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Monk: Difference between revisions
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Updated deprecated {{Action}} template to {{r}}
(Updated deprecated {{Action}} template to {{r}}) |
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:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher. | :: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher. | ||
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}} | :; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}} | ||
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{ | :: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{r|Bonus}}. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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; {{SAI|Flurry of Blows|w=40}} | ; {{SAI|Flurry of Blows|w=40}} | ||
: Using a {{ | : Using a {{r|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks. | ||
{{Level header|2}} | {{Level header|2}} | ||
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; {{SAI|Patient Defence|w=40}} | ; {{SAI|Patient Defence|w=40}} | ||
: When activated with a {{ | : When activated with a {{r|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
Line 160: | Line 160: | ||
:{{table list| | :{{table list| | ||
:; {{SAI|Step of the Wind: Dash}} | :; {{SAI|Step of the Wind: Dash}} | ||
:: Use a {{ | :: Use a {{r|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action. | ||
:; {{SAI|Step of the Wind: Disengage}} | :; {{SAI|Step of the Wind: Disengage}} | ||
:: Use a {{ | :: Use a {{r|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action. | ||
}} | }} | ||
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; {{SAI|Deflect Missiles|w=40}} | ; {{SAI|Deflect Missiles|w=40}} | ||
: Use your {{ | : Use your {{r|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender. | ||
{{Level header|4}} | {{Level header|4}} |