 Y: 50
|-
![[Icebite Robe]]
|
* [[Resistance]] to Cold damage
* Cast  [[Armour of Agathys]] (level 3) ( Recharge: [[Long rest]])
|Inside sarcophagus in the building north of the graveyard gate
|[[Reithwin Graveyard]] X: -155 Y: 71
|-
![[Lightning Jabber]]
|
* Deal additional 1d4 Lightning damage when throwing this weapon
* On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Shocked (Condition)|Shocked]] for 2 turns
|[[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint
|X: -148 Y: 115
|-
![[Psionic Ward Armour]]
|
* If [[githyanki]], gain [[resistance]] to Psychic damage
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="2" |[[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]]
| rowspan="2" |X: -249 Y: -34
|-
![[Hr'a'cknir Bracers]]
|
* Cast  [[Mage Hand]] ( Recharge: [[Long rest]])
* Cast  [[Telekinesis]] using [[Strength]] as [[Spells#Spellcasting%20ability|spellcasting ability]] ( Recharge: [[Short rest]])
|-
![[Watcher's Shield]]
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]]
| rowspan="2" |On a pair of skeletons along the cliffs west of the [[House of Healing]]
| rowspan="2" |X: -248 Y: 36
|-
![[Assassin's Shortsword]]
|
* [[Advantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[True Love's Embrace]]
|
* Cast  [[Warding Bond]] on the wearer of [[True Love's Caress]] ( Recharge: [[Long rest]])
|On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor
|[[House of Healing]] X: -210 Y: 2
|-
![[Shar's Temptation]]
|
* Cast  [[Charm Person]] (level 1) ( Recharge: [[Short rest]])
|Wooden crate with a note next to the wooden ladder on the gound floor
|[[House of Healing]] X: -196 Y: 14
|-
![[Surgeon's Subjugation Amulet]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] against a [[Humanoid]], you can choose to  [[Paralysed (Condition)|Paralyse]] the target for 2 turns ( Recharge: [[Long rest]])
|[[Malus Thorm]] on the ground floor at the surgery hall
|[[House of Healing]] X: -200 Y: 47
|-
![[Poisoner's Gloves]]
|
* When you deal Poison damage, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Poisoned (Condition)|Poisoned]] for 3 turns
|Painted chest in the north-most room behind [[Malus Thorm]]
|[[House of Healing]] X: -197 Y: 76
|-
![[Strange Tendril Amulet]]
|
* Cast  [[Evard's Black Tentacles]] ( Recharge: [[Long rest]])
|Wooden chest next to the charred corpse behind the hidden door
|[[House of Healing Morgue]] X: 85 Y: -1005
|-
![[Firzu's Ring of Trading]]
|
* [[Deception]] +1
|On the charred corpse behind the hidden door
|[[House of Healing Morgue]] X: 85 Y: -1005
|-
![[Bided Time]]
|
* When you are hit by an enemy in melee, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
|Locked heavy chest in the storage room south of the zombie crypt
|[[House of Healing Morgue]] X: 46 Y: -1005
|-
![[Eversight Ring]]
|
* Immunity to being  [[Blinded (Condition)|Blinded]]
|Locked opulent chest in the corner of the morgue lab west of the zombie crypt
|[[House of Healing Morgue]] X: 10 Y: -973
|-
![[Fleshmelter Cloak]]
|
* When you are hit, once per attack, the attacker receives 1d4 Acid damage
|Gilded chest on the distant rocky ledge above the pit
|[[House of Healing Morgue]] X: 33 Y: -931
|-
![[Protective Plate]]
|
* [[Resistance]] to Necrotic damage
|[[Hollow Armour]] surrounded by oozes in the pit
|[[House of Healing Morgue]] X: 51 Y: -932
|-
![[Shadow Blade Ring]]
|
* Cast  [[Shadow Blade]] ( Recharge: [[Short rest]])
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|[[Campsite]], next to [[Withers]]
|}
