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Drilldown: creatures

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creatures > hp: 15-90 & movement m: 9-40 & wisdom: 6-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Lady Durinbold's Attendant (2) · Mask of Vengeance (2) · Zombie (2)
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movement m:
race:
Human (45) · Goblin (29) · Vampire spawn (16) · Zombie (16) · Half-Elf (10) · Tiefling (10) · Half-Orc (9) · Skeleton (8) · Undead (8) · Elf (7) · Ghoul (7) · Ogre (7) · Drow (6) · None (5) · Kuo-toa (4)
resistances:
None (141) · Poison immunity (42) · Necrotic resistant full (27) · Bludgeoning resistant nm (19) · Piercing resistant nm (19) · Slashing resistant nm (19) · Fire resistant full (12) · fire resistance full (10) · Necrotic immunity (9) · Bludgeoning vulnerability (8) · Lightning resistance full (6) · necrotic resistance full (6) · Poison resistant full (6) · Lightning resistant full (5) · Cold resistant full (4) · Piercing resistant full (4) · Psychic immunity (4) · Slashing resistance full (4)
passives:
Opportunity Attack (225) · Darkvision (125) · Extra Attack (51) · Fey Ancestry (20) · Sunlight Hypersensitivity (16) · Sunlight Sensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Hellish Resistance (10) · Tenacity (passive feature) (10) · Danger Sense (9) · Unarmoured Defence (Barbarian) (9) · Undead Fortitude (9) · Fast Movement (8) · Ogre's Mark (7) · Great Weapon Master: Bonus Attack (6) · Uncanny Dodge (6)

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