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Added act 3
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(Added act 3)
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# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards.
# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards.
# Found here if you did not side with Ketheric Thorm and confronted him afterwards.
# Found here if you did not side with Ketheric Thorm and confronted him afterwards.
== [[Act Three]] ==
=== [[Astral Plane]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Boots of Uninhibited Kushigo]]
|
* Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]] with unarmed attacks
|[[Lir'i'c|Prelate Lir'i'c]] near the prison
|X: -163 Y: -1158
|-
![[Staff of the Emperor]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 1 turn
|Looted from [[The Emperor]] near the prison by disarming him
|X: -160 Y: -1165
|-
![[Orphic Ring]]
|
* Cast  [[Confusion]] (level 5) ( Recharge: [[Long rest]])
|[[Orpheus]] if chosen to be sacrificed
|X: 53 Y: 3238
|}
The area is the same, but it's coordinates are shifted for the ending scenario.
=== [[Rivington]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Shapeshifter's Boon Ring]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
| rowspan="2" |[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]]
| rowspan="2" |X: 39 Y: -149
|-
![[Hat of Fire Acuity]]
|
* When you deal Fire damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
|-
![[Dwarven Thrower]]
|
* When thrown, returns to your hand
* If [[dwarf]], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a [[Creature size#Size%20categories|Large]], Huge, or Gargantuan target
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
| rowspan="3" |X: 43 Y: -101
|-
![[Cold Snap]]
|
* Deal additional 1d4 Cold damage with this weapon
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets  [[Chilled (Condition)|Chilled]] for 2 turns
|-
![[Hellrider Longbow]]
|
* Gain [[advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
* On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or be encased in  [[Faerie Fire (Condition)|Faerie Fire]] for 1 turn
|-
![[Nymph Cloak]]
|
* Cast  [[Dominate Person]] ( Recharge: [[Long rest]])
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock
| rowspan="3" |X: 43 Y: -101
|-
![[Robe of Supreme Defences]]
|
* While [[concentrating]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to [[Saving throw|saving throws]] and gain a +1 bonus to [[AC]]
|-
![[Sethan]]
|
* Cast  [[Sethan: Spiritual Greataxe]] ( Recharge: [[Long rest]])
* Cast  [[Sethan: Reduce]] ( Recharge: [[Long rest]])
|-
![[Corvid Token]]
|
* Your  [[Jump (Bonus Action)|Jump]] and  [[Fly]] distance is increased by 1.5 m / 5.0 ft
* Cast  [[Feather Fall]] that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ( Recharge: Per turn)
* Cast  [[Polymorph: Dire Raven]] ( Recharge: [[Long rest]])
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]] and moved to [[Last Light Inn]] in [[Act Two|Act 2]]
| rowspan="2" |X: 56 Y: -120
|-
![[Scabby Pugilist Circlet]]
|
* Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
|-
![[Ring of Truthfulness]]
|
* [[Advantage]] on [[Insight]] [[Ability check|ability checks]]
|Looted or stolen from the [[Mind flayer|Mind Flayer]] in the [[Abandoned Windmill]] basement
|[[Windmill Basement|Abandoned Windmill - Basement]] X: -231 Y: -802
|-
![[The Undead Bane]]
|
* Deal additional 1d6 Slashing damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]]
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get  [[Bane (Condition)|Baned]] for 3 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target) ( Recharge: [[Short rest]])
|[[Ulma]] in the [[Gur Camp]]
|X: 100 Y: -17
|-
![[Boots of Very Fast Blinking]]
|
* Cast  [[Misty Step]] ( Recharge: Per turn)
* When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"
| rowspan="5" |X: -67 Y: -73
|-
![[Comeback Handaxe]]
|
* When thrown, returns to your hand and deals 1d6+1 damage to you on return
|-
![[Reverse Rain Cloak]]
|
* Remain permanently  [[Wet (Condition)|Wet]] while wearing this cloak
|-
![[Staff of a Mumbling Wizard]]
|
* Cast  [[Firebolt?]] that has 100% hit chance ( Recharge: Per turn)
* When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]] (unaffected by anything) or be shot at with  [[Fireball]] instead
|-
![[Unlucky Thief's Gloves]]
|
* [[Sleight of Hand]] +2
* For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer  [[Burning (Condition)|Burning]] for 1 turn
|-
![[Djinni Ring]]
|
* Cast  [[Mage Hand]] ( Recharge: [[Short rest]])
* The key to the [[Jungle]] scenario, if you are not a [[Bard]]. You must steal this ring and play the game once more (as a 16th attempt at the latest) to land on a jackpot, after which the djinn will send you off to your demise
|Stolen or looted from [[Akabi]] at the [[Circus of the Last Days]]
|X: -67 Y: -73
|-
![[Band of the Mystic Scoundrel]]
|
* After a hit with your weapon, cast [[illusion]] or [[Enchantment (school)|enchantment]] [[spells]] as a  [[Resources#Common%20resources|Bonus action]] for 1 turn
|In a backpack near the tent in the south-western part of the [[Jungle]]
|[[Jungle]] X: -1564 Y: -1521
|-
![[Nyrulna]]
|
* Deal additional 1d6 Thunder damage with this weapon
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* When thrown, returns to your hand. Deal additional 3d4 Thunder damage in a 3 m / 10 ft radius around the target when throwing this weapon
* Immunity to falling damage. Your [[movement speed]] and  [[Jump (Bonus Action)|Jump]] distance are increased by 3 m / 10 ft
* Gain an action to charge up to 12 m / 40 ft forward to a target, dealing 6d8 Thunder damage to every enemy caught in the charge; The target(s) must succeed [[DC]] 15 [[Dexterity]] [[Saving throw|save]] or receive full damage (instead of half damage on a save), suffer  [[Bleeding (Condition)|Bleeding]] for 3 turns, and get knocked 2 m / 7 ft back ( Recharge: [[Short rest]])
* Gain an action to cast special  [[Gust of Wind]] that deals 6d6 Thunder damage ( Recharge: [[Short rest]])
|Locked painted chest near the portal in the south-eastern part of the [[Jungle]]
|[[Jungle]] X: -1512 Y: -1523
|-
![[Dark Displacement Gloves]]
|
* +1 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] when  [[Throw|Throwing]], and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or swap places with you
* [[Sleight of Hand]] +1
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
|X: -90 Y: -56
|-
![[The Pointy Hat]]
|
* Gain a bonus to [[Persuasion]] [[Ability check|ability checks]] equal to your [[Intelligence]] [[Abilities#Ability%20score%20modifiers|modifier]]
|Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]]
|X: -85 Y: -24
|-
![[Hollow's Staff]]
|
* Deal additional 1d4 Necrotic damage in melee with this weapon
* Target(s) have [[disadvantage]] on [[Saving throw|saving throws]] against your [[necromancy]] [[spells]]
* Cast  [[Arms of Hadar]] (level 1) ( Recharge: [[Long rest]])
|[[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]]
|X: -82 Y: -33
|-
![[Spellmight Gloves]]
|
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
|Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
|X: -82 Y: -33
|-
![[Clown Hammer]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[Saving throw|save]] or succumb to  [[Hideous Laughter (Condition)|Hideous Laughter]] for 2 turns
|[[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]]
|X: -43 Y: -35
