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Drilldown: creatures

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creatures > movement m: 9 & dexterity: 14-21 & wisdom: 5-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
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movement m:
resistances:
None (96) · Poison Immunity (28) · Necrotic resistant full (26) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Fire resistance full (16) · fire resistant full (6) · necrotic resistance full (6) · Acid resistant full (5) · Lightning resistant full (5) · Poison resistant full (4) · Psychic immunity (4)
passives:
Opportunity Attack (163) · Darkvision (102) · Extra Attack (41) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (14) · Sunlight Sensitivity (11) · Ethereal (8) · Hellish Resistance (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Evasion (5) · Great Weapon Master: All In (5) · Pack Tactics (5) · Uncanny Dodge (5) · None (4) · Permanently Armed (4)

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