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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Monk is a character class in Baldur's Gate 3.
| description = Monk is a character class in Baldur's Gate 3.
| image = Class Monk Badge Icon.png
| image = Class Monk Badge Icon.png
}}
}}
{{ClassQuote|quote=Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.|image=Class Monk Badge Icon.png}}
__NOTOC__
'''Monk''' is a character [[class]] in ''[[Baldur's Gate 3]]''. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]], and their core ability is [[Unarmed Strike]].
'''Monk''' is a character [[class]] in ''[[Baldur's Gate 3]]''. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]], and their core ability is [[Unarmed Strike]].
{{Quote class|{{PAGENAME}}}}


{{hlist|
{{hlist|
; Monk subclasses :
; Monk subclasses :
* {{IconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}
* {{IconLink|Class Monk Four Elements Badge Icon.png|Way of the Four Elements}}
* {{IconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}
* {{IconLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand}}
* {{IconLink|Class Monk Shadow Hotbar Icon.png|Way of Shadow}}  
* {{IconLink|Class Monk Shadow Badge Icon.png|Way of Shadow}}  
}}
}}
__NOTOC__
__NOTOC__
 
{| class="wikitable nomobile" style="max-width: 66em;"
{| class="wikitable nomobile"
|+ Monk Class Progression
|+ Monk class progression
! style="width: 4%;" | Level
! style="width: 4%;" | Level
! style="width: 6%;" | Proficiency Bonus
! style="width: 6%;" | Proficiency Bonus
! Features
! style="width: 4%;" | {{Resource | ki | forceplural=yes}}
! style="width: 4%;" | Martial Arts
! style="width: 4%;" | Martial Arts
! style="width: 4%;" | {{R|ki|forceplural=yes}}
! style="width: 11%;" | Unarmoured Movement
! style="width: 11%;" | Unarmoured Movement
! Features
|-
|-
| [[#Level 1|1st]]
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| rowspan="4" style="text-align: center;" | +2
| {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{Pass|Martial Arts: Dextrous Attacks}}, {{Pass|Martial Arts: Deft Strikes}}, {{Pass|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
| style="text-align: center;" | 2
| rowspan="2" style="text-align: center;" | 1d4
| rowspan="2" style="text-align: center;" | 1d4
| 2
| style="text-align: center;" | -
| -
| {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{SAI|Martial Arts: Dextrous Attacks}}, {{SAI|Martial Arts: Deft Strikes}}, {{SAI|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
 
|-
|-
| [[#Level 2|2nd]]
! [[#Level 2|2nd]]
| 3
|  {{Pass|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
| style="text-align: center;" | 3
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
|  {{SAI|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
|-
|-
| [[#Level 3|3rd]]
! [[#Level 3|3rd]]
| {{Icon|Monk_Icon_Small.webp|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
| style="text-align: center;" | 4
| rowspan="6" style="text-align: center;" | 1d6
| rowspan="6" style="text-align: center;" | 1d6
| 4
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
|-
|-
| [[#Level 4|4th]]
! [[#Level 4|4th]]
| 5
| {{SAI|Feats|Feat}}, {{Pass|Slow Fall|size=25}}
| {{SAI|Feats|Feat}}, {{SAI|Slow Fall|size=25}}
| style="text-align: center;" | 5
|-
|-
| [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" style="text-align: center;" | +3
| 6
| {{Pass|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| {{SAI|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| style="text-align: center;" | 6
|-
|-
| [[#Level 6|6th]]
! [[#Level 6|6th]]
| 7
| {{Pass|Ki-Empowered Strikes}}, {{Icon|Monk_Icon_Small.webp|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| style="text-align: center;" | 7
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| {{SAI|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{SAI|Improved Unarmoured Movement}}
|-
|-
| [[#Level 7|7th]]
! [[#Level 7|7th]]
| 8
| {{Pass|Evasion}}, {{Pass|Stillness of Mind (passive feature)|Stillness of Mind}}
| {{SAI|Evasion}}, {{SAI|Stillness of Mind}}
| style="text-align: center;" | 8
|-
|-
| [[#Level 8|8th]]
! [[#Level 8|8th]]
| 9
| {{SAI|Feats|Feat}}
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 9
|-
|-
| [[#Level 9|9th]]
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| rowspan="4" style="text-align: center;" | +4
| {{Pass|Advanced Unarmoured Movement}}, {{Icon|Monk_Icon_Small.webp|24|link=#Level 9}} [[#Level 9|Subclass feature]]
| style="text-align: center;" | 10
| rowspan="4" style="text-align: center;" | 1d8
| rowspan="4" style="text-align: center;" | 1d8
| 10
| {{SAI|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
|-
|-
| [[#Level 10|10th]]
! [[#Level 10|10th]]
| 11
| {{Pass|Purity of Body}}, {{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| style="text-align: center;" | 11
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| {{SAI|Purity of Body}}, {{SAI|Improved Unarmoured Movement}}
|-
|-
| [[#Level 11|11th]]
! [[#Level 11|11th]]
| 12
| {{Icon|Monk_Icon_Small.webp|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| style="text-align: center;" | 12
|-
|-
| [[#Level 12|12th]]
! [[#Level 12|12th]]
| 13
| {{SAI|Feats|Feat}}
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 13
|}
|}