|-
![[Swires' Sledboard]]
|
* At the start of your turn during combat, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
| rowspan="6" |X: 7 Y: -34
|-
![[Bonespike Garb]]
|
* Upon entering  [[Rage (Condition)|Rage]], gain 15 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives Piercing damage equal to your [[Constitution]] [[Abilities#Ability%20score%20modifiers|modifier]]
|-
![[The Dancing Breeze]]
|
* Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack%20rolls|attack rolls]] against each target ( Recharge: [[Short rest]])
|-
![[Stalker Gloves]]
|
* +1 bonus to [[Initiative]] rolls
* Deal additional 1d4 Force damage with your  [[Sneak Attack|Sneak Attacks]]
|-
![[Elven Chain]]
|
* You are considered [[proficient]] with this armour while wearing it
* [[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls
|-
![[Ambusher]]
|
* [[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls
* Deal additional 1d6 Necrotic damage with your weapons in combat against creatures that haven't taken a turn yet
|-
![[Seraphic Pugilist Gloves]]
|
* Deal additional 1d4 Radiant damage with unarmed strikes
* Cast  [[Guiding Bolt]] (level 4) ( Recharge: [[Long rest]])
|Locked wooden chest in the dormitory on the ground floor of the [[Open Hand Temple]]
|X: -87 Y: -7
|-
![[Ring of Blink]]
|
* Cast  [[Blink]] ( Recharge: [[Long rest]])
|Stolen from or rewarded after persuading [[Tara]] on the roof of the [[Open Hand Temple]]
|X: -45 Y: -5
|-
![[Tressym Collar]]
|
* Cast  [[Telekinesis]] ( Recharge: [[Long rest]])
|Looted from [[Tara]], if chosen to be killed or knocked out, on the roof of the [[Open Hand Temple]]
|X: -45 Y: -5
|-
![[Sentient Amulet (Very Rare)]]
|
* Cast  [[Shatter]] (level 3) ( Recharge: [[Long rest]])
* Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your  [[Martial Arts: Deft Strikes]] die ( Recharge: [[Long rest]])
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness
|[[Open Hand Temple Cellar]] X: -7 Y: -1004
|-
![[Stillmaker]]
|
* Cast  [[Hold Person]] (level 3) ( Recharge: [[Long rest]])
|In a hole next to the murder scene
|[[Under Temple Cave Area]] X: 65 Y: -1019
|-
![[Martial Exertion Gloves]]
|
* Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ( Recharge: [[Short rest]])
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in the [[Angleiron's Cellar]]
| rowspan="3" |[[Angleiron's Cellar]] X: -244 Y: -1069
|-
![[Thunderpalm Strikers]]
|
* Deal additional 1d4 Thunder damage with unarmed strikes
* Cast  [[Thunderwave]] (level 3) ( Recharge: [[Long rest]])
|-
![[Nimblefinger Gloves]]
|
* If [[gnome]], gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]], gain a +1 bonus to Dexterity instead
* [[Sleight of Hand]] +1
|-
![[Necklace of Elemental Augmentation]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to the damage dealt
|Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]]
|X: -97 Y: 107
|-
![[Gleamdance Dagger]]
|
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]]
|[[Farlin]] on the [[Western Beach]] to the very west of the [[South Span Checkpoint]]
|X: -217 Y: 97
|-
![[Corpsegrinder]]
|
* Deal additional 1d4 Thunder damage with this weapon
* Gain an action to slam the ground, dealing additional Thunder damage equal to your [[proficiency bonus]] to all creatures in a 3 m / 10 ft radius; The target(s) must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or receive full damage (instead of half damage on a save), and get knocked 3 m / 10 ft back ( Recharge: [[Short rest]])
|[[Cairos]] on the [[Western Beach]] to the very west of the [[South Span Checkpoint]]
|X: -219 Y: 105
|-
![[Bonespike Boots]]
|
* +1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
* Gain an action to leap at a target up to 9 m / 30 ft away, knocking them  [[Prone (Condition)|Prone]] for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: Per turn)
|Trapped wooden chest in the [[Western Beach]] passageway cave
|[[Western Beach#Passageway|Western Beach Passageway]] X: -1341 Y: -856
|}
#
# [[Disguise Self|Disguise]] before equipping the item also works.
#
# You must convince [[Rolan]] in the [[Emerald Grove]] to stay and fight for Mattis to survive.
#
# In order to land on the jackpot, you need to either steal the [[Djinni Ring]] off Akabi beforehand, or distract him with a [[Performance]] check as a [[Bard]].
#
# If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt.
#
# You can also disarm her with [[Command: Drop]] without making her hostile.
#
# No [[Persuasion]] skill check is needed if you are or have [[Gale]] in the party.
=== [[Wyrm's Crossing]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Scarlet Leather Armour]]
|
* [[Stealth]] +1
|Shabby wardrobe in the secret attic room of the [[Fraygo's Flophouse]]
|X: -20 Y: 79
|-
![[Amulet of the Drunkard]]
|
* Your  [[Drunk (Condition)|Drunk]] condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of '''Drunk''' that happened with this item equipped
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you accepted to taste her new brew
|X: 21 Y: 85
|-
![[Voss' Silver Sword]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
* Cast  [[Wrathful Smite]] (level 1) ( Recharge: [[Short rest]])
|After talking to [[Raphael]], stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]]
| rowspan="2" |X: 25 Y: 98
|-
![[Silver Sword of the Astral Plane]]
|
* If [[githyanki]], deal additional 1d6 Psychic damage with this weapon
* If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to Psychic damage, and immunity to being  [[Charmed (Condition)|Charmed]]
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting the [[Deal with the Devil|Raphael's deal]]
|-
![[Gauntlets of the Warmaster]]
|
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
| rowspan="7" |Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
| rowspan="7" |X: -11 Y: 140
|-
![[Horns of the Berserker]]
|
* +2 to [[Dice rolls#Attack%20rolls|attack rolls]] when attacking creatures that have already taken damage
* While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
|-
![[Blightbringer]]
|
* When attacking [[Gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortbow, the target gets  [[Slowed (Condition)|Slowed]] for 2 turns
|-
![[Snow-Dusted Monastery Gloves]]
|
* Deal additional 1d4 Cold damage with unarmed strikes
* Cast  [[Ice Knife]] (level 3) ( Recharge: [[Long rest]])
|-
![[Cloak of Displacement]]
|
* Targets have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
|-
![[Garb of the Land and Sky]]
|
* When activating  [[Patient Defence]], gain  [[Blade Ward (Condition)|Blade Ward]] for 1 turn
* When activating  [[Step of the Wind]], your next melee attack has [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] and deals additional 1d8 Force damage
* [[Armour Class]] +1
|-
![[Harmonic Dueller]]
|
* Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ( Recharge: [[Short rest]])
|-
![[Absolute Confidence Amulet]]
|
* [[Performance]] +1
* [[Intimidation]] -1
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below
| rowspan="2" |
|-
![[Seemingly Gleaming Ring]]
|
* [[Charisma]] [[saving throws]] +1
* [[Wisdom]] saving throws -1
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue if the [[Absolute Confidence Amulet]] was stolen from him beforehand
|}
# [[Disguise Self|Disguise]] before equipping the item also works.
# He can also be deceived ([[DC]] 30 [[Deception]] [[Checks|check]]) that you accepted the deal and got the hammer, even if you didn't.
