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Drilldown: creatures

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creatures > hp: 32-200 & dexterity: 14-17 & wisdom: 3-10

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Act 2 differences (2)
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movement m:
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wisdom:
passives:
Opportunity Attack (86) · Darkvision (38) · Extra Attack (23) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (9) · Sunlight Sensitivity (8) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Ethereal (5) · Great Weapon Master: All In (5) · Brave (4) · Dwarven Resilience (4) · Evasion (4) · Gnome Cunning (4) · Halfling Luck (4) · Improved Extra Attack (4) · Shortened Stride (4) · Tenacity (passive feature) (4) · Uncanny Dodge (4)

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