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Vivacious Cloak]]
|
* When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|Locked traveller's chest in the south-east room of the entry crypt
|X: -259 Y: -882
|-
![[Least Expected]]
|
* While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]]
|Gilded chest behind the stone table beyond the locked puzzle door
|[[Gauntlet of Shar]] X: -730 Y: -802
|-
![[Dark Justiciar Gauntlets (Uncommon)]]
|
* Deal additional 1d4 Necrotic damage with your weapons
* [[Strength]] [[Saving throw|saving throws]] +1
|On a pile of crates near [[Yurgir]]
|[[Gauntlet of Shar]] X: -664 Y: -759
|-
![[Merregon Halberd]]
|
* Regular halberd with +1 damage
|Merregons of the [[Yurgir]] hunting party
|[[Gauntlet of Shar]] X: -658 Y: 753
|-
![[Hellfire Hand Crossbow]]
|
* On your hit with this hand crossbow while  [[Hiding (Condition)|Hiding]] or being  [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saving throw|save]] or get  [[Burning (Condition)|Burned]] for 2 turns
* Cast  [[Scorching Ray]] (level 3) ( Recharge: [[Short rest]])
|[[Yurgir]] at his hunting grounds
|[[Gauntlet of Shar]] X: -668 Y: -765
|-
![[Boots of Brilliance]]
|
* Gain an action to restore one  [[Bardic Inspiration]] charge to yourself ( Recharge: [[Long rest]])
|Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
|[[Gauntlet of Shar]] X: -634 Y: -724
|-
![[Justiciar's Scimitar]]
|
* On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 2 turns
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
| rowspan="2" |[[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
| rowspan="2" |[[Gauntlet of Shar]] X: -713 Y: -731
|-
![[Justiciar's Greatshield]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an action to create a 2 m / 6.5 ft radius cloud of magical  [[Darkness]] where you stand that lingers for 2 turns, and immediately attempt to  [[Hide]] ( Recharge: [[Short rest]])
|-
![[Circle of Bones]]
|
* Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to Physical damage
* Cast  [[Animate Dead]] (level 3) ( Recharge: [[Long rest]])
|[[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
|
* [[Gauntlet of Shar]] X: -851 Y: -783
* [[Shadowfell]] X: -604 Y: -1431
* [[Mind Flayer Colony]] X: 715 Y: -49
|-
![[Callous Glow Ring]]
|
* Deal additional 2 Radiant damage against illuminated targets
|Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
|[[Gauntlet of Shar]] X: -819 Y: -753
|-
![[Killer's Sweetheart]]
|
* When you kill an enemy, your next [[Dice rolls#Attack%20rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical%20hits|critical hit]]. Once spent, this effect goes on cooldown ( Recharge: [[Long rest]])
|On one of the mirror images in the [[Gauntlet of Shar#Self-Same%20Trial|Self-Same Trial]] room
|[[Gauntlet of Shar]] X: -830 Y: -726
|-
![[Dark Justiciar Half-Plate (Rare)]]
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
|By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
![[Spear of Night]]
|
* Regular spear with +1 damage
* Key item for [[Find the Nightsong]] and [[The Chosen of Shar]]
|On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
![[Dark Justiciar Helmet]]
|
* +1 bonus to [[Saving throw|saving throws]] against [[spells]]
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* [[Constitution]] [[saving throws]] +1
|Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -822 Y: -753
|-
![[Dark Justiciar Helm]]
|
* While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks
* [[Constitution]] [[saving throws]] +1
|On the ground in the [[Shadowfell]], at two points.
