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Drilldown: creatures

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creatures > hp: 41-120 & wisdom: 6-11

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Lady Durinbold's Attendant (2)
race:
Human (46) · Vampire spawn (16) · Gnome (13) · Zombie (12) · None (11) · Half-Orc (11) · Ogre (8) · Elf (7) · Undead (7) · Drow (6) · Dwarf (6) · Werewolf (6) · Aberration (5) · Elemental (5) · Worg (5)
type:
Human (46) · Vampire spawn (16) · Gnome (13) · Zombie (12) · None (11) · Half-Orc (11) · Ogre (8) · Elf (7) · Undead (7) · Drow (6) · Dwarf (6) · Werewolf (6) · Aberration (5) · Elemental (5) · Worg (5)
resistances:
None (132) · Necrotic resistant full (27) · Poison immunity (27) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Necrotic immunity (9) · Poison resistant full (9) · Fire resistant full (8) · necrotic resistance full (7) · fire resistance full (6) · Lightning resistant full (6) · acid resistant full (5) · Piercing resistant full (5) · Thunder resistant full (5) · Bludgeoning Immunity nm (4) · Piercing Immunity nm (4) · Psychic immunity (4) · Slashing Immunity nm (4) · Slashing resistance full (4)
passives:
 Opportunity Attack (150) · Darkvision (67) ·  Extra Attack (65) · Opportunity Attack (59) ·  Great Weapon Fighting (22) ·  Fey Ancestry (17) ·  Darkvision (16) ·  Shortened Stride (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Gnome Cunning (15) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Tenacity (passive feature) (14) · Mobile: Evade Difficult Terrain (14) ·  Sunlight Sensitivity (13) ·  Unarmoured Defence (Barbarian) (11) ·  Fast Movement (10) · Divine Health (10) · Extra Attack (10)

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