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30 bytes removed ,  Saturday at 06:09
Updated deprecated {{Action}} template to {{r}}
(Updated deprecated {{Action}} template to {{r}})
 
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:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{r|Bonus}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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; {{SAI|Flurry of Blows|w=40}}
; {{SAI|Flurry of Blows|w=40}}
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
: Using a {{r|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.


{{Level header|2}}
{{Level header|2}}
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; {{SAI|Patient Defence|w=40}}
; {{SAI|Patient Defence|w=40}}
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}.
: When activated with a {{r|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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:{{table list|
:{{table list|
:; {{SAI|Step of the Wind: Dash}}
:; {{SAI|Step of the Wind: Dash}}
:: Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
:: Use a {{r|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
:; {{SAI|Step of the Wind: Disengage}}
:; {{SAI|Step of the Wind: Disengage}}
:: Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
:: Use a {{r|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
}}
}}


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; {{SAI|Deflect Missiles|w=40}}
; {{SAI|Deflect Missiles|w=40}}
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
: Use your {{r|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.


{{Level header|4}}
{{Level header|4}}

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