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: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
; Monk Weapons
; Monk Weapons
: Monk Weapons are melee weapons with which the Monk has [[Proficiency]], and which have neither the [[Weapons|two-handed]] nor [[Heavy (weapon property)|heavy]] properties. [[Weapons|Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
: Monk Weapons are melee weapons the Monk has [[Proficiency]] with, and which don't have the [[Two-Handed]] property. [[Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
; Skills with proficiency (Choose 2)
; Skills with proficiency (Choose 2)
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
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Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


{{H3|Level 1}}
{{Level header|1}}


; {{R|ki|forceplural=yes}}&colon; 2
; {{R|ki|forceplural=yes}}&colon; 2
: You can spend these points to fuel various Monk abilities. Replenishes on a [[resting|short or long rest]]
: You can spend these points to fuel various Monk abilities. Replenishes on a [[resting|short or long rest]].


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; Martial Arts
; Martial Arts
:; {{SAI|Martial Arts: Dextrous Attacks|w=40}}
:; {{Pass|Martial Arts: Dextrous Attacks|w=40}}
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
:; {{SAI|Martial Arts: Deft Strikes|w=40}}
:; {{Pass|Martial Arts: Deft Strikes|w=40}}
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:; {{SAI|Martial Arts: Bonus Unarmed Strike|w=40}}
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
; {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not combine with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]].
: Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not stack with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]].


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.


{{H3|Level 2}}
{{Level header|2}}


; {{R|ki|forceplural=yes}}&colon; 3
; {{R|ki|forceplural=yes}}&colon; 3
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Unarmoured Movement|w=40}}
; {{Pass|Unarmoured Movement|w=40}}
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.


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}}
}}


{{H3|Level 3}}
{{Level header|3}}


; {{R|ki|forceplural=yes}}&colon; 4
; {{R|ki|forceplural=yes}}&colon; 4
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: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.


{{H3|Level 4}}
{{Level header|4}}


; {{R|ki|forceplural=yes}}&colon; 5
; {{R|ki|forceplural=yes}}&colon; 5
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Slow Fall|w=40}}
; {{Pass|Slow Fall|w=40}}
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


{{H3|Level 5}}
{{Level header|5}}


; {{R|ki|forceplural=yes}}&colon; 6
; {{R|ki|forceplural=yes}}&colon; 6
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|}
|}


; {{SAI|Extra Attack|w=40}}
; {{Pass|Extra Attack|w=40}}
: You can make an additional free attack after making an unarmed or weapon attack
: You can make an additional free attack after making an unarmed or weapon attack


{{H3|Level 6}}
{{Level header|6}}


; {{R|ki|forceplural=yes}}&colon; 7
; {{R|ki|forceplural=yes}}&colon; 7
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Improved Unarmoured Movement|w=40}}
; {{Pass|Unarmoured Movement|Improved Unarmoured Movement|w=40}}
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


