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Drilldown: creatures

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creatures > dexterity: 14-16 & wisdom: 3-10

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name:
Act 2 differences (2)
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dexterity:
race:
Goblin (49) · Vampire spawn (16) · Undead (15) · Halfling (10) · Human (9) · Half-Elf (8) · Tiefling (8) · None (7) · Gnome (7) · Aberration (6) · Elf (6) · Ghoul (6) · Kobold (5) · Dwarf (4) · Skeleton (4) · Spider (4) · Animated Armour (3) · Crawling Claw (3) · Elemental (3)
resistances:
None (111) · poison immunity (34) · Bludgeoning resistant nm (26) · Piercing resistant nm (26) · Slashing resistant nm (26) · Necrotic resistant full (24) · fire resistance full (20) · Necrotic immunity (11) · Fire resistant full (10) · necrotic resistance full (10) · Acid resistant full (9) · Lightning resistant full (8) · Thunder resistant full (7) · Radiant vulnerability (6) · Cold immunity (5) · Cold resistant full (5) · poison resistant full (5) · psychic immunity (5)
passives:
Opportunity Attack (181) · Darkvision (117) · Extra Attack (27) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (12) · Ethereal (11) · Sunlight Sensitivity (11) · Brave (10) · Halfling Luck (10) · Gnome Cunning (7) · Hellish Resistance (7) · Shortened Stride (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Sunlight Weakness (6) · Superior Darkvision (6)

Showing below up to 199 results in range #1 to #199.

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