=== [[Wyrm's Rock Fortress]] ===
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Flame Enamelled Armour]]
|
* +2 bonus to [[Initiative]] rolls
* [[Resistance]] to Fire damage and a +2 bonus to [[saving throws]]
* Cast  [[Fire Shield: Warm]] ( Recharge: [[Long rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|Heavy chest in the corner of the armoury south-east of the [[Wyrm's Rock Fortress#Waypoints|Wyrm's Rock]] waypoint
|X: -28 Y: 184
|-
![[Infernal Spear]]
| rowspan="2" |
* Deal additional 3 Poison damage with this weapon
|[[Iron Consul|Iron Consuls]] Mian and Nuff in the throne room on the first floor of the fortress
| rowspan="4" |X: -6 Y: 208
|-
![[Infernal Mace]]
|Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
|-
![[Emblazoned Plate of the Marshal]]
|
* All incoming damage is reduced by 2
* [[Resistance]] to Fire damage and a +2 bonus to [[saving throws]]
* Cast  [[Fire Shield]] ( Recharge: [[Long rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
| rowspan="2" |[[Ulder Ravengard]] in the throne room on the first floor of the fortress, if chosen to be killed
|-
![[Duke Ravengard's Longsword]]
|
* When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] (minimum 1)
* Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has  [[Improved Combat Superiority]]) damage and costs a  [[Resources#Common%20resources|Reaction]] ( Recharge: [[Short rest]])
* [[Charisma]] +2
|-
![[Fabricated Arbalest]]
|
* Gain an action to fire a shimmering bolt, dealing 1d4 Piercing damage and inflicting 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target ( Recharge: Per turn)
* Gain a [[concentration]] action to fire a ray of light, dealing 2d10 Radiant damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be  [[Blinded (Condition)|Blinded]] for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get  [[Burning (Condition)|Burned]] for 2 turns ( Recharge: [[Short rest]])
| rowspan="4" |[[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
| rowspan="4" |
* Throne room X: -6 Y: 208
* Top floor X: -26 Y: 211
|-
![[Cloth of Authority]]
|
* Immunity to being  [[Frightened (Condition)|Frightened]],  [[Fearful (Condition)|Fearful]], and afflicted with  [[Hideous Laughter (Condition)|Hideous Laughter]]
* [[Advantage]] on [[Intimidation]] and [[Insight]] [[Ability Checks|ability checks]]
* [[Armour Class]] +1
|-
![[Tyrannical Jackboots]]
|
* +1 bonus to [[Charisma]] [[saving throws]] and [[Ability Checks|ability checks]]
|-
![[Gauntlet of the Tyrant]]
|
* Deal additional 1d4 Force damage with unarmed strikes
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Command]] (level 3) ( Recharge: [[Long rest]])
|-
![[Servitor of the Black Hand Gloves]]
|
* Deal additional 1d4 Force damage with unarmed strikes
* Cast  [[Fear]] ( Recharge: [[Long rest]])
|Opulent chest in the audience hall wardrobe on the top floor
|X: -32 Y: 198
|-
![[Helldusk Boots]]
|
* Immunity to being moved against your will by enemy [[spells]] or actions, and your [[movement speed]] is unimpeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
* When you fail a [[Saving throws|saving throw]], you may use your  [[Resources#Common%20resources|Reaction]] to succeed it instead
* Gain an action to teleport up to 18 m / 60 ft away, dealing 2d8 Fire damage in a 3 m / 10 ft radius upon landing ( Recharge: [[Short rest]])
|Locked gilded chest in the audience hall bedroom on the top floor
|X: -32 Y: 219
|-
![[Balduran's Giantslayer]]
|
* On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] x2 (instead of x1). Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against [[Creature size#Size%20categories|Large]], Huge, or Gargantuan creatures
* Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Hit points#Temporary%20hit%20points|temporary hit points]] ( Recharge: [[Short rest]])
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional 2d6 Slashing damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall  [[Prone (Condition)|Prone]] for 2 turns ( Recharge: [[Short rest]])
|[[Ansur]] in [[The Dragon's Sanctum]]
|[[Wyrmway]] X: 629 Y: -988
|-
![[Helm of Balduran]]
|
* At the beginning of your turn, regain 2 hit points
* [[Saving throws]] +1 and [[AC]] +1
* Immunity to being  [[Stunned (Condition)|Stunned]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
|On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]]
|[[Wyrmway]] X: 636 Y: -964
|}
=== [[Lower City]] ===
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Cloth Armour]]
|
* When being damaged by an enemy, once per turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
|On a wooden table in the south-eastern room of the prison underneath the [[Basilisk Gate Barracks]]
|[[Heapside Prison]] X: -1266 Y: 744
|-
![[The Reviving Hands]]
|
* When healing others, give them  [[Blade Ward (Condition)|Blade Ward]] for 2 turns. When reviving others, give them  [[Death Ward (Condition)|Death Ward]] for 2 turns
* [[Strength]] [[saving throws]] +1
* Cast  [[Revivify]] ( Recharge: [[Long rest]])
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]]
| rowspan="3" |X: 109 Y: -20
|-
![[Mantle of the Holy Warrior]]
|
* Cast  [[Crusader's Mantle]] ( Recharge: [[Short rest]])
|-
![[The Sacred Star]]
|
* Deal additional 1d4 Radiant damage with this weapon
* On a hit with this morningstar, inflict 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target
* On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get  [[Turned (Condition)|Turned]] for 3 turns
* Gain an action to strike the target, dealing additional Radiant damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get  [[Blinded (Condition)|Blinded]] for 3 turns ( Recharge: [[Short rest]])
|-
![[Amulet of the Devout]]
|
* +2 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an additional  '''Channel Divinity''' charge that replenishes on [[short rest]]
|Offering chest in the treasury room in the [[Stormshore Tabernacle]] basement
| rowspan="3" |[[Stormshore Tabernacle#Basement|Stormshore Tabernacle - Basement]] X: 796 Y: 1159
|-
![[Shield of Shielding]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Shield]] ( Recharge: [[Long rest]])
|Offerings to Helm chest in the treasury room in the [[Stormshore Tabernacle]] basement
|-
![[Hammer of the Just]]
|
* Deal additional 1d4 Radiant damage with this weapon
* Deal additional 1d6 Bludgeoning damage with this weapon against [[Fiends]] and [[Undead]]
* Cast  [[Detect Thoughts]] ( Recharge: [[Long rest]])
|Offerings to Tyr chest in the treasury room in the [[Stormshore Tabernacle]] basement
|-
![[Dolor Amarus]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with weapons, deal addtitional 7 damage
| rowspan="3" |[[Dolor]] at the entrance gate of the [[Murder Tribunal]] if you arrive there with no severed hands, or otherwise at the [[Highberry's Home]] wine festival and later in the south-eastern room of the [[Facemaker's Boutique]] if not killed at the festival
| rowspan="3" |
* [[Murder Tribunal]] X: -1299 Y: 504
* [[Highberry's Home]] X: 27 Y: -38
