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Drilldown: creatures

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creatures > strength: 14-30 & wisdom: 9-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Mask of Vengeance (2)
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wisdom:
race:
Human (28) · Vampire spawn (16) · Half-Orc (13) · Tiefling (11) · Undead (11) · Elemental (9) · None (8) · Halfling (8) · Half-Elf (6) · Elf (5) · Gnome (5) · Ghast (3) · Ghoul (3) · Mummy (3) · Steel Watcher (3) · Beast (2) · Dark Justiciar (2) · Drow (2) · Dwarf (2) · Flying Ghoul (2)
resistances:
None (85) · Bludgeoning resistant nm (29) · Piercing resistant nm (29) · Slashing resistant nm (29) · Poison immunity (26) · Necrotic resistant full (24) · fire resistance full (13) · necrotic resistance full (11) · Fire resistant full (10) · Necrotic immunity (5) · Acid resistant full (4) · Fire vulnerability (4) · Lightning resistant full (4) · Poison resistant full (4) · psychic immunity (4) · lightning vulnerability (3) · Thunder resistant full (3)
passives:
Opportunity Attack (153) · Darkvision (60) · Extra Attack (52) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Danger Sense (12) · Unarmoured Defence (Barbarian) (12) · Hellish Resistance (11) · Fast Movement (9) · Brave (8) · Fey Ancestry (8) · Halfling Luck (8) · Superior Darkvision (8) · Tenacity (passive feature) (8) · Feral Instinct (6) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6)

Showing below up to 163 results in range #1 to #163.

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