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Drilldown: creatures

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creatures > dexterity: 14-17 & wisdom: 5-11

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name:
Ghoul (3) · Act 2 differences (2) · Intellect Devourer (2)
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race:
Goblin (48) · Human (28) · Vampire spawn (16) · Bugbear (11) · Tiefling (11) · Undead (11) · Halfling (9) · None (8) · Ghoul (8) · Half-Elf (8) · Aberration (7) · Elf (7) · Gnome (6) · Dwarf (5) · Kobold (5) · Skeleton (5) · Worg (5) · Elemental (4)
resistances:
None (149) · poison immunity (40) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · Necrotic resistant full (26) · Fire resistance full (16) · Fire resistant full (14) · Necrotic immunity (11) · Lightning resistant full (10) · acid resistant full (9) · Thunder resistant full (7) · necrotic resistance full (6) · Radiant vulnerability (6) · Cold immunity (5) · Cold resistant full (5) · Poison resistant full (5)
passives:
Opportunity Attack (227) · Darkvision (159) · Extra Attack (27) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (14) · Ethereal (12) · Sunlight Sensitivity (12) · Tenacity (passive feature) (12) · Brute (10) · Hellish Resistance (10) · Brave (9) · Halfling Luck (9) · Blindsight (6) · Gnome Cunning (6) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Shortened Stride (6) · Sunlight Weakness (6)

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