* [[Facemaker's Boutique]] X: -166 Y: -39
|-
![[Spaceshunt Boots]]
|
* Cast  [[Dimension Door]] ( Recharge: [[Long rest]])
|-
![[Scarlet Leather Armour]]
|
* [[Stealth]] +1
|-
![[Blackguard's Sword]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* On a [[Smite]] with this longsword, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
| rowspan="3" |[[That Which Guards]] at the entrance gate of the [[Murder Tribunal]]
| rowspan="5" |[[Murder Tribunal]] X: -1295 Y: 502
|-
![[Blackguard's Plate]]
|
* All incoming damage is reduced by 1
* [[Advantage]] on [[Wisdom]] [[saving throws]]
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Shield of the Undevout]]
|
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your  [[Fearful (Condition)|Fearful]] attacks and [[spells]]
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Blackguard's Greaves]]
|
* [[Movement speed]] is increased by 3 m / 10 ft
* [[Athletics]] +1
|[[That Which Lurks]] at the entrance gate of the [[Murder Tribunal]]
|-
![[Blackguard's Gauntlets]]
|
* Cast  [[Inflict Wounds]] (level 4) ( Recharge: [[Long rest]])
* [[Strength]] [[saving throws]] +1
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
|[[That Which Watches]] at the entrance gate of the [[Murder Tribunal]]
|-
![[Sword of Chaos]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* On a hit with this greatsword, regain 1d6 hit points
| rowspan="2" |[[Sarevok Anchev]] at the tribunal hall
| rowspan="3" |[[Murder Tribunal]] X: -1267 Y: 503
|-
![[Sarevok's Horned Helmet]]
|
* Gain  [[Darkvision]] with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* Immunity to being  [[Frightened (Condition)|Frightened]],  [[Fearful (Condition)|Fearful]], and afflicted with  [[Hideous Laughter (Condition)|Hideous Laughter]]
|-
![[Amulet of Bhaal]]
|
* On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of  [[Bleeding (Condition)|Bleeding]] upon the target
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate%20the%20Murder%20Tribunal|Impress the Murder Tribunal]]
|-
![[Bhaalist Gloves]]
|
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
* Gain an action to garrote a [[Humanoid]] creature, dealing 1d10 Bludgeoning damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through  [[Garrotted (Condition)|Garrote]] for 3 turns ( Recharge: [[Short rest]])
| rowspan="9" |Bought from [[Echo of Abazigal]] at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
| rowspan="9" |[[Murder Tribunal]] X: -1261 Y: 507
|-
![[Bhaalist Armour]]
|
* Enemies in a 2 m / 7 ft radius become [[vulnerable]] to Piercing damage, unless they are immune to it
* +2 bonus to [[Initiative]] rolls
|-
![[Assassin of Bhaal Cowl]]
|
* Gain  [[Darkvision]] with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls
* Cast  [[See Invisibility]] ( Recharge: [[Short rest]])
|-
![[Craterflesh Gloves]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]], deal additional 1d6 Force damage
|-
![[Vicious Battleaxe]]
| rowspan="3" |
* On a [[Dice rolls#Critical%20hits|critical hit]] with weapons, deal addtitional 7 damage
|-
![[Dolor Amarus]]
|-
![[Vicious Shortbow]]
|-
![[Dread Iron Dagger]]
|
* While being  [[Hiding (Condition)|Hidden]], deal additional 1d6 Necrotic damage with your weapons
|-
![[Fleshrender]]
|
* Gain an action to strike the target, dealing additional Necrotic damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from  [[Rended Flesh (Condition)|Rended Flesh]] for 3 turns ( Recharge: [[Short rest]])
|-
![[Keepsake Ring]]
|
* Cast  [[Dominate Beast]] ( Recharge: [[Long rest]])
|On the floor in the middle of the [[Elfsong Tavern]] basement
|[[Elfsong Tavern#Elfsong%20Tavern%20Basement|Elfsong Tavern - Basement]] X: -860 Y: 528
|-
![[Boots of Psionic Movement]]
|
* If [[githyanki]], deal additional 1d4 Psychic damage with your next melee weapon attack after casting  [[Fly]]
* [[Dexterity]] [[saving throws]] +1
* Gain an action to enable yourself to '''Fly''' for 10 turns ( Recharge: [[Long rest]])
|Ch'r'ai Har'rak next to the round table in the middle of the hideout hall
|[[Knights of the Shield Hideout]] X: -739 Y: 549
|-
![[Sword of the Emperor]]
|
* Deal additional 1d4 damage with this weapon against [[Shapeshift|shapeshifting]] and [[Polymorphed (Condition Type)|polymorphed]] creatures
* +2 bonus to [[saving throws]] against [[spells]]
|On a weapon rack in the northern-most room of the [[Knights of the Shield Hideout]]
|[[Knights of the Shield Hideout]] X: -732 Y: 588
|-
![[Cerebral Citadel Armour]]
|
* Immunity to being  [[Frightened (Condition)|Frightened]]
* [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]] +1
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="2" |Emperor's Wardrobe in the northern-most room of the [[Knights of the Shield Hideout]]
| rowspan="2" |[[Knights of the Shield Hideout]] X: -727 Y: 589
|-
![[Cerebral Citadel Gloves]]
|
* When  [[Charmed (Condition)|Charming]] or  [[Frightened (Condition)|Frightening]] a creature, gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[saving throws]]
* [[Strength]] [[saving throws]] +1
|-
![[Kurwin's Cauteriser]]
|
* Deal additional 1d4 Fire damage with this weapon
* On a hit with this scimitar, the target must suceed [[DC]] 13 [[Constitution]] [[Saves|save]] or suffer  [[Burning (Condition)|Burning]] for 2 turns
|[[Bugthimble]] in the dirt mound at the [[Graveyard (Lower City)]]
|X: 8 Y: 24
|-
![[Armour of Persistence]]
|
* All incoming damage is reduced by 2
* Gain  [[Resistance (Condition)|Resistance]] and  [[Blade Ward (Condition)|Blade Ward]]
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="4" |X: -2 Y: -9
|-
![[Boots of Persistence]]
|
* [[Movement speed]] is increased by 3 m / 10 ft, and you gain  [[Freedom of Movement (Condition)|Freedom of Movement]]
* [[Dexterity]] [[saving throws]] +1
|-
![[Legacy of the Masters]]
|
* Gain a +2 bonus to all [[Dice rolls#Attack%20rolls|attack rolls]], and a +2 bonus to [[Damage#Damage%20rolls|damage rolls]] with weapons
* [[Strength]] [[saving throws]] +1
|-
![[Unwanted Masterwork Scalemail]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* [[Resistances|Resistance]] to Fire damage
|-
![[Unwanted Masterwork Gauntlets]]
|
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
* [[Strength]] [[saving throws]] +1
| rowspan="2" |Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement
| rowspan="2" |[[Forge of the Nine#Basement|Forge of the Nine - Basement]] X: 392 Y: 766
|-
![[Unwanted Masterwork Greaves]]
|
* [[Athletics]] +1
|-
![[Gemini Gloves]]
|
* Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ( Recharge: [[Short rest]])
| rowspan="6" |Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="6" |X: -39 Y: 15
|-
![[Cloak of the Weave]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: [[Short rest]])
|-
![[Shapeshifter Hat]]
|
* Gain an additional  [[Wild Shape]] charge that replenishes on [[long rest]]
* [[Nature]] +1
|-
![[Spellseeking Gloves]]
|
