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==== Mind puzzle ====
==== Mind puzzle ====
[[File:Mind Puzzle Solution Quest.jpg|thumb|A combination for the mind puzzle.]]
[[File:Mind Puzzle Solution Quest.jpg|thumb|A combination for the mind puzzle.]]
The Mind Puzzle is on the southern end of the [[Necrotic Laboratory]] {{coords|737|-112}}. Interact with the console to learn it yearns to connect; choose to connect with it to start the puzzle. The puzzle involves connecting the various senses on one side to the corresponding sense on the other side of the nodes. Completing the puzzle opens up a locked door which contains the Waking Mind and a {{SmRarityItem|Blade of Oppressed Souls}}. There is also a Desecrated Relief that sheds more light on the Grand Design.
The Mind Puzzle is on the southern end of the [[Necrotic Laboratory]] {{coords|737|-112}}. A party member must choose to connect with it to start the puzzle. The puzzle involves connecting the various senses on one side to the corresponding sense on the other side of the nodes. Completing the puzzle opens up a locked door which contains the Waking Mind and the {{SmRarityItem|Blade of Oppressed Souls}}. There is also a Desecrated Relief that sheds more light on the Grand Design.


==== Freeing prisoners ====
==== Freeing prisoners ====
Within the [[Tadpoling Centre]], a number of not yet infected prisoners can be set free, at the risk of also releasing a number of Mind Flayers. This is part of {{Quest|Find Zevlor}}. North of the prisoners is [[Zariel|Zariel's]] asset, who can be freed as part of {{CharLink|Wyll|Wyll's}} companion quest, {{Quest|The Blade of Frontiers}}.
Within the [[Tadpoling Centre]], a number of not yet infected prisoners can be set free, at the risk of also releasing a number of Mind Flayers. This is part of {{Quest|Find Zevlor}}. North of the prisoners is the captured {{CharLink|Mizora}}, [[Zariel|Zariel's]] asset, who can be freed as part of {{CharLink|Wyll|Wyll's}} companion quest, {{Quest|The Blade of Frontiers}}.


==== Kressa Bonedaughter ====
==== Kressa Bonedaughter ====
{{CharLink|Kressa Bonedaughter}} is in the Barracks, giving a speech to {{CharLink|Hairy Henry}}, {{CharLink|Ironfinger}}, and {{CharLink|Maghtew Budj}}. If the party gets too close to her, she calls them out as most likely being intruders. She can be talked down with a Deception check (DC 21) or simply fought. For [[Dark Urge]] characters, there is unique dialogue with Kressa that reveals more about their past life, but a fight is unavoidable with her specifically for this origin.
{{CharLink|Kressa Bonedaughter}} is in the Barracks, giving a speech to {{CharLink|Hairy Henry}}, {{CharLink|Ironfinger}}, and {{CharLink|Maghtew Budj}}. If getting to close to her, she calls the party out as most likely being intruders. She can be talked down with a Deception check (DC 21) or fought against. For [[Dark Urge]] characters, there is unique dialogue with Kressa that reveals more about their past life, but a fight is unavoidable with her specifically for this origin.


== Quest rewards ==
== Quest rewards ==

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