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Drilldown: creatures

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creatures > dexterity: 14-17 & wisdom: 2-10

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name:
Ghoul (3) · Act 2 differences (2)
race:
Goblin (48) · Vampire spawn (16) · Human (9) · Ghoul (8) · Tiefling (8) · Undead (8) · None (6) · Aberration (6) · High Elf (6) · Halfling (5) · Kobold (5) · Skeleton (5) · Elemental (4) · Lightfoot Halfling (4) · Spider (4)
type:
Goblin (48) · Vampire spawn (16) · Human (9) · Ghoul (8) · Tiefling (8) · Undead (8) · None (6) · Aberration (6) · High Elf (6) · Halfling (5) · Kobold (5) · Skeleton (5) · Elemental (4) · Lightfoot Halfling (4) · Spider (4)
resistances:
None (105) · Poison immunity (39) · Necrotic resistant full (28) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · fire resistance full (13) · fire resistant full (11) · Acid resistant full (9) · Lightning resistant full (9) · Necrotic immunity (7) · psychic immunity (7) · Thunder resistant full (7) · cold resistant full (6) · necrotic resistance full (6) · Radiant vulnerability (6) · Poison resistant full (5) · Bludgeoning vulnerability (4)
passives:
 Opportunity Attack (133) · Darkvision (102) · Opportunity Attack (42) ·  Extra Attack (22) ·  Darkvision (17) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Sunlight Sensitivity (12) ·  Fey Ancestry (11) ·  Halfling Luck (9) ·  Hellish Resistance (7) · None (6) ·  Ethereal (6) ·  Great Weapon Fighting (6) ·  Sunlight Weakness (6) ·  Great Weapon Master: Bonus Attack (5) ·  Pack Tactics (5) ·  Web Walker (5) · Brave (5)

Showing below up to 197 results in range #1 to #197.

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