Ad placeholder

Defeat Ketheric Thorm: Difference between revisions

Jump to navigation Jump to search
m (typo)
Line 32: Line 32:
== Walkthrough ==
== Walkthrough ==
[[File:Mindflayer Colony Map Quest.jpg|thumb|Map of the Colony.]]
[[File:Mindflayer Colony Map Quest.jpg|thumb|Map of the Colony.]]
Depending on the player's actions in {{Quest|Find Ketheric Thorm's Relic}} and {{Quest|Resolve the Abduction}} / {{Quest|Capture Isobel the Selûnite Cleric}}, the party's state after going on the rooftop of [[Moonrise Towers]] is very different.
=== Intoduction ===
Depending on the party's actions in {{Quest|Find Ketheric Thorm's Relic}} and {{Quest|Resolve the Abduction}} / {{Quest|Capture Isobel the Selûnite Cleric}}, the party's state after going on the rooftop of [[Moonrise Towers]] is very different.


If the party worked with {{CharLink|Balthazar}} and sent the {{CharLink|Aylin|Nightsong}} to {{CharLink|Ketheric Thorm}} and {{CharLink|Isobel Thorm|Isobel}} was kidnapped or killed, then the party stands judgment before the Absolute and is taken to Balthazar's Necrotic Library after Ketheric realizes the party possesses the [[Astral Prism]]. When the party comes to, they are trapped in Profane Wombs and must escape before Balthazar can complete the ritual. After escaping, Balthazar must be defeated. He is joined by several undead servants. If the party killed {{CharLink|Dror Ragzlin}} and {{CharLink|Minthara}}, then their undead corpses are among them.
If the party worked with {{CharLink|Balthazar}} and sent the {{CharLink|Aylin|Nightsong}} to {{CharLink|Ketheric Thorm}} and {{CharLink|Isobel Thorm|Isobel}} was kidnapped or killed, then the party stands judgment before the Absolute and is taken to Balthazar's Necrotic Library after Ketheric realizes the party possesses the [[Astral Prism]]. When the party comes to, they are trapped in Profane Wombs and must escape before Balthazar can complete the ritual. After escaping, Balthazar must be defeated. He is joined by several undead servants. If the party killed {{CharLink|Dror Ragzlin}} and {{CharLink|Minthara}}, then their undead corpses are among them.
Line 38: Line 39:
If the party saved or killed the Nightsong, then Ketheric fights the party on the rooftop and, before his hitpoints are fully depleted, a tentacle bursts out from the tower and causes him to disappear. The party must follow him down the Hollow Tower and into the [[Mind Flayer Colony]].
If the party saved or killed the Nightsong, then Ketheric fights the party on the rooftop and, before his hitpoints are fully depleted, a tentacle bursts out from the tower and causes him to disappear. The party must follow him down the Hollow Tower and into the [[Mind Flayer Colony]].


The main objective of this quest is to the east of the Hollow Tower entrance, or northeast of the Necrotic Laboratory. Use the necrotic apparatus to descend to the heart of the colony.
The main objective of this quest is to reach the Necrotic Apparatus northeast of the Necrotic Laboratory. It is necessary to use the necrotic apparatus to descend to the heart of the colony where lastr battle with Ketheric Throm will be fought.
 
=== Locating the Chosen Three ===
[[File:Myrkul Transformation Quest.jpg|thumb|Thorm becomes the Apostle of Myrkul.]]
Once the party has located the Neural Apparatus on the eastern end of the Colony, they must descend to face Thorm. Next to the Apparatus is a restoration chamber that grants the party all the benefits of a long rest in preparation for the final confrontation. After descending and opening the door, a scene plays which reveals that Thorm is joined by two collaborators - {{CharLink|Gortash}} and {{CharLink|Orin|Orin the Red}} - as well as a captive Grand Duke, {{CharLink|Ulder Ravengard}}. The trio use Netherstones to control an [[The Netherbrain|Elder Brain]] with a Netherese crown. If Gale is in the party, he must be talked down from sacrificing himself by detonating his Netherese Orb, otherwise the game ends early with an ominous note that mass-ceremorphosis has occurred all over the Sword Coast.
 
It necessary to approach Thorm, who threatens the party. There is one last chance to speak to Thorm. By using a Persuasion check (DC 18), he can be talked down somewhat, which results in Thorm thrwoing himself into the pit and transforming into the {{CharLink|Apostle of Myrkul}}, which must be defeated then. Otherwise, Ketheric will fight the party to the death first. If the {{CharLink|Aylin|Nightsong}} was captured or freed, it will be here again captured by Thorm. Aylin must be freed by using the help action. Additionally, if Isobel was kidnapped, she is there, and fights on Thorm's side against the party. After almost deafeting Thorm, he falls into a pit and transforms into the Apostle of Myrkul. Defeating it will result in Myrkul abandoning Thorm, who finally dies. The party must take his Netherstone and go to the portal to return to the ground floor of Moonrise Towers. Thorm has been defeated and the party can move on to Baldur's Gate for [[Act Three]].