: {{SAI|Ki-Empowered Strikes|w=40}}  
;{{Pass|Ki-Empowered Strikes|w=40}}  
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


==== Subclass features: ====
==== Subclass features: ====
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**{{SAI|Gong of the Summit}}
**{{SAI|Gong of the Summit}}
|
|
*{{SAI|Manifestation of Body|w=40}}
*{{Pass|Manifestation of Body|w=40}}
*{{SAI|Manifestation of Mind|w=40}}
*{{Pass|Manifestation of Mind|w=40}}
*{{SAI|Manifestation of Soul|w=40}}
*{{Pass|Manifestation of Soul|w=40}}
*{{SAI|Wholeness of Body|w=40}}
*{{SAI|Wholeness of Body|w=40}}
|  
|  
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|}
|}


{{H3|Level 7}}
{{Level header|7}}


; {{R|ki|forceplural=yes}}&colon; 8
; {{R|ki|forceplural=yes}}&colon; 8
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Evasion|w=40}}
; {{Pass|Evasion|w=40}}
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Stillness of Mind|w=40}}
; {{Pass|Stillness of Mind (passive feature)|Stillness of Mind|w=40}}
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast {{SAI|Stillness of Mind}} to remove the condition.


{{H3|Level 8}}
{{Level header|8}}


; {{R|ki|forceplural=yes}}&colon; 9
; {{R|ki|forceplural=yes}}&colon; 9
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* Choose a [[Feat]].
* Choose a [[Feat]].


{{H3|Level 9}}
{{Level header|9}}


; {{R|ki|forceplural=yes}}&colon; 10
; {{R|ki|forceplural=yes}}&colon; 10
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|-
|-
|
|
* {{SAI|Improved Elemental Casting|w=40}}
* {{Pass|Improved Elemental Casting|w=40}}
* Select 1 subclass spell from the Monk spell list
* Select 1 subclass spell from the Monk spell list
|
|
* {{SAI|Ki Resonation: Punch (Action)|Ki Resonation|w=40}}
* {{SAI|Ki Resonation: Punch|w=40}}
* {{SAI|Ki Resonation: Punch (Bonus Action)|w=40}}
* {{SAI|Ki Resonation: Punch (bonus action)|w=40}}
* {{SAI|Ki Resonation: Blast|w=40}}
* {{SAI|Ki Resonation: Blast|w=40}}
|
|
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|}
|}


; {{SAI|Advanced Unarmoured Movement|w=40}}
; {{Pass|Advanced Unarmoured Movement|w=40}}
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.


{{H3|Level 10}}
{{Level header|10}}


; {{R|ki|forceplural=yes}}&colon; 11
; {{R|ki|forceplural=yes}}&colon; 11
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Purity of Body|w=40}}
; {{Pass|Purity of Body|w=40}}
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


{{H3|Level 11}}
{{Level header|11}}


; {{R|ki|forceplural=yes}}&colon; 12
; {{R|ki|forceplural=yes}}&colon; 12
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** {{SAI|Ride the Wind|c=16}}
** {{SAI|Ride the Wind|c=16}}
|
|
* {{SAI|Tranquility|w=40}}
* {{Pass|Tranquility|w=40}}
|
|
* {{SAI|Shadow Strike|w=40}}
* {{SAI|Shadow Strike|w=40}}
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|}
|}


{{H3|Level 12}}
{{Level header|12}}


; {{R|ki|forceplural=yes}}&colon; 13
; {{R|ki|forceplural=yes}}&colon; 13
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* Choose a [[Feat]].
* Choose a [[Feat]].
== Notable monks ==
* {{MdCharLink|Phase}}
* {{MdCharLink|Lir'i'c|Prelate Lir'i'c}}


== See also ==
== See also ==
*[[List of features and items that interact with unarmed strikes]]
*[[List of features and items that interact with unarmed strikes]]
*[[:Category:Monks|List of all Monks]]


== External links ==
== External links ==
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{{MonkNavbox}}
{{MonkNavbox}}
{{NavGameplay}}
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