* When you make a [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack roll]], you can expend a '''Sorcery Point''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell%20slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point
|-
![[Hellbeard Halberd]]
|
* Deal additional 6 Poison damage with this weapon
|-
![[Caitiff Staff]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain an action to restore one [[Spells#Pact%20Magic|Pact Magic spell slot]] ( Recharge: [[Long rest]])
|-
![[Gibus of the Worshipful Servant]]
|
* Once the combat starts, gain  [[Momentum (Condition)|Momentum]] for the duration equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* [[Advantage]] on [[concentration]] [[saving throws]]
|Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]
|
* X: -39 Y: 15
* [[Bhaal Temple]] X: 56 Y: 1006
|-
![[Mask of Soul Perception]]
|
* +2 bonus to [[Dice rolls#Attack%20rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]]
* Cast  [[Detect Thoughts]] ( Recharge: [[Short rest]])
|Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]]
|X: -33 Y: 17
|-
![[Hat of the Sharp Caster]]
|
* When you roll a 1 or 2 on a [[Damage#Damage%20rolls|damage roll]] for a [[Spells|spell]] attack, that roll is rerolled once
|Bartered with [[Tara]] on the roof of [[Devil's Fee]] for [[Fish]] or a magical item
|X: -27 Y: 5
|-
![[Tressym Collar]]
|
* Cast  [[Telekinesis]] ( Recharge: [[Long rest]])
|Looted from [[Tara]] if spared in [[Rivington]] and killed or knocked out on the roofs of [[Devil's Fee]] or [[Highberry's Home]]
|
* [[Devil's Fee]] X: -27 Y: 5
* [[Highberry's Home]] X: 1 Y: -36
|-
![[Helldusk Helmet]]
|
* You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being  [[Blinded (Condition)|Blinded]]
* +2 bonus to [[saving throws]] against [[spells]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* Gain an action to immolate the target up to 9 m / 30 ft away, dealing 2d8 Fire damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get  [[Frightened (Condition)|Frightened]] for 3 turns ( Recharge: [[Short rest]])
|Treasure Crates in the [[House of Hope#Raphael's%20vault|Raphael's vault]]
| rowspan="2" |[[House of Hope]] X: -6484 Y: 2936
|-
![[Staff of Spellpower]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell%20slots|spell slots]] ( Recharge: [[Long rest]])
|On a pedestal in the [[House of Hope#Raphael's%20vault|Raphael's vault]]
|-
![[Helldusk Gloves]]
|
* +1 bonus to [[Dice rolls#Spell%20DCs|spell save DC]] and all [[Dice rolls#Attack%20rolls|attack rolls]]
* Deal additional 1d6 Fire damage with your weapons or additional 1d6 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
* [[Strength]] [[saving throws]] +1
* Cast  [[Rays of Fire (Cantrip)|Rays of Fire]] ( Recharge: [[Short rest]])
|[[Haarlep]] in the [[House of Hope#Boudoir|Raphael's boudoir]]
|[[House of Hope]] X: -6485 Y: 2990
|-
![[Gauntlets of Hill Giant Strength]]
|
* [[Strength]] [[saving throws]] +1
* Set your [[Strength]] to 23 while wearing these gauntlets
|Stolen from the right-most pedestal in the [[House of Hope]] archive. Can be stolen afterwards from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] if handed over to her for [[Acquire the Gauntlets for Helsik]]
|
* [[House of Hope]] X: -6549 Y: 2940
* X: -39 Y: 15
|-
![[Amulet of Greater Health]]
|
* Set your [[Constitution]] to 23 while wearing this amulet
* [[Advantage]] on Constitution [[saving throws]]
|Stolen from the left pedestal in the [[House of Hope]] archive
|[[House of Hope]] X: -6548 Y: 2905
|-
![[Orphic Hammer]]
|
* [[Advantage]] on [[saving throws]] against [[spells]]
* '''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]]
|Stolen from the central pedestal in the [[House of Hope]] archive
|[[House of Hope]] X: -6543 Y: 2921
|-
![[Burnished Ring]]
|
* Gain an action to fire a ray at a target up to 18 m / 60 ft away; The target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get  [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]])
|[[Spectator]] in the [[House of Hope]] prison
|[[House of Hope#Hope's%20prison|House of Hope - Hope's Prison]] X: -6481 Y: 2921
|-
![[Helldusk Armour]]
|
* You are [[proficient]] with this armour while wearing it
* On your successful [[saving throw]] against an enemy attack, the attacker that caused the throw gets  [[Burning (Condition)|Burned]] for 3 turns
* [[Resistances|Resistance]] to Fire damage and immunity to  [[Burning (Condition)|Burning]]. All incoming damage is reduced by 3
* Gain an action to enable yourself to  [[Fly (Bonus Action)|Fly]] for 10 turns ( Recharge: [[Long rest]])
|[[Raphael]] at the teleportation circle
| rowspan="3" |[[House of Hope]] X: -6477 Y: 2884
|-
![[Gloves of Soul Catching]]
|
* Deal additional 1d10 Force damage with unarmed strikes
* On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack%20rolls|attack roll]] or [[Saving throws|saving throw]], until the end of your next turn
* Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
|Rewarded for [[Save Hope]] after defeating [[Raphael]]
|-
![[Amulet of Elemental Torment]]
|
* When you stand on a [[Fire (area)|Fire]], [[Acid (area)|Acid]], [[Caustic Brine]], or [[Poison cloud (area)|Poison]] surface and cast a [[Spells|spell]] that deals damage, the target also suffers the surface's effects
|Looted from [[Hope]] after defeating [[Raphael]] and completing [[Save Hope]]
|-
![[Slinging Shoes]]
|
* When thrown, returns to you. Deal additional 2d4 Psychic damage when  [[Throw|Throwing]] these boots
* [[Dexterity]] [[saving throws]] +1
|Bartered with [[Tara]] on the roof of [[Highberry's Home]] for [[Fish]] or a magical item
|X: -1 Y: -39
|-
![[Winter's Clutches]]
|
* When you deal Cold damage, once per attack, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
| rowspan="3" |On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of [[Sorcerous Sundries]]
| rowspan="3" |X: -2 Y: -66
|-
![[Gold Wyrmling Staff]]
|
* Deal additional 1d4 Fire damage in melee with this weapon
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
|-
![[Coldbrim Hat]]
|
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|-
![[Quickspell Gloves]]
|
* Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost  [[Resources#Common%20resources|Bonus action]] instead of  [[Resources#Common%20resources|Action]] ( Recharge: [[Short rest]])
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]] at the foyer desk on the ground floor of [[Sorcerous Sundries]]
| rowspan="6" |X: -7 Y: -79
|-
![[Ring of Regeneration]]
|
* At the start of your turn during combat, regain 1d4 hit points
|-
![[Vest of Soul Rejuvenation]]
|
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points
* You can expend your  [[Resources#Common%20resources|Reaction]] to make an unarmed strike against an attacker that missed
* [[Armour Class]] +2
|-
![[Armour of Landfall]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* At the start of your turn during combat while standing on  [[Plant Growth (Condition)|Plant Growth]] or  [[Difficult Terrain: Vines (Condition)|Vines]], regain 1d4 hit points