|[[Shadowfell]] X: -544 Y: -1447 & X: -516 Y: -1397
|-
![[Moonlight Glaive]]
|
* Deal additional 1d4 Radiant damage with this weapon
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* Gain an action to strike the enemy, dealing additional Psychic damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: [[Short rest]])
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|[[Shadowfell]] X: -604 Y: -1431
|-
![[Dark Justiciar Half-Plate (Very Rare)]]
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* While you have  [[Shield of Faith (Condition)|Shield of Faith]] active, reduce all incoming damage by 2, and the attacker receives 1d4 Necrotic damage on each hit against you
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
| rowspan="4" |Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]
| rowspan="4" |[[Shadowfell]] X: -604 Y: -1431
|-
![[Dark Justiciar Gauntlets (Rare)]]
|
* Deal additional 1d4 Necrotic damage with your weapons
* [[Strength]] [[Saving throw|saving throws]] +1
* Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or suffer 2d8 Necrotic damage ( Recharge: Per turn)
|-
![[Dark Justiciar Boots]]
|
* [[Dexterity]] [[Saving throw|saving throws]] +1
* Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ( Recharge: [[Short rest]])
|-
![[Shar's Spear of Evening]]
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage
* Immunity to being  [[Blinded (Condition)|Blinded]]
* Cast  [[Darkness]] as an  [[Resources#Common%20resources|Action]] ( Recharge: Per turn)
* Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius  [[Darkness]] cloud that lingers for 3 turns ( Recharge: [[Short rest]])
|-
![[Selûne's Spear of Night]]
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]] and [[Perception]] [[Ability check|ability checks]]
* Gain  [[Darkvision]] while having this weapon equipped
* Cast  [[Moonbeam]] (level 3) ( Recharge: [[Long rest]])
* Cast  [[Moonmote]] ( Recharge: [[Long rest]])
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|}
Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Spellcrux Amulet]]
|
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 6 and lower ( Recharge: [[Long rest]])
|[[The Warden]] at the warden's tower
|[[Moonrise Towers Prison]] X: 576 Y: -654
|-
![[Wulbren's Hammer]]
|
* Deal additional 2d4 Force damage against objects
|On a table on the top floor of the warden's tower
|[[Moonrise Towers Prison]] X: 575 Y: -649
|-
![[Browbeaten Circlet]]
|
* While being  [[Threatened (Condition)|Threatened]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|Evidence chest on the top floor of the warden's tower
|[[Moonrise Towers Prison]] X: 572 Y: -652
|-
![[Sharpened Snare Cuirass]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your  [[Restrained (Condition)|Restraining]] attacks and spells
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |X: -174 Y: -179
|-
![[Gloves of Crushing]]
|
* Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and  [[Throw]] [[Dice rolls#Attack%20rolls|attack rolls]]
|-
![[Armour of Devotion]]
|
* Gain an action to restore one [[Paladin]] Channel Oath Charge ( Recharge: [[Long rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Drakethroat Glaive]]
|
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] against your [[dragonborn]] breath weapon
* Cast  [[Draconic Elemental Weapon]] ( Recharge: [[Long rest]])
|-
![[Ne'er Misser]]
|
* This weapon deals exclusively Force damage
* Cast  [[Magic Missile]] (level 3) ( Recharge: [[Short rest]])
|-
![[Poisoner's Ring]]
|
* Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or become [[vulnerable]] to Poison damage for 10 turns ( Recharge: [[Long rest]])
|-
![[Ring of Spiteful Thunder]]
|
* When you deal damage to a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
|-
![[Marksmanship Hat]]
|
* +1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
|-
![[Halberd of Vigilance]]
|
* Deal additional 1d4 Force damage with this weapon
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
* Advantage on [[Dice rolls#Attack%20rolls|attack rolls]] made as  [[Resources#Common%20resources|Reactions]]
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |X: -164 Y: -168
|-
![[Gloves of The Duellist]]
|
* +2 bonus to melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
|-
![[Sentinel Shield]]
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Enraging Heart Garb]]
|
* While you are  [[Rage (Condition)|Raging]], gain  [[Wrath (Condition)|Wrath]] for 2 turns
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|-
![[Fistbreaker Helm]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* +1 bonus to [[Initiative]] rolls
|-
![[Bigboy's Chew Toy]]
|
* Gain an action to  [[Enlarge]] yourself for 10 turns ( Recharge: [[Long rest]])
|-
![[Titanstring Bow]]
|
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow
|-
![[Slicing Shortsword]]
|
* When you attack with [[advantage]], the attack inflicts 2 turns of  [[Bleeding (Condition)|Bleeding]] unto the target
|-
![[Gauntlets of Surging Accuracy]]
|
* When you use  [[Action Surge]], gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] for the rest of your turn
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
| rowspan="3" |X: -164 Y: -168
|-
![[Dwarven Splintmail]]
|
* Incoming Piercing damage is reduced by 1
* +1 bonus to [[Strength]] [[Saving throw|saving throws]] and [[Ability check|ability checks]]
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
