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Drilldown: creatures

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creatures > dexterity: 14-17 & wisdom: 6-10

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name:
Ghoul (3) · Act 2 differences (2)
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race:
Goblin (48) · Vampire Spawn (16) · Halfling (9) · Human (9) · Ghoul (8) · Tiefling (8) · Undead (8) · None (6) · Half-Elf (6) · Aberration (5) · Elf (5) · Kobold (5) · Skeleton (5) · Dwarf (4) · Elemental (4) · Gnome (4) · Animated Armour (3) · Crawling Claw (3) · Ghast (3) · Shadow (3)
resistances:
None (100) · Poison immunity (36) · Bludgeoning resistant nm (26) · Necrotic resistant full (26) · Piercing resistant nm (26) · Slashing resistant nm (26) · fire resistance full (13) · Fire resistant full (12) · lightning resistant full (10) · Acid resistant full (9) · necrotic immunity (8) · Thunder resistant full (7) · Cold resistant full (6) · necrotic resistance full (6) · Radiant vulnerability (6) · Poison resistant full (5) · Bludgeoning vulnerability (4) · Psychic immunity (3)
passives:
Opportunity Attack (172) · Darkvision (115) · Extra Attack (24) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Sunlight Sensitivity (12) · Fey Ancestry (11) · Brave (9) · Ethereal (9) · Halfling Luck (9) · Hellish Resistance (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Sunlight Weakness (6) · Crude Frenzy (5) · Great Weapon Master: All In (5) · Pack Tactics (5)

Showing below up to 190 results in range #1 to #190.

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