* [[Advantage]] on [[Constitution]] [[saving throws]]
* Cast  [[Plant Growth]] ( Recharge: [[Short rest]])
|-
![[Birthright]]
|
* Increase your [[Charisma]] by 2 (max 22) while wearing this hat
|-
![[Harper Sacredstriker]]
|
* Cast  [[Spiritual Weapon]] (level 6) ( Recharge: [[Long rest]])
|-
![[Despair of Athkatla]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
| rowspan="2" |[[Lorroakan]] at the top of the [[Ramazith's Tower]]
| rowspan="2" |[[Ramazith's Tower]] X: 4962 Y: 704
|-
![[Shelter of Athkatla]]
|
* [[Advantage]] on [[saving throws]] against [[spells]]
* Cast  [[Mirror Image]] ( Recharge: [[Long rest]])
|-
![[Markoheshkir]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell%20slots|spell slot]] ( Recharge: [[Long rest]])
* Cast  [[Kereska's Favour]] ( Recharge: [[Short rest]])
| rowspan="2" |On a pedestal inside a [[Globe of Invulnerability]] in the lower section of the [[Ramazith's Tower]]
| rowspan="2" |[[Ramazith's Tower]] X: 4970 Y: 705
|-
![[Robe of the Weave]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d6 hit points
* [[Armour Class]] +2
|-
![[Foebreaker]]
|
* This weapon ignores [[resistance]] to Bludgeoning damage
|Invisible gilded chest behind the "Karsus" door in the [[Sorcerous Vault]]
|[[Sorcerous Vault]] X: 326 Y: 998
|-
![[Pyroquickness Hat]]
|
* When you deal Fire damage with non-[[All spells#Cantrips|cantrip]] [[spells]], once per attack, suffer  [[Burning (Condition)|Burning]] for 2 turns and gain an additional  [[Resources#Common%20resources|Bonus action]] that turn
|Invisible opulent chest behind the "Elminster" door in the [[Sorcerous Vault]]
|[[Sorcerous Vault]] X: 411 Y: 997
|-
![[Hellfire Greataxe]]
|
* Deal additional 1d6 Fire damage with this weapon
* On a hit with this greataxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
* Gain an action to cleave in a 3 m / 10 ft cone, dealing additional 2d6 Fire damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with  [[Roiling Hellfire (Condition)|Roiling Hellfire]] while standing in the AoE zone ( Recharge: [[Short rest]])
|Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
|[[Sorcerous Vault]] X: 365 Y: 940
|-
![[The Dead Shot]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* Gain a bonus to your ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="2" |X: -36 Y: -80
|-
![[Flail of Ages]]
|
* When you deal Acid, Cold, or Fire damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of  [[Acid (Condition)|Acid]],  [[Chilled (Condition)|Chilled]], or  [[Burning (Condition)|Burning]] respectively
* Cast  [[Elemental Age]] ( Recharge: [[Long rest]])
|-
![[Armour of Agility]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* [[Saving throws]] +2
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|X: -37 Y: -77
|-
![[Infernal Mace]]
|
* Deal additional 3 Poison damage with this weapon
|Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of [[Felogyr's Fireworks]], and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the [[Steel Watch Foundry]]
|
* [[Felogyr's Fireworks]]
* [[Steel Watch Foundry]]
|-
![[Veil of the Morning]]
|
* [[Undead]] have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
* Cast  [[Turn Undead]] ( Recharge: [[Long rest]])
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
| rowspan="6" |X: 7 Y: -159
|-
![[Armour of the Sporekeeper]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]], and you deal additional 1 Necrotic damage with Necrotic damage [[spells]] and attacks
* While imbued with  [[Symbiotic Entity (Condition)|Symbiotic Entity]], you can spread  [[Bibberbang Spores]],  [[Timmask Spores (Class Action)|Timmask Spores]], and  [[Haste Spores]]
|-
![[Hood of the Weave]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
|-
![[Torch of Revocation]]
|
* Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
* '''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
|Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
![[Staff of Cherished Necromancy]]
|
* Deal additional 1d4 Necrotic damage in melee with this weapon
* Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]]
* When you kill an enemy with a spell, gain  [[Life Essence (Condition)|Life Essence]] until expended or until [[long rest]]
|Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
|-
![[Crypt Lord Ring]]
|
* Cast  [[Create Undead]] ( Recharge: [[Long rest]])
|Rewarded by [[Thrumbo]] at the ground floor of the [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|-
![[Helmet of Grit]]
|
* [[Dexterity]] [[saving throws]] +1
* When at 50% or less [[hit points]], gain an additional  [[Resources#Common%20resources|Bonus action]] per turn
|Locked opulent chest in the cursed room on the lower floor of the [[Szarr Palace]]
|[[Szarr Palace]] X: -1298 Y: 965
|-
![[Pelorsun Blade]]
|
* Deal additional 1d4 Radiant damage with this weapon
* [[Advantage]] on all [[Dice rolls#Attack%20rolls|attack rolls]] against [[Undead]]
|Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint
|[[Cazador's Dungeon]] X: -1928 Y: 852
|-
![[Rhapsody]]
|
* When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack%20rolls|attack rolls]], and to [[Dice rolls#Save%20DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for 3d10 hit points, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical%20hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
* On your hit with this dagger while  [[Hiding (Condition)|Hiding]] or being  [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
|[[Cazador|Cazador Szarr]] at the dungeon ritual site
| rowspan="2" |[[Cazador's Dungeon]] X: -1925 Y: 944
|-
![[Woe]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain 1d4 hit points
* Cast  [[Blight]] ( Recharge: [[Long rest]])
* This is a  [[Bound Weapon (Condition)|Bound Weapon]]
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|-
![[The Undead Bane]]
|
* Deal additional 1d6 Slashing damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]]
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get  [[Bane (Condition)|Baned]] for 3 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target) ( Recharge: [[Short rest]])
|Looted from [[Ulma]] when returning back to the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint, if she was spared at the [[Gur Camp]] and was chosen to be killed here
|[[Cazador's Dungeon]] X: -1925 Y: 836
|-
![[Salty Scimitar(rrr)]]
|
* Cast  [[Command]] ( Recharge: [[Long rest]])
|[[Grisly|Captain Grisly]] in [[The Blushing Mermaid]] basement
|[[The Blushing Mermaid - Basement]] X: -2339 Y: -127
|-
![[Tarnished Charm]]
|
* Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
| rowspan="2" |[[Auntie Ethel]] in [[The Blushing Mermaid]] basement, even if she was killed before in the [[Overgrown Tunnel]]
| rowspan="2" |[[The Blushing Mermaid - Basement]] X: -2329 Y: -95
|-
![[Ring of Feywild Sparks]]
|
* While your  [[Tides of Chaos]] feature is active, you will always trigger  [[Wild Magic (passive feature)|Wild Magic]] when casting [[spells]]
|-
