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Drilldown: creatures

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creatures > dexterity: 14-16 & wisdom: 6-11

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name:
Act 2 differences (2) · Intellect Devourer (2)
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dexterity:
race:
Goblin (49) · Human (28) · Vampire spawn (16) · Undead (15) · Bugbear (11) · Tiefling (11) · None (10) · Halfling (10) · Gnome (9) · Half-Elf (8) · Aberration (7) · Elf (7) · Ghoul (6) · Dwarf (5) · Kobold (5) · Worg (5) · Skeleton (4)
resistances:
None (153) · Poison Immunity (32) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Necrotic resistant full (23) · Fire resistance full (20) · Fire resistant full (12) · Necrotic immunity (11) · necrotic resistance full (10) · Acid resistant full (9) · Lightning resistant full (8) · Thunder resistant full (7) · Radiant Vulnerability (6) · Cold immunity (5) · Cold resistant full (5) · poison resistant full (5)
passives:
Opportunity Attack (225) · Darkvision (151) · Extra Attack (28) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (13) · Tenacity (passive feature) (12) · Ethereal (11) · Sunlight Sensitivity (11) · Brave (10) · Brute (10) · Halfling Luck (10) · Hellish Resistance (10) · Gnome Cunning (9) · Shortened Stride (9) · Blindsight (6) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Sunlight Weakness (6) · Superior Darkvision (6)

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