=== Optional activities ===
=== Optional activities ===
Line 46: Line 53:


==== Slack-Skinned Head ====
==== Slack-Skinned Head ====
Off to the side of the Necrotic Laboratory is a Slack-Skinned Head. Combining a brain jar with the machine next to the head allows the mind to speak. Most of these heads are simply stories of victims of Gortash, but the Waking Mind is the mind of a [[Githzerai]] that knows it is trapped. It offers to provide a Githzerai Mind Barrier to the party if they agree to free it. If the party agrees, the character that frees the mind gets a permanent {{cond|Githzerai Mind Barrier}} buff.
Off to the side of the Necrotic Laboratory is a Slack-Skinned Head. Combining a brain jar with the machine next to the head allows the mind to speak. Most of these heads are simply stories of victims of Gortash, but the {{SmRarityItem|Waking Mind}} is the mind of a [[Githzerai]] that knows it is trapped. It offers to provide a Githzerai Mind Barrier to the party if they agree to free it. If agreeing, the party member that frees the mind gets a permanent {{cond|Githzerai Mind Barrier}} buff.


The locations of the minds are as follows:
The locations of the minds are as follows:
* {{coords|678|-68|Butchered Mind}} - In the Morgue on a shelf
* {{SmRarityItem|Butchered Mind}} - in the Morgue on a shelf at {{coords|678|-68}}
* {{coords|716|34|Closed Mind}} - In the Barracks in Ironfingers' room
* {{SmRarityItem|Closed Mind}} - in the Barracks in Ironfingers' room at {{coords|716|34}}
* {{coords|750|-8|Fresh Mind}} - On a box near the elevator to the Thorm fight
* {{SmRarityItem|Fresh Mind}} - on a box near the elevator to the Thorm fight at {{coords|750|-8}}
* {{coords|696|-116|True Mind}} - Right in front of the machine
* {{SmRarityItem|True Mind}} - right in front of the machine at {{coords|696|-116}}
* {{coords|749|-138|Waking Mind}} - In the Necrotic Laboratory behind the door locked by the mind puzzle
* {{SmRarityItem|Waking Mind}} - in the Necrotic Laboratory behind the door locked by the mind puzzle at {{coords|749|-138}}
* {{coords|693|-115|Willing Mind}} - On the shelf next to the machine
* {{SmRarityItem|Willing Mind}} - on the shelf next to the machine at {{coords|693|-115}}


Additionally, the {{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}} from the [[Prologue]] can be used here.
Additionally, the {{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}} from the [[Prologue]] can be used here.
Line 67: Line 74:
==== Kressa Bonedaughter ====
==== Kressa Bonedaughter ====
{{CharLink|Kressa Bonedaughter}} is in the Barracks, giving a speech to {{CharLink|Hairy Henry}}, {{CharLink|Ironfinger}}, and {{CharLink|Maghtew Budj}}. If the party gets too close to her, she calls them out as most likely being intruders. She can be talked down with a Deception check (DC 21) or simply fought. For [[Dark Urge]] characters, there is unique dialogue with Kressa that reveals more about their past life, but a fight is unavoidable with her specifically for this origin.
{{CharLink|Kressa Bonedaughter}} is in the Barracks, giving a speech to {{CharLink|Hairy Henry}}, {{CharLink|Ironfinger}}, and {{CharLink|Maghtew Budj}}. If the party gets too close to her, she calls them out as most likely being intruders. She can be talked down with a Deception check (DC 21) or simply fought. For [[Dark Urge]] characters, there is unique dialogue with Kressa that reveals more about their past life, but a fight is unavoidable with her specifically for this origin.
=== Locating the Chosen Three ===
[[File:Myrkul Transformation Quest.jpg|thumb|Thorm becomes the Apostle of Myrkul.]]
Once the party has located the Neural Apparatus on the eastern end of the Colony, they must descend to face Thorm. Next to the Apparatus is a restoration chamber that grants the party all the benefits of a long rest in preparation for the final confrontation. After descending and opening the door, a scene plays which reveals that Thorm is joined by two collaborators - {{CharLink|Gortash}} and {{CharLink|Orin|Orin the Red}} - as well as a captive Grand Duke, {{CharLink|Ulder Ravengard}}. The trio use Netherstones to control an [[The Netherbrain|Elder Brain]] using a Netherese crown. If Gale is in the party, he must be talked down from sacrificing himself by detonating his Netherese Orb, otherwise the game ends early with an ominous note that mass-ceremorphosis has occurred all over the Sword Coast.
Approach Thorm, who threatens the party. There is one last chance to speak to Thorm. Using a Persuasion check (DC 18), he can be talked down somewhat - skipping the first half of his fight. Otherwise, Ketheric fights the party to the death. If the Nightsong was captured or freed, they need to go to her and use the help action to free her. Additionally, if Isobel was kidnapped, she is there alongside Thorm and fights with him. After the first half of the fight, Thorm falls into a pit and transforms into the {{CharLink|Apostle of Myrkul}}. Defeating it and Myrkul abandons Thorm, who finally dies for good. Taking his Netherstone and going to the portal to return to the ground floor of Moonrise Towers. Thorm has been defeated and the party can move on to Baldur's Gate for [[Act Three]].


== Quest rewards ==
== Quest rewards ==
17,305
edits

Navigation menu