![[Amulet of Windrider]]
|
* Cast  [[Ride the Winds]] ( Recharge: [[Long rest]])
* Cast  [[Gust of Wind]] ( Recharge: [[Short rest]])
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of the [[Lora's House]] for [[Save Vanra]]
| rowspan="2" |X: -65 Y: -89
|-
![[Duellist's Prerogative]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal  [[Resources#Common%20resources|Reaction]] per turn
* On a hit with a melee weapon, expend your  [[Resources#Common%20resources|Reaction]] to deal additional Necrotic damage with that weapon equal to your [[proficiency bonus]]
* Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer  [[Bleeding (Condition)|Bleeding]] for 3 turns
* While not dual-wielding or holding a shield, you can make an additional attack as a  [[Resources#Common%20resources|Bonus action]] with this weapon, once per turn
|-
![[Fey Semblance Amulet]]
|
* [[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|Rewarded by any of the [[Non-player characters|NPCs]] at the [[Old Garlow's Place]] for [[Avenge the Hag Survivors]]
| rowspan="2" |X: -55 Y: -147
|-
![[Staff of Interruption]]
|
* Cast  [[Counterspell]] (level 5) ( Recharge: [[Long rest]])
|Rewarded by [[Mayrina]] at the [[Old Garlow's Place]] for [[Help the Hag Survivors]]
|-
![[Murderous Cut]]
|
* Deal additional 1d4 Piercing damage with this weapon against targets with 50% [[hit points]] or less
|[[Reaper of Bhaal|Reapers of Bhaal]] and [[Death's Head of Bhaal|Death's Heads of Bhaal]] in [[Bloomridge Park]], [[The Counting House]], and [[Lower City Sewers]]
|
* [[Bloomridge Park]]
* [[The Counting House]]
* [[Lower City Sewers]]
|-
![[Amulet of Restoration]]
|
* Cast  [[Healing Word]] (level 1) ( Recharge: [[Long rest]])
* Cast  [[Mass Healing Word]] (level 3) ( Recharge: [[Long rest]])
|Private stash in the eastern room down the very first flight of stairs
|[[The Counting House]] X: -85 Y: -185
|-
![[Nymph Cloak]]
|
* Cast  [[Dominate Person]] ( Recharge: [[Long rest]])
| rowspan="2" |[[The Counting House#High%20security%20vaults|High Security Vault n°1]] on the southern side of the high security vault hall
| rowspan="2" |[[The Counting House]] X: -711 Y: 864
|-
![[Spell Savant Amulet]]
|
* Gain one additional level 2 [[Spells#Spell%20slots|spell slot]] while having this amulet equipped
|-
![[Jannath's Hat]]
|
* [[Advantage]] on [[Persuasion]] [[Ability Checks|ability checks]]
* Advantage on [[Deception]] ability checks
|[[The Counting House#High%20security%20vaults|High Security Vault n°2]] on the southern side of the high security vault hall
|[[The Counting House]] X: -714 Y: 863
|-
![[The Long Arm of the Gur]]
|
* Deal additional 1d4 Piercing damage with weapons against [[Undead]] and gain a 1d4 bonus to weapon [[Dice rolls#Attack%20rolls|attack rolls]] against Undead
|[[The Counting House#High%20security%20vaults|High Security Vault n°3]] on the southern side of the high security vault hall
|[[The Counting House]] X: -718 Y: 861
|-
![[Trident of the Waves]]
|
* On a hit with this trident, inflict 3 turns of  [[Wet (Condition)|Wet]] upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target
|[[The Counting House#High%20security%20vaults|High Security Vault n°4]] on the northern side of the high security vault hall
|[[The Counting House]] X: -711 Y: 882
|-
![[Ravengard's Scourger]]
|
* Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has  [[Improved Combat Superiority]]) damage and costs a  [[Resources#Common%20resources|Reaction]] ( Recharge: [[Short rest]])
|[[The Counting House#High%20security%20vaults|High Security Vault n°5]] on the northern side of the high security vault hall
|[[The Counting House]] X: -712 Y: 882
|-
![[Knock Knuckle Gloves]]
|
* [[Sleight of Hand]] +1
* Cast  [[Knock]] ( Recharge: [[Long rest]])
|[[The Counting House#High%20security%20vaults|High Security Vault n°7]] on the western side of the high security vault hall
|[[The Counting House]] X: -719 Y: 871
|-
![[Elegant Studded Leather]]
|
* +2 bonus to [[Initiative]] rolls
* [[Advantage]] on [[Stealth]] [[Ability Checks|ability checks]]
* Cast  [[Shield]] ( Recharge: [[Short rest]])
|[[The Counting House#High%20security%20vaults|High Security Vault n°9]] on the eastern-most side of the high security vault hall
|[[The Counting House]] X: -686 Y: 874
|-
![[Abdel's Trusted Shield]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]])
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
|X: -148 Y: -60
|-
![[Katana]]
|
* Regular longsword with +1 damage
|On a wooden table underneath the stuffed hyena head on the southern side of the [[Golbraith's Cellar]] basement
|[[Golbraith's Cellar|Golbraith's Cellar - Basement]] X: -2343 Y: 811
|-
![[Unflinching Protector Amulet]]
|
* When a nearby ally is targeted by an attack of any kind, you may expend your  [[Resources#Common%20resources|Reaction]] to make that attack automatically miss ( Recharge: [[Long rest]])
|[[Ptaris]] through [[The Lodge]] portal if [[Steal a Githyanki Egg]] was completed by giving [[Lady Esther]] the [[Githyanki Egg]]
|[[The Lodge - Basement Docks]] X: -1283 Y: 252
|-
![[Staff of the Ram]]
|
* On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get  [[Stunned (Condition)|Stunned]] for 1 turn and be knocked back 2 m / 7 ft
| rowspan="2" |Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
| rowspan="3" |[[Jaheira's Basement|Elerrathin's Home - Basement]] X: -1572 Y: 976
|-
![[Belm]]
|
* Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack%20rolls|attack rolls]] against each target ( Recharge: [[Short rest]])
* You can make an additional attack as a  [[Resources#Common%20resources|Bonus action]] with this weapon, once per turn
|-
![[Khalid's Gift]]
|
* [[Jaheira]] cannot be [[Cursed (Condition Type)|Cursed]] while wearing this amulet
* Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet
* Cast  [[Khalid's Gift: Aid]] ( Recharge: [[Long rest]])
|Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|-
![[After Death Do Us Part]]
|
* When you are  [[Downed (Condition)|Downed]], immediately recover and regain 50% of your [[hit points]], but get afflicted with  [[Shadow Possession (Condition)|Shadow Possession]] curse ( Recharge: [[Long rest]])
|During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him
| rowspan="2" |X: -250 Y: -44
|-
![[Til Death Do Us Part]]
|
* Cast  [[Beacon of Hope]] ( Recharge: [[Long rest]])
|During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]]
|-
![[Viconia's Walking Fortress]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, dealing 2d4 Force damage and knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] against you suffer [[disadvantage]]
* Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ( Recharge: [[Short rest]])
* Cast  [[Warding Bond]] ( Recharge: [[Long rest]])
| rowspan="3" |[[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]]
| rowspan="3" |[[Cloister of Sombre Embrace]] X: -400 Y: -1651
|-
![[Viconia's Priestess Robe]]