* [[Disadvantage]] on [[Stealth]] ability checks
|-
![[Render of Mind and Body]]
|
* When you attack with [[advantage]], deal additional 1d8 Psychic damage with this weapon
|-
![[Circlet of Hunting]]
|
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] against targets marked by  [[Hunter's Mark]],  [[True Strike]],  [[Faerie Fire]], or  [[Guiding Bolt]]
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| rowspan="7" |X: -128 Y: -193
|-
![[Boots of Arcane Bolstering]]
|
* On  [[Dash]] or similar action, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
|-
![[Risky Ring]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]], but [[disadvantage]] on [[Saving throw|saving throws]]
|-
![[Ring of Free Action]]
|
* Immunity to being  [[Paralysed (Condition)|Paralysed]],  [[Restrained (Condition)|Restrained]], or impeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
|-
![[Robe of Exquisite Focus]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Thunderskin Cloak]]
|
* When you are hit by a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
|-
![[Hat of Storm Scion's Power]]
|
* When you deal Thunder damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
|-
![[Absolute's Protector]]
|
* If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Fire Shield: Chill]] ( Recharge: [[Long rest]])
|[[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
|
* Outside X: -152 Y: -123
* Main floor X: -148 Y: -169
* Upper floor X: -140 Y: -195
|-
![[Argument Solver]]
|
* Gain an action to strike the target, dealing additional Poison damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns,  [[Poisoned (Condition)|Poisoning]] the target if they fail their [[Constitution]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] while in the cloud ( Recharge: [[Short rest]])
|[[Mig]] at the main floor
|X: -194 Y: -180
|-
![[Very Heavy Greataxe]]
|
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]])
|[[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
|X: -152 Y: -191
|-
![[Derivation Cloak]]
|
* When you  [[Poisoned (Condition)|Poison]] a target, regain 1d4 hit points
|Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: -135 Y: -174
|-
![[Coldbrim Hat]]
|
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: -155 Y: -173
|-
![[Shadow Lantern]]
|
* Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
* Gain an action to conjure a [[Shadow]] and assume control of it ( Recharge: [[Long rest]])
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: -150 Y: -165
|-
![[Cloak of Elemental Absorption]]
|
* Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: [[Short rest]])
|Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor
|X: -166 Y: -169
|-
![[Spineshudder Amulet]]
|
* When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]] upon the target(s)
|[[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor
|X: -171 Y: -195
|-
![[Myrkulite Scourge]]
|
* Deal additional 1d6 Necrotic damage with this weapon
|[[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]]
|
* Upper floor X: -161 Y: -204
* [[Moonrise Towers Rooftop]] X: -152 Y: -181
* [[Moonrise Towers Prison]] X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647
* [[Mind Flayer Colony]] X: -161 Y: -204
|-
![[Ring of Exalted Marrow]]
|
* Cast  [[Exhort the Risen]] ( Recharge: [[Long rest]])
* Gain an action to lash at the target with claws, dealing 2d6 Necrotic damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or become  [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]])
|Heavy chest at the Absolute altar on the rooftop
|[[Moonrise Towers Rooftop]] X: -152 Y: -176
|-
![[Blade of Oppressed Souls]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get  [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]])
|Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony
|[[Mind Flayer Colony]] X: 747 Y: -38
|-
![[Circlet of Mental Anguish]]
|
* When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain 1d4 hit points
| rowspan="2" |On a skeleton beyond the brain puzzle door at the south-eastern part of the colony
| rowspan="2" |[[Mind Flayer Colony]] X: 747 Y: -38
|-
![[Braindrain Gloves]]
|
* When you deal Psychic damage, inflict 2 turns of  [[Mental Fatigue (Condition)|Mental Fatigue]] upon the target(s)
|-
![[Infernal Rapier]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* Cast  [[Planar Ally: Cambion]] ( Recharge: [[Long rest]])
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling%20Centre|Tadpoling Centre]]
|[[Mind Flayer Colony]] X: 676 Y: 39
|-
![[Ketheric's Warhammer]]
|
* Deal additional 1d4 Psychic damage with this weapon
| rowspan="3" |[[Ketheric Thorm]] at the morphic pool
| rowspan="3" |[[Mind Flayer Colony]] X: 861 Y: -23
|-
![[Reaper's Embrace]]
|
* All incoming damage is reduced by 2
* Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[Saving throw|saving throws]]. This can be toggled off
* Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[Saving throw|save]] or get  [[Numbed (Condition)|Numbed]] for 3 turns ( Recharge: [[Short rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Ketheric's Shield]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Advantage]] on Dexterity [[Saving throw|saving throws]]
|}
# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards.
# Found here if you did not side with Ketheric Thorm and confronted him afterwards.
8
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