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Drilldown: creatures

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creatures > movement m: 9-40 & dexterity: 14-22 & wisdom: 2-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
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movement m:
race:
Goblin (44) · Human (21) · Vampire spawn (16) · Ghoul (7) · Tiefling (7) · Undead (7) · Aberration (6) · Elemental (6) · Elf (6) · Half-Elf (6) · None (5) · Kobold (5) · Skeleton (5) · Spider (5) · Animated Armour (3) · Dwarf (3) · Ghast (3)
resistances:
None (100) · Poison Immunity (31) · bludgeoning resistant nm (26) · Necrotic resistant full (26) · Piercing resistant nm (26) · slashing resistant nm (26) · Fire resistance full (13) · Fire resistant full (8) · lightning resistant full (7) · Acid resistant full (6) · necrotic resistance full (6) · Poison resistant full (6) · psychic immunity (6) · Bludgeoning vulnerability (4) · Radiant vulnerability (4) · Thunder resistant full (4) · Fire immunity (3) · Piercing resistant full (3)
passives:
Opportunity Attack (170) · Darkvision (107) · Extra Attack (39) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (12) · Sunlight Sensitivity (11) · Ethereal (7) · Hellish Resistance (7) · Evasion (6) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Uncanny Dodge (6) · Web Walker (6) · None (5) · Great Weapon Master: All In (5) · Pack Tactics (5)

Showing below up to 185 results in range #1 to #185.

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