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* While being protected by  [[Shield of Faith]], gain a +2 bonus to [[saving throws]]
* [[Armour Class]] +2
|-
![[Handmaiden's Mace]]
|
* Deal additional 1d6 Posion damage with this weapon
* Set your [[Strength]] to 18 while wielding this mace
|-
![[Wavemother's Cloak]]
|
* During combat, once per turn and until you take damage, gain immunity to  [[Burning (Condition)|Burning]], [[Resistances|resistance]] to Fire damage and [[vulnerability]] to Lightning and Cold damage
|Opulent chest behind [[Allandra Grey|Allandra Grey's]] desk on the upper floor of the [[Water Queen's House]]
|X: -246 Y: -249
|-
![[Wavemother's Robe]]
|
* [[Resistances|Resistance]] to Fire and Cold damage
* While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain 1d4 hit points
* Cast  [[Create or Destroy Water]] ( Recharge: [[Long rest]])
* [[Armour Class]] +1
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
|[[Flymm Cargo|Flymm Cargo - Basement]] X: -1048 Y: 312
|-
![[Wavemother's Sickle]]
|
* Deal additional 1d4 Cold damage with this weapon
* Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against  [[Wet (Condition)|Wet]] creatures
|[[Allandra Grey]] at the [[Water Queen's House]] mourning ceremony or at her quarters on the upper floor afterwards
|
* X: -229 Y: -261
* X: -244 Y: -251
|-
![[Steelwatcher Helmet]]
|
* You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being  [[Blinded (Condition)|Blinded]]
* [[Advantage]] on [[Constitution]] [[saving throws]]
|On a table on the groond floor of the [[Steel Watch Foundry]]
|X: -275 Y: -134
|-
![[Hellfire Engine Crossbow]]
|
* Cast  [[Lightning Arrow]] (level 4) ( Recharge: [[Long rest]])
* Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
|X: -325 Y: -134
|-
![[Winkling Gloves]]
|
* [[Sleight of Hand]] +1
* [[Attack Rolls|Attack rolls]] +1
|[[Zanner Toobin]] in the west-most room on the ground floor of the [[Steel Watch Foundry]], and later accompanying you in the foundry basement during [[Save the Gondians]]
|
* X: -331 Y: -147
* [[Steel Watch Foundry|Steel Watch Foundry - Lab Level]]
|-
![[Gontr Mael]]
|
* On a hit with this longbow, the target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or be afflicted with  [[Guiding Bolt (Condition)|Guiding Bolt]] for 1 turn
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* Cast  [[Celestial Haste]] ( Recharge: [[Long rest]])
* Gain an action to fire at the target, dealing additional [[proficiency bonus]] + 1d8 Radiant damage and gaining bonus 1d4 Radiant damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 [[Wisdom]] save or get  [[Frightened (Condition)|Frightened]] for 2 turns ( Recharge: [[Short rest]])
|[[Steel Watcher Titan]] in the basement of the [[Steel Watch Foundry]]
|[[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] X: -1952 Y: 206
|-
![[Drunken Cloth]]
|
* While  [[Drunk (Condition)|Drunk]], gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
|[[Lower City Sewers]] X: -22 Y: 769
|-
![[Shade-Slayer Cloak]]
|
* While  [[Hiding (Condition)|Hiding]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
|[[Lower City Sewers]] X: -17 Y: 755
|-
![[Cindermoth Cloak]]
|
* When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get  [[Burning (Condition)|Burned]] for 2 turns
|[[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint
|[[Lower City Sewers]] X: -123 Y: 834
|-
![[Chancer's Carcanet]]
|
* Expend your  [[Resources#Common%20resources|Reaction]] to make an [[Dice rolls#Attack%20rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
|[[Lower City Sewers]] X: -125 Y: 829
|-
![[Silver Sword of the Astral Plane]]
|
* If [[githyanki]], deal additional 1d6 Psychic damage with this weapon
* If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to Psychic damage, and immunity to being  [[Charmed (Condition)|Charmed]]
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
|[[Lower City Sewers]] X: -70 Y: 826
|-
![[Armour of Moonbasking]]
|
* After casting  [[Wild Shape]], gain 22 [[Hit points#Temporary%20hit%20points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
* Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[Druid|druidic]] '''Wild Shape'''
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
| rowspan="2" |[[Lower City Sewers]] X: -157 Y: 939
|-
![[Bonespike Helmet]]
|
* Upon entering  [[Rage (Condition)|Rage]], deal 2d4 Psychic damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save)
* [[Intimidation]] +2
* Cast  [[Menacing Attack (Melee)|Menacing Attack]] once per turn with no [[Battle Master#Level%203|Superiority Dice]] cost
|-
![[Breaching Pikestaff]]
|
* Deal additional 1d4 Force damage with this weapon
|On a coffin in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]]
|[[Ancient Lair]] X: -1385 Y: 60
|-
![[Bonespike Gloves]]
|
* Your weapon attacks ignore target's [[Resistances|resistance]] to Physical damage
|[[Strangler Luke]] on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush
|[[Lower City Sewers]] X: -136 Y: 980
|-
![[Crimson Mischief]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* Deal additional 1d4 Piercing damage with this weapon against targets with 50% [[hit points]] or less
* While this shortsword is held in your main hand, deal additional 7 Piercing damage if the [[Dice rolls#Attack%20rolls|attack roll]] was made with [[advantage]]
* While this shortsword is held in your off-hand, gain  [[Two-Weapon Fighting]]
| rowspan="3" |[[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
| rowspan="3" |[[Lower City Sewers]] X: 61 Y: 1004
|-
![[Mutilated Carapace]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* [[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]]
* [[Armour Class]] +1
|-
![[Bloodthirst]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* Cast  [[True Strike]] ( Recharge: [[Short rest]])
* This is a  [[Bound Weapon (Condition)|Bound Weapon]]
* While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to Piercing damage, unless they are immune to it
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your  [[Resources#Common%20resources|Reaction]] to make a melee strike against the attacker and gain  [[True Strike (Condition)|True Strike]] for 2 turns
|}
=== [[The High Hall]] ===
This area is only accessible after traveling to the [[Morphic Pool]] at the very end of the game.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Broodmother's Revenge]]
|
* When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  [[Dip|Dipping]] the weapon)
| rowspan="4" |Stolen from the table of goods that belong to [[Koll|Koll the Red]] in [[The High Hall#The%20Watch%20Citadel|The Watch Citadel]]
| rowspan="4" |X: 235 Y: 44
|-
![[Steelforged Sword]]
|
* Regular shortsword with +1 damage
|-
![[Thermodynamo Axe]]
|
* On a hit with this battleaxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|-
![[Blade of Oppressed Souls]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get  [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]])
|}
8
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